New WB and SKS betas on OD (Impulse & SDC)

Saturday, June 21, 2008 by Neil Banfield | Discussion: Skinning

I just thought I would let everyone know about the new betas and mention some of the new features.

You can now create animated please wait screens - see please wait section under Edit Explorer/IE shell parts.  You need to create animations in NWA format which can be done from the Tools->Animation compression menu item.  This only accepts images stacked vertically so you will need to create your animation as a vertical frame sequence first.

The NWA files can also be used for startmenu animation though old style TGA files will also continue to work but NWA files are much smaller.

Another new feature to SKS is the layers tab on most controls.  This allows you to use multiple layers for a given section.  These layers have their own tiling and margin settings and can be used to achieve effects which were very hard or simply not possible before.  You cannot use layers on window frames yet.  Layers do not require the user to have the WB beta as they will also work on WB 6.02 and higher.

We have a document about layers here : https://www.stardock.com/products/skinstudio/SKSLayers.pdf

First Previous Page 4 of 4 Next Last
vStyler
Reply #61 Tuesday, July 8, 2008 5:04 PM
I've had the same issues with trying to hide start menu shadows. Nothing I do seems to have any effect


Start ur XP substyle first and in SKS5. from then on if you don't want to, wont have to open it again.
vStyler
Reply #62 Friday, July 11, 2008 11:22 PM
Going to try an animated please wait on my latest skin, wish me luck..

vStyler backs up SKS5 skin first   
vStyler
Reply #63 Saturday, July 12, 2008 1:38 AM
  


Well.. the process is easy enough  , I have to say im a bit shocked at the level of compression being added when converted to .nwa.  

Ive attached an image of the difference, Neil can this be lessened at all? Honestly I think I would rather use a static please wait than a severely low qual. animated one.

The other thing I noticed was the difference between 0 and 30 on the compression slider resulted in a file only 3k different in size after compression.

Otherwise.. worked great and implementation was simple.

Neil Banfield
Reply #64 Saturday, July 12, 2008 4:00 AM

It seems it isn't handling single dots of colour correctly.

Could you mail me the source png/tga so I can debug it please.

bilbo1930
Reply #65 Saturday, July 12, 2008 4:27 AM
It seems it isn't handling single dots of colour correctly.
Could you mail me the source png/tga so I can debug it please.


yup!
StephanA
Reply #66 Saturday, July 12, 2008 6:16 AM
My SK55 was uninstalled too from Impulse.
2of3
Reply #67 Saturday, July 12, 2008 8:04 AM
Going to try an animated please wait on my latest skin, wish me luck..


      
Neil Banfield
Reply #68 Saturday, July 12, 2008 8:18 AM

StephanA: When did you install SKS6?

I thought it had been resolved now.

StephanA
Reply #69 Saturday, July 12, 2008 9:29 AM
Neil, I should have been more specific. SKS5 was uninstalled by the update of SKS6 on Impulse. The update popped up a request to uninstall previous version (SKS5).
vStyler
Reply #70 Saturday, July 12, 2008 10:16 AM
Will send shortly Neil.
vStyler
Reply #71 Saturday, July 12, 2008 2:47 PM
As previously mentioned, using SKS5 can seriously damage a WB6 skin. If you want to rename a skin you should use the features built into SKS6 rather than SKS5 as it should do it without damaging anything.


Normalizeing filenames isn't possible in 6 as far as I can see so although renaming is easy.. it leave's a folder full of filenames from the previous skin when using SKS6.
vStyler
Reply #72 Saturday, July 12, 2008 11:29 PM
Neil has sent me a perfectly unflawed version of my please wait, not sure if he updated his compression method but I sure appreciate it.

Neil is truly a man dedicated to his work and has always been very help[ful to me.

I look forward to the future as the WB format evolves.

  
2of3
Reply #73 Saturday, July 26, 2008 1:17 PM
Is it just me or is that section 38 gone in the latest sks version?

Anyway..... I can't seem to make sks import the .nwa file. Maybe I'm just a dummy



Edit:

Figured it out......

Now just some minor tweaking!
vogliadicane
Reply #74 Saturday, August 16, 2008 4:46 AM
what would be really nice is, if one could add glyphs also to the window frames. You could add nice ornaments to the middle (or wherever) of e.g. a bottom bar, without being stretched/shrinked. I bet this would allow for lots of new creative elements for UI design...


couldn´t update my skinstudio so far cause the laptop was broken, did that today and what did I see?

You can now add glyphs to per pixel borders !!!!!!!!!!

That´s GREAT!!!!!!



Thanks for that!!!!
Neil Banfield
Reply #75 Wednesday, August 27, 2008 4:06 PM

As an update to this there should be WB 6.3 and SKS 6.3 betas going up later today.

There are improvements to the tree view but the layers tab is also worth checking out.

Astyanax
Reply #76 Wednesday, August 27, 2008 4:30 PM
As an update to this there should be WB 6.3 and SKS 6.3 betas going up later today.
There are improvements to the tree view but the layers tab is also worth checking out.


Anything on a 64bit bug that was reproduced and forwarded to the developers? I haven't heard anything on it for about a month+ now. It had to do the address bar becoming largely over-sized with certain skins.
Neil Banfield
Reply #77 Thursday, August 28, 2008 4:59 AM

That should be resolved.

Astyanax
Reply #78 Thursday, August 28, 2008 12:00 PM
Now I can't wait for this update...
voidcore
Reply #79 Tuesday, September 2, 2008 10:33 PM

great work Neil and going to try the new exciting feats out later.. love new sks releases ^^

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