The Skin Patch Debate
Monday, February 24, 2003 by Frogboy | Discussion: WinCustomize Talk
Each year, thousands of skins are created and released. Skins take many many hours to create. But often times, once released, they are never updated. As the software for these skins gains in function, these skins come to look outdated and are no longer used. The proposed answer: Skin patching.
Please read this next part carefully: What Skin patching does is allow third parties to submit updates to an existing skin. But these updates do not contain any parts from the original skins. Instead, they only contain the pieces that have been updated. Or in other words, patches are completely seperate files in themselves. The actual "patching" takes place in software. It would download the original skin and then the updates would be provided as additional sub-styles. If the user applies one of those sub-styles, the program the original skin and then includes the updates when it applies.
For example, let's say someone created a really nice WindowBlinds skin in 2001. But this skin doesn't support Windows XP Start bars, doesn't support the task panel (shellstyle), doesn't support the slider control nor does it support the logon/logoff dialog skinning.
Five different users could submit "patches" to this skin.
Patch 1 would just have the task panel (shellstyle).
Patch 2 would just be the logon/logoff dialog skinning
Patch 3 would have the have the XP Start bar
Patch 4 would have the slider control
Patch 5 would be another rendition of the task panel and it would have the XP Start bar and the logon/logoff skinning.
On a site like WinCustomize (or any other site that supported this technology), when the user chose to download the skin, it would bring up a dialog asking which patches (if any) a user would like to also download.
Once downloaded, when the user went to apply the skin it would bring up a dialog asking which patches they would like to apply. The updates would be displayed to user by widget (so patch 5 contains 3 widgets whereas the others are 1 widget each) to choose which pieces to use.
In this way, older skins could be updated by fans and the original effort to create the skin would be rewarded by keeping the skin fresh and new over the long term.
So where is the debate? How much say should the skin author have? WinCustomize is known for being very protective of skin author rights. But there is the conflict in wanting skin authors work to be kept useful and worthwhile over the long run. Obviously any skin patch that used the original author's graphics would need express written consent. But what about skin patches that don't use any of the graphics from the original skin? I.e. a Shellstyle wouldn't need graphics from the original skin and neither would an XP Start bar. Additionally, what policies should be by default?
Stardock's view is to make it so that the original skin author has the right to deny any skin patches be made for their skin (or at least displayed as part of the skin). Additionally, it believes that original author should have the right to reject individual skin patches from being displayed. But there is also the matter on what the default is. By default, should skin patches be allowed on skins where the author is long gone? Stardock's view is presently that skin patches on those skins would be allowed based on the discretion of the moderator and if the original author returns they can then change the setting if they so choose. This way, the thousands of existing skins can gain a second life and it is Stardock's view that the vast majority of MIA skin authors would prefer that. Moderators would still reject any skin patch that used artwork from the original skin without express written consent however.
What's your view?
Reply #122 Thursday, February 27, 2003 7:25 PM
Do you want to know the results?
The most of them they were very poor with bad graphic details.
They were some exceptions though, but just 2 or 3 only.
Do you believe that with the skin patches we are going to have better results?
I am not negative; I just try to offer you my 2 cents.
After all it is a debate, isn't it?

Reply #123 Thursday, February 27, 2003 7:40 PM
If you or anyone has reservations about possible quality degradation then they can simply do nothing and no-one will be allowed to touch their work[s] without begging directly...

Reply #124 Thursday, February 27, 2003 8:08 PM
I can't imagine anybody checking that box. I certainly wouldn't. I wouldn't let just ANYBODY make that patch. And even if a good skinner made an excellent job, I certainly would appreciate to know about it.
Reply #125 Thursday, February 27, 2003 8:40 PM
If it was philosophy, then count me in, no matter how complicate a case could be, it is always very interesting for me

Reply #126 Thursday, February 27, 2003 8:58 PM
andi I doubt anyone would take offense, I know I don't.The reason I think I need to sit back and watch is exactly as I presented it. To learn, my brother instilled my work ethic and part of that is, if your mouth is open your ears are shut. So with typing I guess it applies that if your fingers are doing the talking you eyes are shut

if I had even begun to make skins I might know an iota enough to comment with some kind of validity. Because I have not I am only able to speak of it from one source on a personal level, and thinking this back over it is deeply personal for you who do skin and have been skinning for a period of time. So, watch, absorb and learn is the rule for me now

It would kind of be like me showing up at the track for the first time and attempting to complete everything Jafo was telling me as if it was all there by osmosis and his close proximity
mindless on my part to do so and dangerous to boot

anywho


Reply #127 Thursday, February 27, 2003 9:13 PM

It doesn't matter that a person is neither a skinner, nor the coder of WB, etc....what matters is opinion and its input...

