Problem with window blinds 5 and openGL apps:
Sunday, January 1, 2006 by indigosm | Discussion: WindowBlinds
Also, I've found that if I take an openGL app (such as Modo or Radiant or Maya) and have a transparency skin applied to it, moving the window around will be EXTREMELY sluggish for the first 10 seconds or so and then it will eventually be able to be moved around onscreen at regular speed again. But once I minimize and unminimize again, or open up another window, the 3dapp's window will be EXTREMELELY sluggish again for another 10 seconds or so..
Here's two images that show the viewport corruption I get with openGL apps. It's really annoying when you open up a new window OVER a 3d app, because you can't even see the title bar at all (or the minimize/maximize/close buttons)


I was just curious if this was a bug that was going to be resolved soon, or if anyone else is seeing it? Or if it has something to do with certain video drivers, etc....
Thanks in advance.
-seneca
Reply #2 Sunday, January 1, 2006 12:31 PM
Reply #3 Sunday, January 1, 2006 8:26 PM
As for my video card and drivers, they're both pretty up to date, so I'm pretty sure they're not the problem....
NVIDIA GeForce 6800 GT
driver ver. 78.01
Anyways... Just curious...
later.
-seneca
Reply #4 Sunday, January 1, 2006 10:29 PM
ForceWare Release 80
Version: 81.98
Release Date: December 21, 2005
WHQL Certified
That's the latest Nvidia drivers. 78.01 is not up to date. Could be the drivers, could be something else. Get the new drivers and see where you are from there. Video drivers is the #1 thing to keep up to date when playing with video intensive apps like WB5 is now.
Damn, I just realized you seem to work for idsoftware. I'm surprized you don't have the latest video drivers loaded on your system. I know all those games you guys work on are graphics hogs.
Reply #5 Wednesday, January 4, 2006 10:40 AM

Video drivers are a very sensitive issue. Our game's always running on beta drivers that aren't even out yet, but 3d apps like MODO can't run with those drivers... It's all very fragile.

I have to stick with whatever set of drivers just happen to work with both our game and the 3d apps I use.

I'll play around with the latest nvidia drivers, but I'm pretty certain that Modo won't run properly anymore, and it might not even fix the WB problem... But we'll see....
Reply #6 Wednesday, January 4, 2006 10:50 AM
Oh well..

Reply #7 Wednesday, January 4, 2006 1:02 PM
It looks like the nvidia opengl drivers are simply not aware of per pixel windows. DirectX apps are (I doubt MS would grant WHQL status on drivers if they were not), but Microsoft do not test OpenGL drivers. Something tells me its a performance tweak.
I seem to recall ATI OpenGL drivers are correctly aware of per pixel windows.
Reply #8 Wednesday, January 4, 2006 8:56 PM

Good enough for me!
later.
Reply #9 Monday, January 22, 2007 12:20 PM
WindowBlinds 5.1 System Information Report:
STATUS : WB+ SRV+ HLP+ UI+ TRAY+
WindowBlinds is installed correctly on this PC.
WindowBlinds appears to be activated on this PC
Your machine supports per pixel borders on WindowBlinds skins.
You have 2 monitors.
(Dell 2007FP (Digital)) 1 is attached to NVIDIA Quadro FX 2500M
(Dell 2007FP (Digital)) 2 is attached to NVIDIA Quadro FX 2500M
Wblind.dll 2006/10/09 10:24:20
Wblind64.dll 2006/10/09 11:51:37
Wbsrv.dll 2006/10/09 10:40:18
Wbconfig.exe 2006/10/10 16:39:13
Wbload.exe 2006/03/13 17:54:14
Wbhelp.dll 2004/09/18 16:37:07
Wbui.dll 2005/12/06 21:29:06
Tray.dll 2006/04/13 17:29:23
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Reply #1 Sunday, January 1, 2006 12:28 PM
It seems your OpenGL drivers are not 100% compatible with XP. What type of card do you have?