Comercializing Skinning

Tuesday, February 22, 2005 by Will_Uknight | Discussion: WinCustomize Talk

Commercializing Skinning

 

I’ve been thinking about this for a few days now, and I thought I’d share my thoughts with you.

 You can already see that Wincustomize sells commercial skins for $15US or whatever.

 How about thinking of a system where ordinary skinners can earn a token amount for their work…

 

The basic gist of my idea is that:

A) to download a skin, any skin, would cost 1 credit.

(lets ignore variations for now, obviously a complete windows theme would be worth more then an icon)

People can convert dollars into credits in $5 lots, and credits into dollars in $20 lots.

C) You can only 'sell' skins  if you are a Wincustomize subscriber

 

1 Credit = 1 Download,

1 Credit = 1 Cent ($0.1)

 

There are 3 main reasons why people don't like to pay for things on the internet.

Problem                       

1) The hassle of transferring money, even small amounts

2) The price, who wants to spend money

3) The variety, why pay when you can probably get something similar for free.

 

Solution

1) Make it automatic, or a 1 click process,

you click "Download" and X credits will be automatically transferred to the skinners account.

2) Make it so cheap that no one would begrudge paying

3) It would be easier to pay the tiny amount, then trying to find an alternative

 

This system would be spread across different levels, much the same why it is now:

Visitor: Can download free skins

Registered Member: Can download credited skins, and upload free skins

Subscriber: Can download credited skins, and upload credited skins.

 

The reason for having to be a subscriber to upload credited skins would be so that Wincustomize benefited from the minor hassle that implementing this system would create. I would guarantee that they'd have  99% of skin designers becoming subscribers in order to enjoy the benefits of such a system.

 

Anyway, I just thought I'd share my ideas with you. I know that $0.1 per download is barely worth it, but it would mean that the skins were taken more seriously, it would mean that it would be something you could put down as job experience, it would mean that more people would be able to justify being subscribers and it would  mean that more people would bring their creative talent to the skinning world.

 

I know that I've often wished I could quickly and easily make a small donation to creators of skins and software. Alone its not much, but it adds up

 

Thankyou for reading.

 

First Previous Page 2 of 2 Next Last
Will_Uknight
Reply #21 Friday, February 25, 2005 11:41 PM
Thanks a lot for entering this discussion ?
My proposal for a $0.10 cut for stardock was only a guess. I have no knowledge about stardock or what requirements would be needed to even think about implementing something like this. If Stardock needed a larger transaction fee to make such a proposal viable, then that could be worked in. From what you say, a cut of $0.50 per transaction would be necessary. That’s still pocket change, even if you were converting only $5, the customer would still get 450 credits!
I think the main reason people do subscribe to stardock would be to support the site, and to get access to the extra features for subscribers. People wanting unlimited downloading of skins could just register multiple accounts every time they needed to.
Then you have to consider that somebody needs to send the checks to all these authors. That costs money.
You misunderstand my proposed system. Instead of people getting money each time someone downloads a skin, they get a credit. Then when they have a minimum amount (say: 2,000 credits or whatever) they can get those converted to cash by some relatively automatic system and transferred to their paypal account (or something). A transaction would be applicable on these as well, to cover account checking, and other requirements.
1) There would have to be strict moderation, and only those that made it through could be "sold"
I thought about this, and it wouldn’t be much different then the moderation already undertaken. Perhaps there could be and additional checkbox for moderators to tick if they thought that a skin wasn’t worth its selling price. Then if the skin didn’t meet the standards, it would be a) rejected released for free

2) There would have to be a higher amount paid per skin
any higher then $0.10 for skins, and you turn the payment from trivial (and not worth worrying about) to something that people think that they don’t want to spend that much for some skins) Based on what I said above regarding a transaction fee, I believe that the system could support the low price I proposed.

