PNG vs TGA in Skinstudio (what do you think?) - feature voting

Friday, May 23, 2003 by Adam Najmanowicz | Discussion: WinCustomize Talk

I have a question about usefulness of a feature.

As you know WB uses TGA for translucent images that require alpha channel. I've heard some complaints about how bad TGA support in image editing programs is, but i wanted to hear it again... Have the TGA support improved in PS and PSP over time enough to just use TGAs or would you rather want Skinstudio to fake them with PNG's?

Do you or do you not dislike TGAs?

It would work just like an other visual styles editor does for 32 bit bitmaps. On skin open Skinstudio would convert all TGAs to PNGs and set skin to use PNGs, so it looks like you edit PNGs, but on skin save it converts them back to TGA so WB could actually use them.
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Adam Najmanowicz
Reply #41 Friday, December 12, 2003 12:05 AM
Z06Leonart, It does now. The problem with PNG's is that WindowBlinds don't. And it will not. Plese read my previous posts in this thread and the article on JoeUser. Like it? Hate it? Plese, leave a comment on the blog
[Message Edited]
kongit
Reply #42 Friday, December 12, 2003 12:09 AM
the first part of this thread sounded like a commie submarine

I agree that wb shouldn't use png, but how about tif (is that the right extension?), or other tga comparible formats?
IPlural
Reply #43 Friday, December 12, 2003 12:11 AM
now, if we can only figure out how to subliminally put the niggling worm in his ear for SVG SVG SVG SVg Svg svg sv. s.. ... .. .




kongit
Reply #44 Friday, December 12, 2003 12:11 AM
ooh vector
that'd be nice
XX
Reply #45 Friday, December 12, 2003 1:57 AM
Yeah! I love vectors lately. XX am thinking about making some kind of skin with SVG graphics exported to PNG.
EventHorizon
Reply #46 Friday, December 12, 2003 2:35 AM
Whoops, didnt read the entire thread...
[Message Edited]
themorphium
Reply #47 Friday, December 12, 2003 10:24 AM
You can always use "Import Image" option to import Png's as tga's



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Adam Najmanowicz
Reply #48 Friday, December 12, 2003 10:39 AM
The Morphium, it's ok only as long as the image editor can preserve the TGA translucency when editing the TGA later (Photoshop CS as well as most of other editors can't), or you do not plan to edit the imported image any longer.
Koasati
Reply #49 Friday, December 12, 2003 10:46 AM
How soon can we expect this new version? I'm really looking forward to it. 



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Adam Najmanowicz
Reply #50 Friday, December 12, 2003 11:10 AM
well... soon.
Styl-X Design
Reply #51 Friday, December 12, 2003 11:20 AM
Could you try to add the png future to the startmenu too?
Its really a pain to create a good looking 'free shaped' startmenu at the moment.
digital_trucker
Reply #52 Friday, December 12, 2003 1:51 PM
mmm...svg...
themorphium
Reply #53 Friday, December 12, 2003 2:02 PM
No SVG! I have a bad feeling about this... I think that You can't implement SVG right now, maybe in LongHorn!!

Adam Najmanowicz
Reply #54 Friday, December 12, 2003 2:47 PM
There will be no SVG. I bet you wouldn't want a few megs added to every process for the SVG rendering engine.
XX
Reply #55 Friday, December 12, 2003 3:27 PM
I found many good stuff about SVG. I found a working clock, graphing calulator ( YES, working ) and etc.

Best yet is it's open and you don't need to compile it like flash.
starone
Reply #56 Friday, December 12, 2003 6:38 PM
PNG for sure. (I think its unanimous.)
XX
Reply #57 Friday, December 12, 2003 7:01 PM
Yeah. Png is one great format.
IPlural
Reply #58 Friday, December 12, 2003 7:13 PM
mm, for what it's worth.. PNG
kongit
Reply #59 Friday, December 12, 2003 7:15 PM
Bitmaps and masks might cut it. Although a little app to turn a png into that would help.
EventHorizon
Reply #60 Friday, December 12, 2003 7:16 PM
I personally dont care... PNG or targa...but other people might because the latter isnt compatible with a host of programs as is the former.

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