strecthing vs tiling
Saturday, May 7, 2005 by Adam Michael | Discussion: WindowBlinds
Reply #2 Saturday, May 7, 2005 12:44 PM
| it's helpful and might speed window painting slightly, but you'd be hard-pressed to tell the difference in most cases. |
yup

Reply #3 Saturday, May 7, 2005 4:36 PM
| Not everyone has a fast machine |
Anyone with a slow machine most likely will not be running XP, so the XP stuff will not be skinned.
I have a slower machine for using XP, 2.4 gig celeron, 512 ram @ 266 ( 333 but runs at 266 with celeron ),
most skins I have I change most things to stretched, no speed issues at all.
Reply #4 Sunday, May 8, 2005 12:17 AM
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Reply #1 Saturday, May 7, 2005 12:16 PM
You set the tiling attribute in "Painting options/Draw method" for each individual graphic element image and there are more options than just Tile & Stretch. "What" gets tiled is everything "inside" the sizing margins set for that image (the portions of the image "outside" the sizing margins get stretched by design).
Some images are more suitable for tiling than others and sometimes the only way to know is to try setting the attribute, loading the skin & seeing how it looks. Single-color blocks, obviously, tile seemlessly, but anything not a single block of color will produce a repeating pattern when tiled. Sometimes that's a good thing or by design, but sometimes it looks wrong.
Having said all that, I doubt using the default Stretch attribute for everything will have any noticable effect on a practical level. There just aren't that many rigs out there slow enough for it to matter. Wherever tiling can be used without altering the desired appearance of the skin, it's helpful and might speed window painting slightly, but you'd be hard-pressed to tell the difference in most cases.
Cheers,
Daiwa