How Stardock failed the skinning community in 2006
A look back at what we didn't do and what we need to do
Friday, December 22, 2006 by Frogboy | Discussion: WinCustomize News
WinCustomize.com is a website owned by Stardock. It was founded back in 2001 when the dot-com collapse took out most of the skin sites. Stardock wanted to ensure that there was a stable home for people who wanted to create cool stuff to enhanced their Windows experience.
While 2006 was Stardock's best year from a traditional success point of view (doubled in size, more than doubled in revenue, helped produce stuff for Microsoft on Windows Vista, building partnerships with OEMs, and the game's division made one of the top PC games of last year), I believe Stardock failed the skinning community. It failed it utterly.
This is going to be long but I will try to identify the areas where Stardock blew it and what I think it needs to "make good".
The Failures
- Awful documentation
- Lack of support for skinners
- Lack of community support
- Lack of leadership
Awful Documentation
As bad as the documentation for making cool stuff for Stardock's apps appears, it's actually far far worse. And if you think it's really really bad, trust me, it's even worse than that. It's not that we don't try. The problem is usually the only people who are good enough to make the documentation are the actual development teams who tend not to be very good at writing documentation. Ever looked at the actual text inside a WindowBlinds .UIS file?
Part of the problem stems from what Stardock really is as compared to "normal" companies. We're a bunch of software developers. Historically, almost pure coders. Until 2002, Stardock had one artist in the entire company and he was assigned to do our games. In 2003, we brought in a second artist (also to work on games). That's insane. But it didn't seem so. Not to us anyway.
We've always been a tech company. We created technology for the sake of creating technology. The fancy term for that these days are "thought leaders". That is, we think of stuff before other and try to crank it out. Those familiar with the misadventures of "TextBanners.net" may recall that we came up with text ads first. Yay. Neat technology but of course, Google owns that. We came up with full GUI skinning. First on OS/2 back in the early 90s and then on Windows. And we even had user-created mini applications created via JavaScript back in 2000 (DesktopX). But so what?
Without good documentation, tutorials, step by step guides, what is the point? With WindowBlinds, we got lucky. So compelling was that program that users were willing to figure out the arcane format. How arcane? This is from a WindowBlinds skin:
[Personality]
TextShiftNoIcon=-2
TextRightClipNoIcon=84
UsesTran=1
BUTTONCOUNT=26
TextAlignment=0
TextShift=-2
TextShiftVert=-3
TextRightClip=89
TextOnBottom=0
Menubar=YellowTab\YellowTabMainMenuBarImage.bmp
Top=YellowTab\YellowTabWindowFrameTopUis2.bmp
Left=YellowTab\YellowTabWindowFrameLeftUis2.bmp
Right=YellowTab\YellowTabWindowFrameRightUis2.bmp
Bottom=YellowTab\YellowTabWindowFrameBottomUis2.bmp
TopTopHeight=23
TopBotHeight=48
LeftTopHeight=37
LeftBotHeight=9
RightTopHeight=26
RightBotHeight=9
BottomTopHeight=2
BottomBotHeight=2
This isn't a joke. That's what the WindowBlinds "language" looks like underneath SkinStudio. My favorite is the BottomTopHeight line. But like I said, it was compelling enough that people were willing to reverse-engineer it to make cool stuff.
Our documentation elsewhere has been much more lacking. We put out documentation but it's pretty awful. Probably the best documentation we have is for DesktopX. And it's not anything I'd consider competitive in quality to Yahoo Widgets's 308 page developer manual. In fact, compare the DesktopX page to the Yahoo Widgets page.
The problem at Stardock is myopia. I'm not a politically correct type of guy as many of you know but I say without ego being involved that DesktopX is far far superior to Yahoo Widgets or any of the other platforms from a technological point of view. In capability (on Windows) is a complete superset and then some. As technologists, we simply assumed that was enough. Build a better mousetrap, etc. But people won't use the "Better" mousetrap if it requires a PhD. to manufacture.
Let me ask you this -- Where is a modern WindowBlinds tutorial? Let's say I want to create a WindowBlinds 5 skin. How do I do it? Where's the nice friendly example that walks me through it? Heck, the user guide that's on WindowBlinds.net is awful and the only reason it's not worse is that I went and edited what was originally put up there (complete with Times Roman font and MS Word artifacts).
In the beginning, when Stardock was smaller and the community smaller, much of these problems could be masked because me or one of the other developers at Stardock could personally answer questions on a forum. But as Stardock has grown and we've gotten a lot busier, these glaring holes in our documentation became critical. The WindowBlinds skinning guide that is on the page is from 2002. I kid you not. FOUR YEARS AGO! The only thing that saves WindowBlinds skinning remotely is that SkinStudio, while not an easy to use application, is pretty decent. But it's not enough and the learning curve has only gotten worse.
