A question on skin frames.
Monday, August 23, 2004 by Corky_O | Discussion: WinCustomize Talk
My question actually has 2 parts:
1) Should I use vector art for the creation of my frames and buttons and bring that art into Photoshop to do lighting and shadows, then save to .bmp and .tga - or just use rastor art and do all in photoshop. My concern would be with the resizing issue, which brings me to part 2 of my question.
2) Am I correct in assuming that the right and left ends of my Titlebar should be individual images and should not be allowed to be resized?
I have read the owner's manual which comes with Object Desktop, and have gleaned my question from that text. I would love to get the advise of some people who have first hand knowledge of the best way to approach.
I tend to want to create some sort to template(s) to refer to and would like my template to be as viable as possible for the first one. My intention is to view other features of skins which I have downloaded (and tried) in Skin Studio to get an idea of bar heights, start menu dimensions, special pane dimensions, etc.
Any helpful hints would be welcome, as well as a push down the correct path if I am totally off the trail.
Thanks again.
[Message Edited]
Reply #3 Monday, August 23, 2004 1:38 PM

Reply #4 Monday, August 23, 2004 3:31 PM

Reply #5 Monday, August 23, 2004 4:25 PM
I will post in Skinning section with other questions I am sure to have as I go.
I will use Illustrator to draw the vector objects and save as png's.
Thanks a million.

Please login to comment and/or vote for this skin.
Welcome Guest! Please take the time to register with us.
There are many great features available to you once you register, including:
- Richer content, access to many features that are disabled for guests like commenting on the forums and downloading skins.
- Access to a great community, with a massive database of many, many areas of interest.
- Access to contests & subscription offers like exclusive emails.
- It's simple, and FREE!








Reply #1 Monday, August 23, 2004 1:35 PM