For Pay Skin Packs the wave of the future?
Wednesday, July 16, 2003 by Frogboy | Discussion: WinCustomize Talk
I was inspired by Grayhaze's post on donations ( https://www.wincustomize.com/msgboard.asp?BID=WC&id=167122 ) to write this article.
In the good old days, a WindowBlinds skin or a Winamp skin or whatever could be started and finished in a few hours. I know, I used to make them.
As time has gone on, a good skin now takes 20 to 50 hours each and that's assuming no colorization support, no sub-styles, no plugins, etc.
Stardock's been working to make it easier to create the more common style of skins with a new skin format called the Universal Skin Format. With USF, the title bar buttons can be on the left or right but are otherwise pretty much set and a lot of the other parts of the skin are automated.
But UIS2, the skin format for WindowBlinds that is very free form, will continue to evolve to gain new features. And as a result, making a fully featured skin of quality now takes a lot of time to do. I think the same thing will happen to other skin formats as the programs they are for become increasingly feature rich.
And while non-skin authors sometimes have a hard time understanding it, there is an invisible threshold between when something is fun to do and when something becomes work. And at that point, the author will want something in return.
That something can come in many forms. Props from their friends. I can tell you that a kind word, a showing of appreciation, recognition, etc. goes a long way. When I make something and share it freely with others, it really does make it worth it to see people say kind things about it or for a website to feature it or whatever.
But another form of compensation is financial. I think what will increasingly happen is that skin authors who have been around a long while and have freely contributed for a long while, having created fan bases, will start to occasionally release "suites". Pixtudio started the trend and others have followed. To keep that fan base strong and to keep public recognition and to keep the community thriving, these "pro" skinners will still release lots of free stuff. In fact, arguably, it'll be the "pros" who release the most/best free stuff because they can justify the time because a) they like doing it and
it helps promote their non-paid stuff.
But going Pro means putting ones business hat on. It means making a decision whether to go it alone or to work with a publisher. Going with a publisher means giving up a large percentage of the proceeds in exchange for hoping to get more income overall.
This can be a bitter pill to swallow on the surface. For instance, on Galactic Civilizations, Stardock paid for development, hosts the website, handles the support, and does quite a bit of the marketing and our HOPED for per unit revenue on this $40+ game is about $10. 25% of the sales price. I.e. that's our BEST case scenario. But the idea is that instead of selling only 5,000 units at $40, we'll sell 60,000 units at $10.
The same is true on skins and themes.
A good suite sold by Stardock, for instance, can sell anywhere between 1,500 to 2,500 units per year. At $9 apiece, that's up to $22,500. 25% of that would be $5,600 in royalties. So then the question is, can you make more than $5,600 selling it yourself or in some other fashion? Is $5,600 worth your time to create a suite?
And if so, what about making 2 or 3 of them per year? Now you're at $10,000 to $15,000 per year. Enough to upgrade your hardware and justify to yourself and your parents or wife or husband the time you put into it as well as "feeling good" about the community.
Which is where things return to -- the skinning community. Joe graphics designer is not going to be able to make mega skins and get them sold in quantity without having already become well known in the community. Similarly, skin authors who go "pure pro" are likely to lose out because as competition grows, people will choose the suites made by people they've heard of and who have given a lot to the community in the past and present.
So ironically, it is my belief that as time goes on, it may be the for pay suites that help drive the creation of free skins. Free skins from up and comers who are trying to gain recognition and a resume and free skins from pro skinners who are trying to keep that recognition and be able to supliment their income by doing something they love and are good at.
Reply #42 Thursday, July 17, 2003 11:43 AM
| Well those ones weren't created as a way to promote our pay-for stuff. We had just finished Solara, and wanted to do some personal skinning, with no pressure or hassle to please the lowest common denominator. |
Indeed, there is a certain amount of pressure when you're creating a skin you intend to sell, or have been hired to develop. It makes doing a skin for yourself a little sweeter. But even though it was the farthest thing from my mind while I created Avenger, everything with your name on it helps to promote your pay stuff.
| Obviously you don't have to answer this, but were the extra sales enough to support the development of those free skins? |
It's difficult to asses whether giving away the Avenger and Prometheus skins have driven enough Solara sales to cover the cost of their production, because it's difficult to tell what that cost is. I spent a few hours every night after work and a couple of Saturdays over the course of 2 weeks putting together the Avenger skins. But that was in my free time. That's the same way I worked on Solara, only it took more like 6 to 8 weeks, and there were far more applications skinned. That, however, is the advantage of working with a partner. That's the same way I work on corporate skins too, because it's the only time I have to skin. So the cost to me is whatever I value my free time at.
Your skins are of the highest quality, and all those subdesigns are surely making a lot of people very happy (including myself, honestly, I've been running it at home since the day you released it), but what you have with MetalX2 is more like 10 skins than 1. No wonder it seems difficult to justify the production time, you're spending weeks longer on a single release than most people who are selling skins do. Now, if you sold a skin with a whole bunch of subdesigns and cool features like metalX, and gave away skins of the same quality with fewer bell and whistles, I think you might strike a balance. You don't have to try and meet every possible configuration and feature that any user might desire. Just make it the way you like it, polish any imperfections, and release it for free. I don't believe that any of the current premium skins out there contain subdesigns, custom colors, special-function buttons, winamp controls, or any of that, yet they still sell.
Of course, it would be naive for anyone to expect that they could jump right in and instantly be profitable. No business can. You have to build a brand, and build a loyal customer base. Those people tell more people about you. Give things away to get people's attention. Get them to join your mailing list so you can tell them when you've released something exclusive. Releasing Avenger and Prometheus, as well as Stinger (which came before Solara), introduced people to SkinPlant and resulted in sales of Solara. A few times a week, somebody new joins our mailing list. New people discover our skins, then visit our site, and if they don't buy Solara, they will at least know about us when we release our next premium creation.
Reply #43 Thursday, July 17, 2003 12:20 PM
Reply #44 Thursday, July 17, 2003 1:55 PM
My point... as Brad said, skinning is a lot harder than it was in the old days. Thus unlike those days gone, I believe more than ever that some of these top-notch skinners are totally justified in asking for some kind of return on thier investment.
I fear that at some point, some of them are going to regain thier sanity and realize just what they've been giving away all these years.