Lack of Support for Skinners
You'd think the terrible documentation situation would be enough to cover the lack of support for skinners. But no, it's worse than that. Even setting aside the documentation, lack of organized tutorials, lack of step-by-step guides, etc. there's the fact that Stardock should have someone who is dedicated to doing nothing else but helping people become skinners.
Think about it. Stardock benefits from people making skins and themes right? Shouldn't it have a dedicated [email protected] type email address? It doesn't. Why not? We should. Heck, we wouldn't even need a full-time person. Just someone to help point people to tutorials (that presumably would exist), answer questions, give advice, etc.
Instead, we leave people to the tender mercies of the forums (which I'll get to next).
Stardock doesn't even put out hardly any good example content any more (that it doesn't charge for!
) for people to learn from. Stardock released one ObjectBar theme into the ObjectBar 2 gallery. When was the last time Stardock released some new DesktopX gadgets, themes, etc? How about some new ObjectDock samples? ObjectDock 1.5 supports .dockzips. Do you see any in the gallery? I don't. We released nothing that uses it.
Lack of Community Support
Being good in the community was something we used to be great at. Sure, there were always the perpetual "free beer" people who objected to our existence (i.e. people who didn't like the idea of paying for software but themselves didn't write any software or make skins or anything) but overall, we were much more interactive.
Now, on the plus side, the # of "Frogboy is evil" posts we get in various places has declined. But I think, as a community, we were better off with some of that when Stardock people were more interactive. And, more importantly, setting an example.
The WinCustomize forums largely disgust me. Sorry but it needs to be said. WinCustomize's forums wreak of elitism and intolerance. Why are the forums not as busy as a site that gets millions of visitor should be? Because people come on, ask a question, make a mild criticism and then get creamed by old guard people who wish "newbies" would go away. One of the reasons why we really got behind WinCustomize.com in a big way after it was launched was because we were so pissed off at some of the elitism we saw elsewhere (I'm sure some of you know what I'm talking about). But while many of us old guys have been busy coding new stuff, the forums have become an increasingly hostile place.
And when they're not hostile, they're sterile and impersonal. I'd as much hang out on the WC forums as I'd hang out on the forums for my TV manufacturer. Only because of the wondrous loyalty of many good-hearted folks are our forums even remotely capable of being rehabilitated.
Moreover, Stardock should have a community manager. Could even be the same guy who's helping skinners. Someone who's helping out on other sites. WinCustomize isn't the only skin site. What about SkinBase? They deserve more support from Stardock than they get. Or tons of newer customization community sites too that I'm not even hanging out on.
Again, in the old days, Stardock's lack of infrastructure was masked. I would get an email from someone ([email protected]) and quickly answer it. But now, I get thousands of email a day. Hundreds of which request a response. As a result, I don't even see much of the email I get. Realistically, I should ask someone to look through my email every day and flag anything that needs urgent attention.
Lack of leadership
We should be better at setting an example for how things should be done. Stardock people should be in the forums. Stardock people should be making skins and releasing them. Should be making tutorials. Should be writing documentation. Should be answering questions. Should be commenting on skins. Should be hosting IRC chats. Should be making video demos. And so on and so on. But we're not.
And so things tend to go to whomever is the loudest or has the deepest pockets. I mean do skinners really envision a gadget future in which they're mucking with DHTML and Javascript to create a fixed size gadget for the Windows Vista Sidebar? Does that sound cool? But what's the alternative? Making a PNG file that's tied up with some Javascript for a different multi-billion dollar company?
I've seen people on-line refer to us as "Those wizards at Stardock will think of something cool..." Which is a very high complement. But if we want to be the thought leaders then we better bloody get back to leading on stuff.
Because I don't know about you guys but if my "skinning" options are either making another glass skin for the OS, making a weather gadget/widget for whatever or sitting it out, then forget it.
What needs to be done
It's easy for me to sit here and rip Stardock a new one. It's my company after all. Talk is cheap. What is Stardock going to actually do about this? And by do I mean realistically. Because if you read through my litany of complaints, the "solution" seems obvious -- in a perfect world. But it's not a perfect world. We live in a world where I can't even hire a decent QA (Quality Assurance) person. We get people in for interviews who haven't even been to our webpage (first rule of thumb when interviewing for a job -- know something about the product or service that you are interested in being involved with).
Here are the things I think Stardock must do in 2007:
- Make is easier to create stuff for our software
- Organize support for skinners
- Get more involved in the community
- Lead by example
Make it easier...
Updating documentation is an obvious thing that needs to be done. But it needs to go beyond that. Stardock needs to develop visually easy to understand tutorials that walk a user through how to create something.
