Developers need more channels, not glory
Post GDC 2005 thoughts
Monday, March 14, 2005 by Frogboy | Discussion: WinCustomize News
One of the hot topics at this year's Game Developer Conference was the soaring costs of game development. In a couple of months, the next-generation consoles will be introduced and along with their increased capabilities comes increased expectations on what the top games will deliver.
Many developers lament that because costs are growing so high, publishers are becoming much more risk adverse which in turn stifles creativity. But that isn't the full issue. Is it really an issue about being economically competitive or just plain competitive? That is, are developers lamenting the costs because they can't be profitable without huge budgets? Or are developers lamenting that they won't be able to work on the "Game of the Year" unless its budget is in the post $10 million range?
If the issue is about profitability -- making cool games that still pay the bills, perhaps what is needed are more distribution channels.
This article on JoeUser.com goes into more detail.
Reply #2 Monday, March 14, 2005 7:13 AM
As usual, the huge profits these big companies make are plowed into advertising. How can the small developers compete?
It's difficult trying to think which game I've had the most fun out of without going back as far as Asteroids. (Apart from Rez, FFVII and Spheres of Chaos maybe).
Reply #3 Tuesday, March 15, 2005 6:43 AM
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Reply #1 Monday, March 14, 2005 2:32 AM