SoundPackager Beta Released!

Available for Object Desktop Subscribers

Wednesday, September 12, 2007 by Island Dog | Discussion: WinCustomize News

Stardock released the beta of SoundPackager, a new program that brings customization of your auditory experience to Object Desktop! SoundPackager is now available for Object Desktop users as a BETA announced today.

SoundPackager makes customizing your sound experience in Windows easy, by allowing users the ability to choose from "sound packages," eliminating the need to edit each system sound assignment individually.

SoundPackager supports over 30 different system sounds and includes unique Stardock Design sound packages that will eliminate the time that is consumed by users hunting down similar sounds to assign for each event.

With SoundPackager, sound packages come as a single file, opened through SoundPackager, containing sounds that are tailored to a specific theme (such as football, space, etc.). So now, when you apply a theme, 30+ sound events for Windows are updated to your favorite theme automatically! No more searching for sounds and assigning them each individually.

If you don’t have Object Desktop, visit www.objectdesktop.com to get it. Visit the SoundPackager home page at www.soundpackager.com.

The SoundPackager gallery on WinCustomize is now up, so you can now upload your sound packs for the rest of the community.

SoundPackager Main Dialog



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Disturbedcomputer
Reply #41 Thursday, September 13, 2007 4:51 PM
hope this helps it's the biggest i could get it for some


Shot at 2007-09-13
Disturbedcomputer
Reply #42 Thursday, September 13, 2007 5:39 PM
new update available 0.90[b].011

but I am still unable to download it.. get the same Error but yet the program is installed
but it did not install the Football package

I was able to install the baseball package

PurrBall
Reply #43 Thursday, September 13, 2007 6:56 PM
I'm glad that Stardock is working towards a unified UI across apps.
dianelaurain
Reply #44 Thursday, September 13, 2007 8:16 PM
this is just down right awesome...........looking forward to more sounds....
BoddhiC
Reply #45 Thursday, September 13, 2007 9:07 PM
Well, it looks like Sir Zubaz beat me to my suggestion. I think that sound packages in various music styles would be a real winner - classic jazz, smooth jazz, chill, techno, clssical, classic rock, alternative rock, etc. Of course, copyright issues would likely be encountered if using songs from artists.... I'd be willing to pay, say, in the $4.95 - $12.95 range for a well done and complete theme.

In any case, kudos for another great Stardock program!
SteveGosselin
Reply #46 Thursday, September 13, 2007 9:45 PM
new update available 0.90[b].011

Installed, good works!
Disturbedcomputer
Reply #47 Thursday, September 13, 2007 10:21 PM
ya i finally got it to install it all
kin242
Reply #48 Friday, September 14, 2007 2:50 AM
update fixed the line 5 problem it seems!!!

Well done stardock- appreciate the swift response!
aufisch
Reply #49 Friday, September 14, 2007 3:09 AM
Football, Baseball, car-racing.......

Do I get a price if I correctly guess, that only guys are working on Sound-Packager?
skybright
Reply #50 Friday, September 14, 2007 4:21 AM

Do I get a price (prize) if I correctly guess, that only guys are working on Sound-Packager


SDC has now given us basketball. Better than football and baseball . The car racing sounds interesting. I agree SD has to stay with sounds that are neutral because of copy right infringement issue.  
Bladelee
Reply #51 Friday, September 14, 2007 4:45 AM
The Football ...sounds like some poorguy get hit my a bus (that got to hurt)  
DBS0849
Reply #52 Friday, September 14, 2007 9:14 PM
Nice to see this prog finally make it out. But alas still cannot use it as a info box pops up telling me I need the net framework version blah, blah, blah.. It gives a link to download it and you get an error, file not found. Could you please provide your subscribers the proper place to find this so we can use this software. Thanks
2of3
Reply #54 Saturday, September 15, 2007 3:34 PM
Thanks Zubaz , was just gonna ask the same thing!
RoseNell
Reply #55 Saturday, September 15, 2007 5:12 PM
How about some birdies, and bees, and ocean and rain and , cartoon sounds, and okay, I know I know get out of here...   
RoseNell
Reply #56 Saturday, September 15, 2007 5:12 PM
How about some birdies, and bees, and ocean and rain and , cartoon sounds, and okay, I know I know get out of here...   
alpha-prime
Reply #57 Thursday, September 20, 2007 12:55 PM
I get the following error msg:

SoundPackager (Control + C to copy)
Unhandled Exception

SoundPackager has generated an error that the application did not handle.

Please report this error to Stardock Support.
When reporting this error please attach the SoundPackager.debug file, located at:
I:\Documents and Settings\userid\Application Data\Stardock\SoundPackager\SoundPackager.debug


The debug file contains:


---- 20/09/2007 17:47:43 ----
Unhandled Exception
Exception Message: Please be sure a sound file exists at the specified location.
Exception Source: System
Exception Stack: at System.Media.SoundPlayer.ValidateSoundFile(String fileName)
at System.Media.SoundPlayer.LoadAndPlay(Int32 flags)
at System.Media.SoundPlayer.Play()
at Microsoft.VisualBasic.Devices.Audio.Play(SoundPlayer sound, AudioPlayMode mode)
at Microsoft.VisualBasic.Devices.Audio.Play(String location)
at Stardock.Os.Audio.PlayWav(String File, Boolean Loop)
at Sound_Packager.Forms.Main.PlayPackagePreviewSound()
at Sound_Packager.Forms.Main._ListPackages_ItemClicked(Object sender, ItemMouseUpEventArgs e)
at Stardock.Builder.BufferedListbox.BufferedListbox_MouseUp(Object sender, MouseEventArgs e)
at System.Windows.Forms.Control.OnMouseUp(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ListBox.WndProc(Message& m)
at Stardock.Builder.BufferedListbox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Exception Raw: System.IO.FileNotFoundException: Please be sure a sound file exists at the specified location.
File name: 'I:\Documents and Settings\userid\Application Data\Stardock\SoundPackager\Temp Packages\Football\Close_01St.wav'
at System.Media.SoundPlayer.ValidateSoundFile(String fileName)
at System.Media.SoundPlayer.LoadAndPlay(Int32 flags)
at System.Media.SoundPlayer.Play()
at Microsoft.VisualBasic.Devices.Audio.Play(SoundPlayer sound, AudioPlayMode mode)
at Microsoft.VisualBasic.Devices.Audio.Play(String location)
at Stardock.Os.Audio.PlayWav(String File, Boolean Loop)
at Sound_Packager.Forms.Main.PlayPackagePreviewSound()
at Sound_Packager.Forms.Main._ListPackages_ItemClicked(Object sender, ItemMouseUpEventArgs e)
at Stardock.Builder.BufferedListbox.BufferedListbox_MouseUp(Object sender, MouseEventArgs e)
at System.Windows.Forms.Control.OnMouseUp(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ListBox.WndProc(Message& m)
at Stardock.Builder.BufferedListbox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


Windows XP Pro SP2
andrew_
Reply #58 Tuesday, September 25, 2007 9:56 AM
alpha-prime, can you please describe what you were doing at the time the error occurred, or what action caused it? If possible, please email the sound file you were attempting to play to andrew at stardock.com.
alpha-prime
Reply #59 Tuesday, September 25, 2007 11:00 AM
Hi

I had installed sound packager, started it and pressed the symbol against the football package name to preview the sounds.

When I checked there were no files at all in the directory mentioned in the log file.

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