It also needs to update its software (particularly SkinStudio) in such a way to make it easier to create skins. More specifically, there should be beginner, intermediate, and advanced ways to create stuff both from a tools point of view and a tutorial/documentation point of view.
It should be consistent across the board. Everywhere on all Stardock's products there should be guides focused on beginners, intermediate, and advanced users.
Organize Support for Skinners
Stardock should create an off-shoot of the next WinCustomize.com (like skinners.wincustomize.com) that is dedicated purely to learning the art of skinning. Everything should show up there and it should be reasonably well organized.
Moreover, Stardock should have a person who is officially responsible for helping people get into this. Have a question on how to create an alpha blended title bar for WindowBlinds? Need help creating an animated wallpaper (well, not yet but soon...), How do I make a new boot screen for Windows Vista? How do I make a docklet for ObjectDock? And so on.
Part of this also comes in the form of trying to support other people's standards. For example, DesktopX 3.5 will export content to the Windows Sidebar. So people who don't think it particularly joyful to muck around with DHTML and Javascript can instead use a proven environment with updated documentation and tutorials to create new stuff.
But more to the point, someone at Stardock should always be on-hand to help out on this. It should be someone specific too. Not a "skinner support department" but literally someone who is part of the community that works at Stardock that you know and feel you can talk to individually.
Get more involved in the community
This is like the above example but it has more to do with non-skinners. Stardock needs to be more involved on a day to day basis in the community. That means hanging out on forums. I recognize that the days of me participating in some lengthy discussion on Neowin.net or deviantART or Customize.org are long gone. There's just not the time anymore. But someone needs to be doing it.
We're working on that already. IslandDog is working on this already and I imagine you'll be seeing him in a lot of other areas as we develop this new strategy.
But there's going to be some pain on WinCustomize 2007. We're going to bring down the hammer on elitism. Any user who comes across as a bully or "anti-newbie" won't be welcome. WinCustomize.com's forums should be thought of as a lounge to hang out with friends. The forums will be modified to support a more "community" like atmosphere.
People email me and I just don't see the emails -- literally. One user on a blog said that "Stardock's success has gone to Brad's head". My egomania aside, the reason I don't answer emails isn't that I don't care about folks anymore but rather a simple matter of logistics. Heck, I missed Microsoft's invitation to go to CES (luckily I found out via other channels). I just don't see the emails. Most of my time is spent doing other things. I'm actually better known in the game industry these days than in the skinning world.
But it is still the company's responsibility to replace my presence with someone else's. Otherwise, Stardock might as well just be yet another Internet business out there to squeeze money from people. People who know us know that we're in this because it's fun to do. But to a newcomer, if we don't behave any differently than any other "business" why should we expect to be seen as any different?
So we absolutely have to rectify that in a big way.
Lead by example
Picture this: The year is 2001. DesktopX objects are starting to become popular. WindowBlinds vs. msstyles have heated up. And the sky seems unlimited in terms of new cool stuff from not just Stardock but shareware and freeware people from around the world. Great eh?
But then the ghost of Christmas future shows up and tells you that by the end of 2006 that widgets have become various ways to skin clocks, weather readers and RSS feeds (there's nothing wrong with that but then a specialized app could/should have been made for those 3 things that is MUCH easier to create skins for and that skins could be shared). And Hoverdesk and Litestep were either dead or on life support and that the ObjectBar 2 gallery had one theme in it. Who would have believed it?
Without leadership, you have inertia.
I wrote recently how the most damaging thing to skinning has been the length of time it took Microsoft to do Windows Vista. This is true. That is, one can legitimately argue that the skinning community shouldn't expect Stardock to come up with all the new stuff. But on the other hand, if Stardock wants to be perceived as a "leader" in this growing trend, it needs to do stuff.
That means:
- Create state of the art content to give away to show what is possible.
- Show, in as many ways and places as possible, how that state of the art stuff was created
- Find new and cool things for people to do on their computers
- Create programs and tools (and make as many of them free as possible) to do those cool things.
- Present what you do with respect to others. Skinning should be fun. Skinning is fun.
- Interact with skinners and help them proactively.
To do these things, we are trying to build up the manpower to do this. It has been slow going though. The problems described in this article are things we've seen and been aware of. But solving them means bringing on talented people to help us. And that has been a real challenge. We want to hire people. But the # of people who can really do the job is amazingly small.
Conclusions
So there you have it. How Stardock failed the skinning community in 2006. I hope I do not have to write something similar next year. The pieces are starting to come together now. But we have a lot of work ahead of ourselves.
It mostly boils down to too much work for too few people. We've got projects going on with major PC OEMs, Microsoft, Take 2, and beyond which, for a company of around 50 people total is just immense. Especially when the ones who have traditionally "done" the stuff that made Stardock what it is today are now stretched between so many things. But that's our problem and it is something we have to resolve.
