Getting into 3D skinning
Do you think it's coming?
Tuesday, March 20, 2007 by Frogboy | Discussion: Skinning
Programs like Adobe Photoshop, Illustrator, Corel, Paintshop Pro are pretty standard tools for most skinners.
But how many skinners are experts with programs like Maya and 3D Studio?
I ask this because one can imagine a day not so far in the future when skinning involves working with 3D Models.
In Windows Vista, Microsoft nearly had the Sidebar support DWM gadgets out of the box which used XAML and could be exported from 3D Studio as models. Imagine a true 3D object on your desktop for instance.
With Windows DreamScene and Stardock DeskScapes, for animated wallpaper, you can already see the demand for 3D rendered scenes (as opposed to just video files).
Do many, or even most, skinners who know 2D graphics design packages also have a familiarity with 3D modeling?
Reply #2 Tuesday, March 20, 2007 8:36 PM
Because no one is interface skinning with it.
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Ive been working in 3dsMAX with conceptual 3D WB skinning on and off for a few months now.
Conceptually its totally different than current day Wb'ing but with Per pixel frames and menus it wont be long before I can implement some pretty different and innovative ideas.
3D Interface design is FAR more time consuming to learn and apply than 2D so I personally wouldn't think there are that many 2D artists that are competent in 3D also or we would have seen it in the skins.
However hopefully as 3D becomes more prominent more artists will delve into it..It can be daunting.
Reply #3 Tuesday, March 20, 2007 8:49 PM
Reply #4 Tuesday, March 20, 2007 8:59 PM
Please forgive my stupidity, I'm still just a noob when it comes to skinning, especially skinning wb themes.
What does "per pixel" mean, I've seen it in skinstudio but I don't touch those areas because, well... I don't know what it means. "Per pixel" elements are obviously not required to skin wb themes, what is the advantage of per pixel gui elements and how do you implement them? I'd also love an example of a wb skin out there right now that uses per pixel gui elements.
Go ahead, say it, I'm dumb. I keep hearing about "per pixel" this & that, if I don't ask the question I think I'll go crazy!
Skinhit, bryce is still a mystery to me, you must be running a liquid cooled ultra high performance machine to run bryce and render the kind of images shown in your gallery. Crazy, awesome stuff bro!
Reply #5 Tuesday, March 20, 2007 9:01 PM
Don't confuse 3D rendered objects with machine-rendered '3D' scenes [walls] created by the likes of Bryce, etc. Genuine 3D modelling [such as what Dangeruss was/is into] is an altogether different animal...

Reply #6 Tuesday, March 20, 2007 9:02 PM
Per pixel allows for smooth, unjagged corners and shadows/transparency (I think). Optix is a per pixel skin, most skins state whether they are per pixel or not in the description.
Reply #7 Tuesday, March 20, 2007 9:10 PM
No Disrespect meant Jafo, I have seen you give an explanation more than once...I just havent paid much attention to it since I am not one of those that are familiar with 3d.... I have tried a couple programs, one that was offered free, forgot the name of it,I think I opened it ...once?..LoL, lost interest rather quickly... it is a much different world....
Reply #8 Tuesday, March 20, 2007 9:16 PM
thanks brother...actually i'm using a Dell Dimension 4400(about 5 yrs. old now) render times are hard due to the speed of my computer, renders seem to drag...right now i'm rendering something thats been going for about 24 hours or so....either way, back to topic
Reply #9 Tuesday, March 20, 2007 9:20 PM
yep two different animals.
Reply #10 Tuesday, March 20, 2007 11:15 PM

But in my case, I find max 10000 times better to use for animations in cursors.
many new skinners are working with 3d stuff nowadays. I believe DreamScene and DeskScapes are going to bring many 3d artists to WC and they'll start skinning with their 3d skills.
Reply #11 Wednesday, March 21, 2007 12:58 AM
you can freely model a skin in 3d, but since you'll only be able to see one side of it, there is no benefit of doing it the hard way. since most people should be able to create the same effect in photoshop (3d effect, shadows, lighting, etc.), making in 3d is silly. I've personally used 3d program to create certain parts of my skins, but overall, it's unnecessary and (in my opinion) stupid to even try to make it all in 3d since you will not be able to have true 3d form. I was hoping that Vista would change that, but it seems, at least for the time being, at 2d skinning is here to stay. true 3d objects and windows just aren't possible yet.
Reply #12 Wednesday, March 21, 2007 2:24 AM

Reply #13 Wednesday, March 21, 2007 2:38 AM
Glad you decided to stop by NW and share, knew you couldnt stay away, as I said before..3D is *Your Thing!
Looks great!
Reply #14 Wednesday, March 21, 2007 2:46 AM
Reply #15 Wednesday, March 21, 2007 3:11 AM
I do all my icons using PSP X (2D Software), I was thinking about using a 3D modeler to explore new skinning territories, but looking at 3D rendered icons found around here, I can't help but notice it doesn't look organic, if you see what I mean... it's mainly patterns applied to surfaces, or objects available in the 3D engine library that just lack this "je ne sais quoi" you can find within 2D icons (you can make them look 3D by the way, that's what I do with my IPs, as most of the skinners here).
In my point of view, with a view to achieving an organic look with 3D icons, so much work has to be put into it that I for one wouldn't create them and then given them away for free.
For information, creating an IP with 2D icons, roughly more than a hundred icons, takes me around 80 hours to complete (I like coffee, so that's okay).
So in a nutshell, I think most skinners won't do 3D icons because of the "tacky" look these icons have at the end.
That's my point of view, no offense!
Reply #16 Wednesday, March 21, 2007 3:14 AM
but I can't help but notice the "My recent documents" is not skinned... Why? It should be here! Ahhhhh... IconPackager sometimes... well...Reply #17 Wednesday, March 21, 2007 3:23 AM

Reply #18 Wednesday, March 21, 2007 3:43 AM
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Reply #20 Wednesday, March 21, 2007 3:53 AM
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Reply #1 Tuesday, March 20, 2007 8:31 PM
I dont know why really, Jafo probably does...