Reply #128 Thursday, February 27, 2003 9:39 PM
Reply #129 Friday, February 28, 2003 12:39 AM
Maybe skinners could make these spare parts (Patches) and upload into a new library section.
They could include a list of skins their parts were made to go with.
Then the user could download the parts if they liked them.
The advanced configuration window for windowblinds could be refitted with a way to load skins and then apply a part swap for that skin that the user wants to swap.
This way the original skin would remain unchanged and it would be a confidential user preference involved only on the users computer. You can tell WB now to only use a specific XP start panel ,this new tool could just expand on an already available feature.
Just my 2 cents for today.

Reply #130 Friday, February 28, 2003 3:32 AM
My thing is, the skinner has the rights if it gets updated. But how I would end up. Once I'm done, I don't care about updating. I would be like, if you feel spunky enough to update it. Go ahead, just make sure I get the main credit for the design. Ok, I said my cent at least.

Reply #131 Friday, February 28, 2003 8:24 AM
However, to make sure that people know that the author has given permission for the skin to be patched, there could be a new section (or sub-section) for patchable skins & themes. If it's in there then people can make updates for that skin - if not then it's a big no no!
Of course - the added bonus is that if it's in a complete section of its own - then it doesn't fool people into thinking that it's a *new* skin - but rather it's obvious that it's based on work of a different author (thus still giving them the credit they deserve for all the hard work they put into creating it).
Just an idea...
Reply #132 Friday, February 28, 2003 12:03 PM
For example, I'm sure any good skinner has had a lot of emails saying "oh, I think X is great, but I really would like it if it had Y in it/didn't have Z looking quite this way - could you make me a version like that?" . . . sound familiar? But of course that means making a copy of the skin. Or what if you wanted to make lots of different versions of a skin right off, or even just UIS2 and UIS1 versions? You'd have to make a multitude of subskins, and keep each one updated every time you made a change.
But with skin patches, that all changes. Now you just need to have *one* base skin, and the patches (perhaps stored as folders under the original skin folder) handle all the variations. And it becomes incredibly easier to make such a variation. If someone comes and asks you for one, you whip one up in SkinStudio or Notepad, zip it into a wbp and upload, and it's done.
Skin patches are much more than just a way to rejuvinate old skins. They're a way to offer users far more choice than was previously possible. And doesn't that sound like a good thing?

Reply #133 Friday, February 28, 2003 12:08 PM
Reply #134 Friday, February 28, 2003 12:30 PM
First of all it could dilute the quality of the original skin. If you get some untalented loser who has no skills and uploads a patch to a skin that a skin author spent weeks on what happens? Well you will have this great skin with subpar looking shell support. How does that reflect on the original artist? What if someone uploads a screenshot and here you have this great skin and crappy added things. Will people know its a patch? No. They won't. So the observer will think the skin artist got lazy.
I for one had better never seen any of our skins "patched" without mine or my client's consent and authorization.
They tried doing this in the film industry. Movie studios releasing their own versions of a "Director's Cut" when the Director has no approval or say so. You'll find the Director puts the name "Allen Smithee" instead of their own name as a protest. Its been done quite frequently.
Any site that would authorize this practice of not consulting the original artist before allowing their work to be visually modified would be black listed in my book.
Here's an example and the closing to my point. A really nice artist wanted to release an updated version of our Xbox skin. He showed me the task side of the windows that he skinned. It didn't match what we did. I would literally freak out if our skin was shown in that way.
We work our asses off on these things. While i don't physically do the graphic work i am a 100% involved in the total development of a skin. Rarely do i not have input. Once in awhile i have less if i'm too busy but that's few and far between. I spend countless hours of my day working directly with Skins Factory artists fine-tuning and making the best art we can. And hell if i will let some kid who using MS paint come in and release some substandard artwork to be used with our hard work.
That's all i have to say on the matter.
Reply #135 Friday, February 28, 2003 12:31 PM
Sorry forgot to add that last part.
Reply #136 Friday, February 28, 2003 11:42 PM
Reply #137 Saturday, March 1, 2003 4:43 AM
Reply #138 Saturday, March 1, 2003 8:20 AM
NOw, from what I understand, the debate is wheather this check box should be checked or not by default. Should all skins be open for all to "patch" by default, or should it not.
Most people are saying, no, it shouldn't be by default.
As a matter of fact, other than maybe a very small handfull, I can't imagine any author checking that box ever. Most people would have no objection giving somebody permission, AS LONG AS THEY ASK.
Reply #139 Saturday, March 1, 2003 8:29 AM
I'm against this. If a skin needs updating, a request should be made to the original artist. If the original artist does not feel like updating it, a person can request permission to update it. If no permission is given, then the skin stays as it is.
Again, I am against this. Even the basic concept is flawed. If it goes into effect, my skins will disappear.
Reply #140 Saturday, March 1, 2003 1:36 PM

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Reply #121 Thursday, February 27, 2003 7:05 PM
IE: A user loads an old skin, Windowblinds makes a quick check on the Wincust database, and then tells the user "Hey, there is a patch for that skin, Wanna get it?".