I would appreciate any comments, suggestions, criticism you have to offer. There's a LOT to look forward to next year. And this year has been a great year. But it was definitely not a shining beacon for Stardock's support of the skinning community. We'll do better.
Reply #122 Sunday, December 24, 2006 2:50 PM
You need an administrative assistant to read, categorize and prioritize your mail, answering whatever he/she can by using the resources you have available and leaving only the most pressing/important ones to you. This is sound business practice.
Forums - make a FAQ section. That will help alleviate all those "how do i" questions.
Ratings - this seems to be the cause of so much consternation. Make a clear guideline about who can rate and exactly what they are supposed to be rating. Technical correctness and completeness should be evaluated by experienced skinners - period.
The popularity of a skin is reflected by the number of downloads. If people don't like the color, or the concept of the skin, they don't download it.
As artists, skinners don't always have a thick enough skin when negative comments are made. After all, their art is their "baby" that they have put up for all the world to see. Yes, flame wars happen, and will probably continue to happen from time to time. But we must remember that those negative persons are in the MINORITY, and by continuing to respond to their negativity only encourages them and gives them the power. All in all, this is a great community of supportive and helpful persons.
Get an "official" beginner skinning manual together. It can be a relatively painless procedure, there is alot of talent here at WC, and a few non - official manuals floating around (including the one I wrote). Ask for for volunteers to read them, edit them for technical correctness and I will gladly put the whole thing together for you - in .pdf- gratis. Why?? Because I have the time and I know that there are so many who would love to try, but just don't know where or how to start. We need to let the fledglings learn how to fly! Who knows what excitement they could inject into the skinning world!
All and all, Brad, you have done an admirable job. I look forward to seeing what the new year brings!
Reply #123 Sunday, December 24, 2006 3:22 PM

Reply #124 Sunday, December 24, 2006 3:31 PM
| The popularity of a skin is reflected by the number of downloads. |
I disagree to a degree.
I do realize the initial impression is a high number of downloads equates to popular, but it's not necessarily true. I've downloaded lots of skins to later find I didn't like them for one reason or another (usually background/menus hard for me to read).
I've seen skins with relatively high (in my opinion) downloads with more criticism than accolades posted - possibly people downloading to see what the fuss is about?
You also have people that download anything with really high downloads just because 'it's popular' which then raises the download count which in turn raise the 'popularity'. But - did they use it for any 'this is a good skin and I like it' length of time or did they go 'humph' and decide not to use it?
For me downloads reflect just that - number of downloads.
And Brad.....
we need a better way to search both the galleries and the forums.
Reply #125 Sunday, December 24, 2006 4:23 PM
Nav...I'm in total agreement...I, too, need lots of pictures. Please correct me if I am wrong, but many beginners don't have a background in programming and /or graphic design. I know I sure didn't! Had never even opened up photoshop before I got the bug to make my own skins and the limits of my programming skills was way, way, way back ...DOS...I made a box dance across my pretty green screen! LOL!
Reply #126 Sunday, December 24, 2006 6:09 PM
| I'm afraid I am at a loss as to a way to actually separate the actual use of a skin from the download number. |
Me too.
Maybe we need a "I don't like/can't use this so I'm sending it back (with required detailed input)" button.
I also think that anything past a number of downloads (and a number of accolades) can pretty much be called popular.
| Nav...I'm in total agreement...I, too, need lots of pictures. Please correct me if I am wrong, but many beginners don't have a background in programming and /or graphic design. I know I sure didn't! Had never even opened up photoshop before I got the bug to make my own skins |
I too agree with that. I've had PSP 8 for a couple of years and the only thing I've been able to from scratch is my hat.
Maybe a dual instruction? Normal for those that understand attributes and elements and such and maybe right under that in another color a simple layman's terms. Or maybe a glossary and terms for dummies to go with the instruction manual? (Not trying to be insulting here, I personally could use a "Skinning Guide for Technical Morons" myself.)
Reply #127 Sunday, December 24, 2006 6:17 PM
But then I thought of all the Theme/Skins I use that are hacked-up versions. For example my Icon Theme contains icons from at least 4 IPThemes.
Reply #128 Sunday, December 24, 2006 6:24 PM
What I've learned has come from trial and error, examining popular skins in SkinStudio, what information I could pick up on the forums and considerable sweat equity. I guess sometimes I forget just how overwhelming (and frustrating) it is when you first open up SkinStudio and be faced with all the different sections, subsections, settings, elements, graphics, etc., etc., etc. without a complete, detailed tutorial as a guide.

