Here's a silly question.....

Thursday, August 4, 2011 by MouseGoddess | Discussion: Skinning

How does one go about uploading textures to the Windowblinds textures gallery? Do you need Skin Studio?

Philly0381
Reply #1 Thursday, August 4, 2011 5:43 PM

I think this link will help you.  https://forums.wincustomize.com/400032

DrJBHL
Reply #2 Thursday, August 4, 2011 5:48 PM

Creating Textures - with an image editor like Ps, etc. You don't need sks to create textures... you can even create online at Paint.net.

https://forums.wincustomize.com/367264

https://forums.wincustomize.com/364855

Should help, MG.

 

vStyler
Reply #3 Thursday, August 4, 2011 6:49 PM

No silly questions here!!!!

 

 

 

 

thats a downright untruth...

 

 

this one wasnt tho..

Wizard1956
Reply #4 Thursday, August 4, 2011 8:11 PM

I think it's a fine question and more textures are always welcome in the gallery.

DrJBHL
Reply #5 Thursday, August 4, 2011 8:28 PM

Yeah! Cut out the silly questions, WizStyler! 

MG - No such thing as a silly or stupid question. Never.

MouseGoddess
Reply #6 Friday, August 5, 2011 4:43 AM

Well, I sent in a texture but I'm not sure I did it right. I zipped the file itself and used a .jpg as the preview. I tried to install it on my system and it showed up and I can use it BUT it's a LOT paler than it was made to be. Any ideas on why that would happen?

DrJBHL
Reply #7 Friday, August 5, 2011 7:13 AM

Possibilities? Submitting the wrong image. Nothing in the submission process should change the image file itself, MG. Haven't heard this one before. 

If you're interested in calibrating your monitor (something a web designer/digital artist should do, imo):

http://www.wikihow.com/Calibrate-Your-Monitor

MouseGoddess
Reply #8 Friday, August 5, 2011 9:51 PM

OK, so it got rejected (not surprised) because it wasn't a .wba file. But when you save in PSP there is no option for saving it in that format, so how do you make it a .wba? And the preview, that's supposed to be a screenshot?

Wizard1956
Reply #9 Friday, August 5, 2011 10:04 PM

Just zip it and rename it with the .wba extension.

RedneckDude
Reply #10 Friday, August 5, 2011 10:08 PM
MouseGoddess
Reply #11 Friday, August 5, 2011 10:16 PM

Wizard1956
Just zip it and rename it with the .wba extension.

And use a screen shot of the texture on a Windowblind for the preview?

RedneckDude
Reply #12 Friday, August 5, 2011 10:27 PM

Make sure the texture is the correct file type before you zip it. Then do as Wiz said.

RedneckDude
Reply #13 Friday, August 5, 2011 10:30 PM

Oops, I posted the same link as Doc...lol. 

MouseGoddess
Reply #14 Friday, August 5, 2011 10:34 PM

RedneckDude
Make sure the texture is the correct file type before you zip it. Then do as Wiz said.

I did it and when I checked it, it said there was no .usi file in it. Now what?

aunteachrist
Reply #15 Friday, August 5, 2011 11:08 PM

There are no silly questions. Only silly people!

RedneckDude
Reply #16 Friday, August 5, 2011 11:08 PM

I don't know anything about .uis files, but all the textures I see in the textures folder are .tga files.

DrJBHL
Reply #17 Friday, August 5, 2011 11:17 PM

You haven't downloaded a texture skin renamed it to .zip extension and opened it.

In it you'd find a .texture file and a .tga.

There is no .uis file.

The .texture file is made through WB7 as described in the tutorial link I posted above:

[Frames.Texture]
Image=Textures\WHATEVER YOUR TEXTURE IS CALLED.TGA
Tile=1
Trans=1
PerPixel=1
AlignLayerMode=1
AlphaMode=120
[Taskbar.Texture]
Image=Textures\CLOTH_BLUE.TGA
Tile=1
Trans=1
PerPixel=1
AlignLayerMode=1
AlphaMode=120
[StartMenu.Texture]
Image=Textures\CLOTH_BLUE.TGA
Tile=1
Trans=1
PerPixel=1
AlignLayerMode=1
AlphaMode=120
 
 

 

MouseGoddess
Reply #18 Saturday, August 6, 2011 12:06 AM

DrJBHL
You haven't downloaded a texture skin renamed it to .zip extension and opened it.

In it you'd find a .texture file and a .tga.

There is no .uis file.
 

OK, I see. No UIS.

I make it in PSP, add it to my WB7, then zip it along with a screenshot of the texture applied to a Blind, right?

Doc, I read that tut, really! I'm just dense tonight I guess!

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