ObjectBar Release Candidates
2.0 is just about here
Saturday, May 28, 2005 by Frogboy | Discussion: WinCustomize News
If you have Object Desktop, you can now download
ObjectBar 1.99d. This is sort of a release candidate. ObjectBar 2 is a complete re-design of the popular Windows bar creation program. The idea behind ObjectBar is that every operating system has some sort of "bar" or "wharf" or "dock" or "finder". ObjectBar lets you create your own. And there's nothing else out there quite as configurable and yet powerful as ObjectBar via a fairly straight forward GUI.
In order to be able to be a super-set of all the various bar interfaces found out there, ObjectBar is full of features. Here's a sampling:
- Powerful taskbar support. Users can create taskbars that group tasks like Windows or have their own custom groups and filtering. So you could, for instance, have a bar with two taskbars right next to one another. The first one would filter out all but the programs you are really interested in keeping track of and the other could be "the rest". Even dissimilar programs can be put into a task group.
- System Tray support. ObjectBar supports having its own system tray. For those of you with Object Desktop and ObjectDock Plus, all those updates to the system tray support that have benefited DesktopX and ObjectDock Plus were actually done for the benefit of ObjectBar 2.
- MFU support. ObjectBar can track your most frequently used programs (similar to what's in Windows XP) but let you put them wherever you want.
- Super-Easy Menu support. Some people create DesktopX themes that have menus and such but they're not very configurable or flexible. ObjectBar's menus are incredibly easy to set up. It also supports tear off menus.
- Skinnable. ObjectBar can inherit your WindowBlinds(TM) skin or you can build your own. ObjectBar 2 comes with a .NET skin editor that makes it easy for peopleto create their own skins.
- Virtual Desktops. ObjectBar includes support for the Stardock Virtual Desktops which can be embedded in a bar.
- Hot Keys. Any short-cut or menu can be assigned a hot-key to launch it. Imagine creating a host of specialized pop up docks/menus that come up upon a hot-key selection.
- Widget support. One of the big new features in ObjectBar 2 is support for DesktopX 3 widgets. This is not intended such that users will just stuff off the shelf DesktopX widgets in their bars (though they can). Instead, it's designed to enable ObjectBar theme makers to have much more control over the look & feel of their bars. Rather than spending hours trying to create a skin that can support CPU meters or RSS feeds, a DesktopX widget, which is much easier to create, can be used.
- EXE exporting. Another hot new feature in ObjectBar 2 is that bars can be exported as executables (basically identical to exporting widgets in DesktopX). A simplified configuration menu is provided when users of the EXE use it. In effect, companies and power users can create their own alternatives (or enhancements) to the Windows start bar and export them for others to use. This feature should be bulleted several times as it's impossible to communicate the significance of this feature: YOU CAN DESIGN YOUR OWN BARS FOR END USERS TO USE AND CONFIGURE.
Stardock is hoping that ObjectBar 2 will help push skinning up a notch. The ability to incorporate widgets into bars means that the task of skinning is simplified while at the same time the promise of creating truly remarkable looking creations is ever greater.
If you don't have Object Desktop you can get it (or renew access to it) at www.objectdesktop.com
Reply #2 Saturday, May 28, 2005 10:59 AM

Reply #3 Saturday, May 28, 2005 11:49 AM
It really sticks out from all of the other new icons in the list and menus.
Reply #4 Saturday, May 28, 2005 12:35 PM
Reply #5 Saturday, May 28, 2005 3:00 PM
RightClick has quite a few holes, such as for the save changes? dialog is titled 'ObjectBar - Save Changes?'
And, the 'ripped up' icons on RightClick titlebars have the objectbar icon on them.
Reply #7 Saturday, May 28, 2005 9:57 PM
Just curious, but why did Stardock decide to base this on .NET, seeing as how you guys certainly haven't used .NET in the past?
Reply #8 Sunday, May 29, 2005 3:06 AM
I would expect to see more of it in Stardock products the future, especially for such ancilliary applications that do not have tight performance bounds. You are unlikely to see a .NET version of WindowBlinds in the near future, but I wouldn't be surprised to see other things using it. For example, it's easy to see how a future version of DesktopX might offer .NET as a scripting option - there are already some programs out there that do exactly that. The main problem is the lack of a pre-installed runtime; should any Longhorn-specific applications be developed, I'm sure .NET would be considered, as it will come installed with that.
Reply #9 Sunday, May 29, 2005 5:18 AM
Reply #10 Sunday, May 29, 2005 5:41 AM
I never install the .NET Framework. Right now it is not installed, and I'm right in the Skin Editor right now.
Its not that hard.
Reply #11 Sunday, May 29, 2005 9:50 AM
Reply #12 Sunday, May 29, 2005 11:54 AM
My problem with .NET is largely due to the fact that it uses JIT-compiling. This basically leads to slower in-application performance.
Reply #14 Sunday, May 29, 2005 1:46 PM
| The framework isnt required. |
If I try to run it it says I need .NET version 2. Are you sure it haven't been installed on your system along something else?
Reply #15 Sunday, May 29, 2005 5:21 PM
does this mean we might actually see some bug fixes for object bar? it would be nice to actually have the outstanding problems fixed, along side the new features.
Reply #16 Sunday, May 29, 2005 8:26 PM
It also took me forever to find the hot key button--shouldn't that be in the properties for the bar, not for an individual object?
It also seems a lot easier to have all of the controls in one window, as it is with Object Bar I, than to split everything up into individual windows.
I just wish I could have the new features, like widget support and EXE exporting and the new System Tray code, without having to so drastically change the UI.
Reply #17 Monday, May 30, 2005 6:08 AM
| The framework isnt required. If I try to run it it says I need .NET version 2. Are you sure it haven't been installed on your system along something else? |
Well, I am positive I dont hav it installed.
Reply #18 Monday, May 30, 2005 8:51 AM
My performance experience with writing .NET code has been positive - heck, I wrote a raytracer in it (if you have IE and .NET, that link will just run straight off, another advantage) - the sort of thing you might expect to require native code - and it was a) easy to do and
Reply #19 Monday, May 30, 2005 9:49 AM
Reply #20 Monday, May 30, 2005 12:57 PM
Oh, whith IE?
Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1; SV1)
It isnt in my Add or Remove Programs list either.
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Reply #1 Saturday, May 28, 2005 10:57 AM