Reply #129 Sunday, December 24, 2006 6:59 PM

Reply #130 Sunday, December 24, 2006 7:18 PM
| Nav...I'm in total agreement...I, too, need lots of pictures. Please correct me if I am wrong, but many beginners don't have a background in programming and /or graphic design. I know I sure didn't! Had never even opened up photoshop before I got the bug to make my own skins and the limits of my programming skills was way, way, way back ...DOS...I made a box dance across my pretty green screen! LOL! |
Sir Bichur I tried all the things (except the qoute thing) already but nothing happens either way. I had to enter the "qoute" words to get this to work. I'm a visual person also (that's what they call us) I read and looked over most SS tutorials and stuff but it wasn't till I actually started messing with it that I started to figure things. There is still more I don't know or understand yet which for me is the fun part (most times
). I get alot of info from other skins. The new WC suite that was realeased by Stardock helped me to figure out a problem I was having just today.From the little I 've been able to figure out in Photoshop, putting togther tuts/instructions for it will be a big challenge with all the different levels to work with. Good Luck
I suck writing and recieving written instructions (photoshop) so something on a live chat forum maybe

Reply #131 Sunday, December 24, 2006 10:25 PM
| (Not trying to be insulting here, I personally could use a "Skinning Guide for Technical Morons" myself.) |
I'm with ya on that Bichur! People might think that because of all the docks I've done that I could make a WB skin...but making docks is more like putting a puzzle together...cut & paste the pieces with little tweaks here and there. Really, anyone could do it...but now I guess I'm sounding like the WB wizards that do the skins...for me it was something that just came naturally. And I'd be more than willing to teach anyone how to do docks if they wanted to learn.

Reply #132 Sunday, December 24, 2006 11:18 PM
Reply #133 Monday, December 25, 2006 2:29 AM
(I would have sent a personal email but I heard it wouldn't even get read!)
I'm neither a tech writer nor a programmer. Just to provide some content, I hold a PhD in Organizational Communication, with foci in semiotics/anthropological linguistics and philosophy and communication. I am intensely interested in what exactly happens when a user interacts with the complex symbols and information-maps of thousands of pages that regularly zip by the eyes in a day.
I have some time to play around with computer customization due to a health disability. That is why I have time to write long responses on some web site!
I am pleased to see you were willing to make this post public. As many have noted, this is an increasingly uncommon act. Yet I fear you are regretting many of the wrong things.
That is, you could fix most of what you mentioned and still see huge problems for next year's rehash. The problems at Stardock are systemic, not episodic. The problems lie not with people who failed to produce, but with the structures (or lack of effective structures) working within the company, within the users' communities, and among everyone involved.
Not sure you agree? Well then answer this: For all of the people in your company, which things should they *stop* doing now so they will have the huge amounts of time needed to start up these new endeavors? Work harder? Fewer weekends off? Less collaboration with one another? I suspect not. New people won't fix the problem any more than the last hires you made fixed the problems you were facing then.
Look to Iraq for inspiration. If your efforts don't make sense in the environment, in the community in which you will be working adding more people won't help outside a very short window of immediate system shock. Even if you change things at the top there is no guarantee that things will get better. If you clash with the landscape there will never be enough of you to rest.
Here are a few alternative issues to consider:
(1) It seems that Stardock's efforts are divided in a rather haphazzard way. You say that the company is mostly coders, and so this makes a little sense: When everyone does the same thing, there is no reason to make job boundaries sensible. But consider this: Instead of either duplicating the structure of other neo-tech companies or of rejecting structure as necessarily limiting, perhaps it would be useful to have certain people assigned to certain products, with one person (or small group of people) ultimately accountable for that product. If those people had the authority to alter company priorities for resource allocation (instead of just coming to whine again to the "big decision maker") it would be much easier to see where the problems lie.
Each product will not look alike. In fact, some of the strength of the Stardock approach (with later caveats) of offering multiple products designed to work together comes from the opportunity to allow each to emerge, organically. Some products should be guided by different sensibilities than those of other products. Some will be "run" by programmers, some by visual artists, others by business-on-the-net people.
But if no one's future/performance/self esteem is linked directly to a product, it can be derailed any number of ways. Result: A mess in which each product has its own way of being nonfunctional.
(2) Schedule a vacation. Seriously. Right now it feels as though Stardock is a giant extension of one person's identity. Could this organization run without you? It should. Who feels free to make company-influencing decisions? Anyone? Who is allowed to rock the boat without fear of disfavor?
It is perhaps paradox but most of the neo-tech businesses--the businesses so allergic to the stuffy and bland ways other businesses function--are the worst at devolving real decision-making authority.
Think of it like this: If everyone knows the game plan, then players can act within that structure without worrying about messing up something they didn't know existed. Yet if there isn't a game plan--just a series of gut feelings and critical experiences of top management--then no smart person will do any sort of freestyling. Result: moribund, boring and only occasionally smart results from people who should be able to produce genre-changing products.