4) It can not alienate the existing users or cause the skin authors added expense
That is why the price should be kept down as much as possible, so as to one person, it is completely inconsequential, but to the skinner, with hundreds or thousands of downloads, it adds up to be an appreciated reward. The only cost to skin designed would be a subscription (if they didn’t already have one) which would eventually pay for itself.
Some thoughts have been to have higher subscription amounts, and have a "premium" section. The premium section will be filled with the "best of the best" and the skin authors in that section would get a profit share of the premium subscription based on their download stats. Subscribers to the premium subscription would only get to download so many "premium" skins without having to pay an additional fee to download more.
The problem with this is that the premium subscribers would have to pay a significant amount (probably at least $10US) which would be off putting.
My idea is for the price to be so low that a person feels that it doesn’t even matter whether they they buy it of not !.

btw, in the present sytem is it possible for a non-subscriber to earn a higher user level though skinning ?
Sembetu
Reply #22 Friday, February 25, 2005 11:41 PM
Interesting thread. I think I should mention something. Before I registered at WC, I would set my cookies to "off" so I could download as many free wallpapers etc as I wanted too. When I started to use WC too much, and it bacame too much of a headach to keep cookies turned off, I eventually registered. During this time I was not contributing by the way. Then after collecting wallpapers, blinds, and icons for the shareware versions of the Stardock Software I was using, I eventually decided to start contributing. After contributing for a while, I seemed to be having upload problems. Whether real or imagined, it seemed to be happening, and I decided that an easy way to have easier access to share was to purchase a subscription. Now I have a pretty nice library, I am happy to contribute to the community, and I regularly visit with fellow contributors, moderators, and members of the winCustomize/Stardock community in the winCustomize/SDC chats and forums like this one. I am actually content with the current state of affairs, and I enjoy the feeling that through time, I will maybe earn the privilege of higher rankings through honest work not driven by the motives of commerce, but by the pure desire to contribute to a community of likeminded individuals. I think this site is one of the greatest things to come along. There are many resources for us, but as a central source... this site is the pinnacle of our community. It took me a year or so of freeloading to come around to the realization that this community only exists as long as there are people willing to contribute... freely... and honestly... with no feeling of a need for a reward or compensation. There are a few lessons to be learned from this confessional:

1. It is possible if not evident that there are many people who arrive here daily who freeload just as I did.
2. If you have the skills, and you are a freeloader, you may eventually wise up to the fact that you are hurting the community by not committing in some financial way.
3. Free skins etc. do eventually encourage people who would otherwise remain freeloaders to join the ranks of those who show their belief in the system with the support of their dollars.

Why change a system that works? I am habitually cheap, and if I can be converted to a contributor, it is possible to convert the remaining "majority of users". Free is good, but not nearly as rewarding as contributing to a great system.

Peace
Jafo
Reply #23 Saturday, February 26, 2005 12:12 AM

btw, in the present sytem is it possible for a non-subscriber to earn a higher user level though skinning ?

Yes...

Frogboy
Reply #24 Saturday, February 26, 2005 12:15 AM

Technically, right now WinCustomize operates at a loss. It almost breaks even on just the bandwidth (and even there it depends on the month). When you add in operating costs and salaries, it loses a considerable amount each month.

There are a lot of different options. But all of them involve the site (WinCustomize) receive most of the actual revenue involved since it's the one paying for most of the involved costs.

Let's use DesktopGadgets.com as an example. On DesktopGadgets.com, a user can submit a skin and will be able to propose a price. The minimum we'll allow them to charge would be $3.50.  On that system, which would be automated, the site and the gadget provider would split the revenue 50/50. And that is on something where the gadget author had to pay $69.95 to begin with to create the gadgets. That's the best case scenario and is only possible because the purchases of DX Pro would be subisidzing that.

Another possible plan would be a subscription plan. The user would pay $3.99 per month. And in return the user would receive say a token.  Skinners with MASTER access or higher would be able to submit content and set how many tokens they would want to charge. The skinner would receive $1 for every token spent on their skin.

In the real world, the one who does the publishing/distribution receives most of the income because they are the ones paying most of the real cost.

In our last game, The Political Machine, a game Stardock funded 100% on its own, came up with on its own, etc. Stardock received 20% of the revenue and Ubi Soft received the other 80%. That's the standard rate.  Anytime the content creator receives more than 20% they're getting a good deal. 

John Hamp
Reply #25 Monday, February 28, 2005 11:01 AM
I don't think every skin should be chargeable. Most skins suck. I think people should have to earn the priviledge to submit commercial skins.
joeKnowledge
Reply #26 Wednesday, March 2, 2005 1:43 AM
oh man, do I have an article on the way that will adress this very issue...

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