Reply #45 Thursday, July 17, 2003 2:12 PM
If people want to ignore my experience in selling niche stuff then by all means do so.
But here's some food for thought:
When you sell something you have factors that affect things based on percentages and you have factors that affect things in absolute numbers.
In niche markets (<100,000 potential sales) absolute numbers do matter. If commercial skins were selling 50,000 copies even, then the absolute number of people who buy it to support those who support the community could probably be considered secondary.
But as I wrote before, premium skins are likely to sell between 1500 to 3000 units in their effective lifetime. 2000 units X $9 = $18,000 which is a pretty decent return considering the time involved. But 1500 to 3000 is definitely a niche market.
As a result, taking into account the absolute numbers of people who do buy things based on the fame of the author matter. Or put another way, the "core" group in the skinning community (roughly 30,000 people) are the ones who are statistically much more likely to buy skins based on the fame and support of the skin author.
The general public, by contrast, won't care. But of the 1500 to 3000 likely purchases a good quality skin suite would get, I would expect that a solid 500 to 1000 of them do so because of WHO is creating the skin pack.
So unless the skin author can find a truly vast distribution mechanism to get their skin out to a lot more casual users, those core buyers have to be taken into consideration. And since I don't see that situation changing in the short term, that is why I believe premium skins will help generate more free skins.
But if that's not enough, the fact is, before someone is going to get published, they need to have a solid resume.
The moral of the story is, you can't apply broad market forces to niche markets. Which is what some people are attempting to do here. My career has been spent making "stuff" for niche markets so I do have some idea what I'm talking about.

Reply #46 Thursday, July 17, 2003 2:42 PM
Reply #47 Thursday, July 17, 2003 4:30 PM
So the question remains: why?
Reply #48 Thursday, July 17, 2003 4:44 PM
I don't skin purely for business or for pleasure, but somewhere in between.
Reply #49 Thursday, July 17, 2003 5:16 PM
Lot of substance in what Brad has mentioned in #45....about niche markets, etc...
One saving grace is that generally, Pixtudio has already pioneered the uncharted waters....copping one heck of a lot of flak over the concept of free vs. paid....just think back to the hysteria over at Customize.org..where their reputation/s were insulted and degraded by the 'FREE AT ALL COST' 'me' generation.
Since then, with the successes of those actively doing commissioned works for quite prominent companies, and the publicly released 'commercial' skins and suites, those who follow really only have to have suitable 'product', as the concept of 'buying a skin' is well established....[within that core that Brad mentioned, at least].
Good old 'Joe Public', who knows little about skinning and even less about skinners will need more than only one option of 'buying' a person's skin....he'll NEED to see for himself that person's capabilities via a 'freebie', which, if sufficiently enticing in style and quality may coerce him to lay down his readies on a premium one...essentially creating a 'fan' who could very well go on to purchase ALL that person's product.
I can see 'logic' in this.....can anyone else?...
Reply #50 Thursday, July 17, 2003 8:06 PM

I m having fun seeing some people whom I look up to posting things along the same lines of posts I have started to make and then only delete because I do not figure I am qualified to post on the subject very much if at all.
Set a goal and then pick your vehicles you will make the most from and use those to get you to your desired destination...
While your at it, don't reinvent the wheel but stream lining it a bit where you can is a good thing

[Message Edited]
Reply #51 Thursday, July 17, 2003 8:13 PM
Reply #52 Thursday, July 17, 2003 8:19 PM

Reply #53 Thursday, July 17, 2003 10:05 PM

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Reply #41 Thursday, July 17, 2003 10:14 AM
Well those ones weren't created as a way to promote our pay-for stuff.
We had just finished Solara, and wanted to do some personal skinning, with no pressure or hassle to please the lowest common denominator.
And in fact when people saw screenshots of the skins before we'd even considered uploading, the general opinions were that we could have sold either of those as well.
I uploaded Prometheus as an afterthought. The suite had actually been around for about 3 or 4 weeks before I thought to put it on any skin sites.