It feels like Stardock has no overall plan that someone in accounting, for example, could articulate.
And when key decisions need to be made, everything has to wait for the answer from above. Opportunities pass by and resources are wasted. Key people--the ones who ought to care the most about the success of their projects--come to understand that if they allow themselves to care too much, they will just end up eaten up with frustration. So folks do mostly good work where they are told to work, distancing themselves from the end product.
If everyone knows that the top people will be gone for the month of September, for example, they will need to start thinking about what authority/responsibility they will have when no one answers the emails "to the boss." It will also make it potentially possible (not much hope, really, but sometimes it works) for the one or two or three people at the top to start worrying about who is going to make the "lease or buy" decision for the copy machine that breaks down four days after the boss leaves.
If an organization is truly ready to make the transition from an "enhanced garage" to a going concern, the ability to make key decisions cannot be concentrated in a few hands. Lots of styles can get the job done, and sometimes a new style provides some surprising results (can you see this, at least, from the skinning experience?)
From the little I can see, Stardock "looks" like the sort of organization in which "the boss's taste" is the law of the land. Diversity is a good thing, even in political perspectives and visions for the industry future.
(3) Figure out exactly what "skinning" is for, and who should care to invest the time and effort. The tie to online gaming is not a surprise: Currently the skinning community is based on hobbyists--mostly novices at both computer programming and visual design. It is a game.
[I say "skinning" because this name-label grates on my sensibilities, it invokes all sort of unpleasant histories based on "just appearance" or "appearance is everything", both of which are non-starters in the 21st century. Appearance is not meaningfully separated from function. Whether you end up with the skin or the meat, the cow is dead.]
Thus we really need to figure out just what skinning is *for*. If it is seen in the same light as blue neon accent lights on the case and fuzzy eyes-and-tails for the desktop mice it really needs to get easier, quicker, and entirely intuitive.
If on the other hand it fundamentally changes the way people (themselves, complex beings) work, learn and play on the computer then we really need a much stronger emphasis on *WHY* something should be this way or that. The "I thought this would be cool so I whipped it out" comment speaks eloquently about the triviality of what most of the skinning communities have been producing.
Through all of the scant material I can find, the entire "how does this fundamentally change how I communicate" discussion is markedly missing.
If it is fun decoration, don't bother with complex programs: Most people won't give up, say, 100 hours of Galactic Civilizations play in order to make their screens look more cool. Most people who work online won't even see the stuff. Do you remember the "should color be important in word processing" debate? It was only when people could see a functional improvement--a clear advantage to their work--that first paint programs and color printers became accepted as belonging to serious users. Only after the paint programs and printers improved that the managers and planners began to ask for color for spreadsheets and sales went from the commercially produced VHS tape to full-color presentation software.
If this stuff is going to make a difference instead of spinning in place as does, say, Verio, another Microsoft accoutremont from Win 3.0 days, the effects of customizeable workspaces needs to find its way to the screen. Sure, Vista 1.0 will support this stuff, but Vista 2.0 will drop it if users don't see some remarkable advantages to their computing world beyond nicer colors and a few shapes.
At some point people are going to be asked to pay for this functionality, or for the computer to run it. If it is just another pretty face, it will be banned from corporate screens within a year as a drain on company productivity. We will soon see "boss buttons" on customized desktops so that when the boss comes around, the user can quickly make the computer screen look stock. Otherwise it will be assumed that this employee is spending more time crafting a cursor that blinks morse code than doing what they were hired to do. Anyone want to bet on how soon the first utility programs to disable Vista customization options will appear? Which version of "Vista for the corporate world" will be the first to allow IT officials in a company to disable customize features to stop the resource draw?
(4) We really need to do more than hire a few visual artists. Effective windows customization will require "thinking differently" not just about different things. Like it or not, most techies are not visual artists. Art is not decoration. Something can look nice and not be art. Art is not random.
If this world is going to go places, we need to move way beyond the "newbies vs. elite" pseudo-debates. There are still people wandering around muttering about how misunderstood the Sinclair computer was. Have you heard them? Didn't think so. No one cares.
Visual artists don't simply draw nice, they think different. Art programs, like computer science courses and business schools do as much to orient newcomers into the "business" as they do to teach new arcania. A visual artist who thinks the same way a budget manager thinks will be soon out of work. Workplaces that are heavenly for programmers are likely to be miserable places for visual artists. So what makes us think that we can have one set of fora for customization?
Take a bit and seek out and attend to some "real art" online communities. I don't mean sites that encourage everyone to develop their creative juices, I mean sites where accomplished artists talk to one another. Compare with sites frequented by machine-language programmers and with sites for online security professionals. Hint: they don't look anything alike.
