PNG vs TGA in Skinstudio (what do you think?) - feature voting
Friday, May 23, 2003 by Adam Najmanowicz | Discussion: WinCustomize Talk
As you know WB uses TGA for translucent images that require alpha channel. I've heard some complaints about how bad TGA support in image editing programs is, but i wanted to hear it again... Have the TGA support improved in PS and PSP over time enough to just use TGAs or would you rather want Skinstudio to fake them with PNG's?
Do you or do you not dislike TGAs?
It would work just like an other visual styles editor does for 32 bit bitmaps. On skin open Skinstudio would convert all TGAs to PNGs and set skin to use PNGs, so it looks like you edit PNGs, but on skin save it converts them back to TGA so WB could actually use them.
Reply #24 Saturday, May 24, 2003 1:26 PM
Reply #26 Saturday, May 24, 2003 5:19 PM

Reply #27 Saturday, May 24, 2003 6:41 PM
Reply #28 Saturday, May 24, 2003 7:13 PM
it would be amazing if that could happen or scary
ha ha...
Reply #29 Saturday, May 24, 2003 8:23 PM
So, how is it going to be? Since you're SkinStudio, not Windowblinds, your question was probably not about Windowblinds' support of the PNG format, right? Windowblinds would still use TGAs but Skinstudio would convert from and to PNGs?
As I said, it would be nice if Windowblinds supported PNGs directly. Could you talk to Mr Windowblinds about this please? 
Reply #30 Tuesday, May 27, 2003 3:41 PM
Now how I imagine the PNG support. Skinstudio would convert TGA images to PNG either on skin open or on first edit action on a TGA. The conversion back would be deferred to the moment of skin save. So on skin save Skinstudio would take all the references to PNG files and convert them back to TGA in the final skin. This though would only happen on the file WB works with (not the ~prefixed Skinstudio temporary file). The reason for that would be so that if it converted it back in the working file all the PNG images you are editing in e.g. Photoshop would loose the link with the skin. Since Skinstudio is working on a living body (unlike StyleBuilder that works on a copy of everything including the images) every PNG image that is saved after Skinstudio is closed will loose the link with the skin, there is no magic involved.
Reply #31 Tuesday, May 27, 2003 4:15 PM
[Message Edited]
Reply #32 Tuesday, May 27, 2003 6:11 PM
(now if only it would help more with Object Bar... like with pictures instead of just code... and have more skin wizard templates for windowblinds than Luna... maybe a template with animation help in it???)
Reply #33 Wednesday, May 28, 2003 2:43 AM
| (now if only it would help more with Object Bar... like with pictures instead of just code... and have more skin wizard templates for windowblinds than Luna... maybe a template with animation help in it???) |
well... there is one problem i have with it... I would better like to avoid distributing Skinstudio on 5 CDs

Reply #34 Wednesday, May 28, 2003 2:55 AM
I must admit I gave up on ObjectBar. I can't understand how it's skinned and how it's done. It just confuses the heck out of me, and I know I'm not alone. I think something should be done about it.
Reply #35 Wednesday, May 28, 2003 3:27 AM
| #34 by paxx - 5/28/2003 2:55:01 AM I must admit I gave up on ObjectBar. I can't understand how it's skinned and how it's done. It just confuses the heck out of me, and I know I'm not alone. I think something should be done about it. |
Me, too. Never installed it anymore for months now.
Reply #36 Wednesday, May 28, 2003 8:17 AM
Oh and I don't know if you can pass this along but Object Bar doesn't seem to like tga's Since windowblinds does I think OB should too so you can import the skin file without crying over the wacky look.
anyway, ok so make it 2 CD's and call it even? New templates for windowblinds, help with animations, and... I forgot the other one... ???
Reply #37 Thursday, December 11, 2003 11:49 PM
http://adam.joeuser.com/articleComments.asp?AID=2574
Will be part of next SkinStudio release.
Reply #39 Friday, December 12, 2003 12:02 AM
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Reply #21 Friday, May 23, 2003 2:10 PM
What I would like to see, though, is either tga or png support for the window borders. Having the buttons all nicely anti-aliased is great, but it doesn't look so hot if the same type of corners are on the window frame and they aren't anti-aliased. Know what I mean?