PNG vs TGA in Skinstudio (what do you think?) - feature voting

Friday, May 23, 2003 by Adam Najmanowicz | Discussion: WinCustomize Talk

I have a question about usefulness of a feature.

As you know WB uses TGA for translucent images that require alpha channel. I've heard some complaints about how bad TGA support in image editing programs is, but i wanted to hear it again... Have the TGA support improved in PS and PSP over time enough to just use TGAs or would you rather want Skinstudio to fake them with PNG's?

Do you or do you not dislike TGAs?

It would work just like an other visual styles editor does for 32 bit bitmaps. On skin open Skinstudio would convert all TGAs to PNGs and set skin to use PNGs, so it looks like you edit PNGs, but on skin save it converts them back to TGA so WB could actually use them.
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werewolf
Reply #1 Friday, May 23, 2003 9:27 AM
.png files seem to work in most grahics programs better than .tga's do (I think I read somewhere that PSP8 has broken .tga somehow), so I'd vote for .png.



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moshi
Reply #2 Friday, May 23, 2003 9:31 AM
the problem isn´t that TGA is badly supported in image editors (at least not in PS, no clue about PSP). the problem is that there are so many variants and modi of that format what makes it hard for the unexperienced user.
as i might use the program soon, i´m all for PNG.
paxx
Reply #3 Friday, May 23, 2003 9:42 AM
PNG are a breeze to create and work really well. I'm all for PNG.
pjpowell
Reply #4 Friday, May 23, 2003 9:43 AM
PNG's would be great. I hate using TGA's and frequently get odd white antialiasing in my images when doing them in PSP.
Koasati
Reply #5 Friday, May 23, 2003 9:55 AM

YES, YES, YES, PNG support please! 

werewolf... you're correct PSP8 really screws up tga with alpha channel, making them completely invisible in WB.

Urban1
Reply #6 Friday, May 23, 2003 9:58 AM
for me png's is easier, so i wote for them
MadDeez
Reply #7 Friday, May 23, 2003 10:18 AM
well, i think png's are easier to deal with in ps7, so i guess i'd have to vote for png, adam
IPlural
Reply #8 Friday, May 23, 2003 10:26 AM
png





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c242
Reply #9 Friday, May 23, 2003 10:38 AM
PNG
eieio
Reply #10 Friday, May 23, 2003 10:41 AM
png


Is there an echo in here?
c242
Reply #11 Friday, May 23, 2003 10:55 AM
mormegil
Reply #12 Friday, May 23, 2003 11:02 AM
I like PNG and it is supported by windowsXP thumbnail viewer, which is nice.
c242
Reply #13 Friday, May 23, 2003 11:06 AM
Good argument, Paul.
joetheblow
Reply #14 Friday, May 23, 2003 11:33 AM
... since when does a program able to post topics?

I wonder if Object Desktop will post something? for that matter, I wonder if it will create something.

Well... PNG. But id SkinStudio (of which is you) transforms png's into tga's upon saving then I don't see the problem.
paxx
Reply #15 Friday, May 23, 2003 11:47 AM
I see a problem because I often directly modify the image in the WB directory without going through Skin Studio. I'd much rather WB directly supports PNGs rather than having SS convert the PNGs into TGAs.
c242
Reply #16 Friday, May 23, 2003 12:05 PM
Yeah, I don't quite understand the part why the png's would still have to be converted ?
Lecrayon
Reply #17 Friday, May 23, 2003 12:52 PM
Hahahaha Joe ...it has a name: developer...
Can't help but thinking of tabletennis. I think P(i)NG wins the P(o)NG... And since I like tabletennis....
Styl-X Design
Reply #18 Friday, May 23, 2003 12:56 PM
As far as I know photoshop is enabeled to save .tga files, however I prefer .png

so: .PNG
Koasati
Reply #19 Friday, May 23, 2003 1:18 PM
#15 by paxx - 5/23/2003 11:47:15 AM
I see a problem because I often directly modify the image in the WB directory without going through Skin Studio. I'd much rather WB directly supports PNGs rather than having SS convert the PNGs into TGAs.


Excellant point!



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gillon
Reply #20 Friday, May 23, 2003 1:36 PM
Pngs please!!!!

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