It is important to quickly produce people who are facile at visual design on computer systems. If these folks aren't available in sufficient numbers by the time Vista 3 or 4 comes out, the word on the street will be "fun for gamers, not for business." There is nothing wrong with "fun for gamers"--online games are big business. But the myth that great game players can get jobs designing games is for children. It doesn't happen that way.
So Stardock really needs to work on developing several simultaneous communities. There will be interaction and cross-pollination (insert your favorite metaphor here) but to really establish a foothold on users' desktops there will need to be--somewhere--sites that deal indepth with some fairly specialized needs and interests.
**We need a place that is run by and is sensitive to professional visual artists. By this I am *not* referring to someone who has sold a website or two to a local business. A visual artist lives, eats, breathes, thinks visually. All of the time. Who can't entirely fathom those of us who say "I like blue themes." The sort of person who would go nuts over the inability to call out a panatone number, or over the many ways in which functionally color-blind programmers can render a color chart entirely useless. These are important discussions, and the insight generated could be the difference for a company wanting to make a case for desktop customization as productivity--not hobby--software.
**There needs to be a site for typographers (what's with "Size: 2 (10pt)"? Why not just say 10 pt? What is happening with type standards on the web? Is it really going to be the case that there are 3049 versions of Helvetica and 54999 Times Roman clones? What happened to the idea that there would be some standards about the way type is scaled? Does anyone even care that the majority of faces out there are unreadable? And why is there no sensible way to handle leading?).
**We do need a forum for programmers who have already begun to test Aero limits. Exactly what will be "off-limits" for third-party applications? Since Stardock has already been identified as a company consisting primarily of programmers, I am certain you can fill out this list.
**Someone will eventually figure out that customizing software is about *people*, not about software. Once you get this it makes sense to develop "looks" that will follow a user from computer to computing device, to entertainment center, to gaming station, to cell phone, to pda. Now *that's* a radical idea. The computing community hasn't completely come to grips with the possibility that computing isn't always about a cpu, monitor, keyboard and mouse. You can read a lot of industry material and never figure out that often the most expensive computer people own is their car.
**In an entirely *real* sense, computer customization is about signs and symbols. Semiotics is all about what stands for other things and why and how. At what point does our "computer map" become our "computer territory"? What makes a good icon is so much deeper than "cute."
**And yes, there really has to be a great and supportive forum for novices, people who are dabbling or who might have an interest down the road. It takes a special sort of patience to manage these sites. We all tend to think "I just answered that question! Why can't they look it up?" But the person "built" to work with novices wouldn't even recognize the sensibility behind that position. (I'm not the person to work that site, no sireee). Such a site might hold regular low-level competitions designed to encourage people to take a step or two down the road, as well as special threads for special interest folks (if the geneology people catch on to the benefits of customized windows, widgets, etc. the product will truly take off).
It makes no sense whatever to try and co-locate all of these under one forum umbrella. These folks usually can't talk sensibly to one another in the company lunchroom, let alone online!
I suspect that many of these fora will be developed in other areas. The type community, for example, already has discussions about the worst abuses of online typography. The history of the way these innovations occur suggests that the application technology itself will not be the focus for long. (Remember "Windows" Magazine?)
So this is my suggestion for looking ahead at Stardock. It is a long response, but the issues are complex, and another dozen "yeah, what he said" comments probably aren't particularly helpful. I have the satisfaction of knowing that this advice is at least worth what you paid for!
I do hope the Stardock company and community thrive. Most of us could greatly improve our quality of life by attending to the stuff we look at much of the day. ("you are what you see?")
Reply #134 Monday, December 25, 2006 2:48 AM
Reply #135 Monday, December 25, 2006 3:08 AM

Reply #136 Monday, December 25, 2006 12:05 PM
Reply #137 Monday, December 25, 2006 12:41 PM
Reply #138 Monday, December 25, 2006 2:24 PM
Tackling a skinning job requires some degree of strategy, a goal, and requires exploration and incremental rewards along the way, as one learns and achieves things they are proud of. A great game also does these things. It gives the player plenty of tools, enough to do original things with.
But a good game balances this power. It doesn't even allow game breaking strategies or broken capabilities. It has an AI that is formidable and with personality, but not invincible. Stardock has demonstrated they can find the balance between capability and ease of use with GCII.
It would be great to apply this discretion to the skinning and customization suite. In my opinion the flagship products of ObjectDesktop have all become so powerful that the ease of use has lost nearly any consideration. DesktopX's list view of objects, for example, clearly isn't meant to handle the dozens of objects a complex theme or gadget requires, but is overkill for someone who just wants to make a clock or calendar.
Skin Studio is similarly out of balance. Is it meant for newcomers to use to make their first windowblind, logon, or bootskin? Or is it a comprehensive tool for users of DirectSkin?
ObjectBar overlaps so much functionality of other applications that, lacking more examples, its purpose is unclear, and it is still too hard to use. ObjectBar skins are going to be particularly customized to the machine and user. They aren't all that suited for shared themes, and focus should be on easy creation from scratch by anyone.
But playing with any of these should be fun, and should have a learning curve much closer to a jump right in game than a 380 page manual. Yahoo Widgets and XION Media Player can make skins from photoshop files. The hardest part in the process is the graphics application itself. Great documentation is one thing, but most people just want to play the game.
Frogboy mentions in another article the lack of new skinning approaches and applications recently. I feel Stardock has a chance here to do just that. Make applications that make skinning easy and satisfying. If a central language was used, such as XAML, nearly any properly formed vector based image, including Photoshop psd and Fireworks png, could be a clock or a weather gadget. Images could be almost directly parsed into entire themes, theoretically. A single graphic could become a style that others use for a host of other gadgets or their own. Stardock could make basic skinning almost easier than using a graphics app.
Take the new Windows Sidebar for Vista. I feel it would be a mistake to simply add some capabilities to DesktopX and call the problem solved. Windows Sidebar is going to introduce a new demographic of only mildly curious gadget seekers. If they have to learn DesktopX scripting to make a clock out of a picture of their cat, forget it. But if Stardock makes that as easy as dragging the photo onto a clock, you might have a new customer. Too many times DesktopX has been defended, "We could do that with DesktopX two years ago, but no one wanted to take the time."
As a participant in these forums, I'll presume a "present company excluded" for some of Frogboy's comments on the community here, but one thing that leads to elitism is esoterica. Because these skinning applications are so arcane, only a elite few really do hold the knowledge that neophytes might seek. Even Bootskin is so complex it keeps a steady stream of repeated issues in the forum. By creating applications with balance between tools provided and ease of use, Stardock could do itself and the community a favor with a new streamlined approach.
Microsoft was widely criticized for the delays in releasing Windows Vista. MS even said themselves they would never again wait so long between versions of the entire OS. Stardock is a pioneer and ground breaker, and I feel, poised to take skinning to an entire new audience, but it may mean new products, not new capabilities on older products. Applications that make skinning fun, useful, and rewarding from the start.
Reply #139 Monday, December 25, 2006 4:32 PM

Reply #140 Monday, December 25, 2006 5:30 PM

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Reply #121 Sunday, December 24, 2006 12:31 PM
I skinned my first and only real windowblinds theme, 'Dark Industry' about like 2 years ago now...and it was really popular. Even now the DextopX theme and windowblinds of this still get a steady stream of downloads. How I did it? I got a skin i liked and basically figured it out myself through tinkering and 'reverse engineering; (how else to do it considering the abismal documentation on SS at the time).
Once I got started,however, i wasn't gonna stop till it was perfect. It took alot of hard work and determination and a few rejections before it came together. But I have to say, that at that time, the input from the then members was amazing. Critical...yes, but entirely supportive of my efforts and constructive in nature.
It was a while, probably 6 months later, before I considered trying my efforts again to create a new skin that would be fantastic,amazing and that would be really popular. But during those 6 months something had happened here at wincustomize.....certain elements had begun to notibibly creep into the comments.
Fuelled egos, more talking about plagurism, ripping, theft of ideas and skins looking 'incredibly similar'to another persons skin all started creeping into the comments on a more regular basis and with stronger emphasis.
Then we have the here and now. Blatent name calling, personal attacks and a much higher tolerance to unconstructive criticism. WHo the hell wants to put in hours of work to a community where such behaviour runs pampant? (..and this IS the place where we get the skins for the product we love so much)!
Who wants to spend hours searching through the skins here to make sure that it doesnt have any resemblance to another persons work? What better a way to kill the aspiration to create?!
Sure, as time passes and more skins come into existance, the ability to be totally original becomes harder and harder, especially when fuelled by such attitudes and comments. Ive seen many skins here that, Ive personalised for my own use...some even to the extent that its a new look and I think a user would like to download it...but it retains an element of someone elses work....so I dare not upload it. Who wants to have their creative zest crushed by the ego of another person?
These things combined, really honestly, just made me give up. Do I have the possibility to be a good contributing skinner...I think so. But now it seems less and less about what I think, but more about what other people think.
For the people who have been here for a while, I think that we can all see a big change in the dominating attitudes here...and they havent been at all helpful in facilitating enthusiasm or creativity. Some great skinners have come in in the last year or so, but, they too have slowly declined in their input. I wonder if its coz of the above.
I really long for the forum activity of two years ago ... it was inspirational, supportive and full of the 'go for it.....you'll get there' atiitude that encourages those with budding talent to bloom.
You definately need a thicker skin (no pun intended