interactive dx weather desktop

Saturday, May 15, 2004 by Latin4567 | Discussion: WinCustomize Talk

As many of you have heard i have been working on a dx theme that will reflect the weather of the user's outside enviroment. (if it is sunny outside there will be a sunny backround... anyway I finally have all the weather states made (this time based on un-(c) ed images ) but i am having trouble with one little scrpting error...Ya see... I am doing this in a theme I made for longhorn using my dock which already has a weather thing in it. Is there a way I can get the backround object (already has all the states neccessary to replace icon_cc in SS goku's script (xmlweatherbug)) to mimic the pre-existing icon_cc?

is there somthing i can do with parent realations or edit the script or somthing?

thanx
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Latin4567
Reply #1 Saturday, May 15, 2004 6:45 PM
(icon_cc is the "weather icon" when I do the interactive desktop thing without another instance of xmlweatherbug running I simply name the backround object "icon_cc" and give it the appropiate states to act like "icon_cc" however when I do this and then import another weather object using the same script they have massive conflicts so I need to find a way for the backround object to mimic the icon_cc without replacing the other one)


please help
[Message Edited]
TheStranger22
Reply #2 Sunday, May 16, 2004 10:26 AM
The problem it is having is because you already have items with the same name. You will have to change all of the names your script affects that are the same as the weather script. This can be quite a chore. I integrated XMLWeatherBg into an object I use on my desktop, I considered the same thing you did. In my case, I decided not to fix something that was not broke, so I decided I would not worry if someone loaded another weather object in. Why would you need it. If you integrate the weather in on your theme with enought information no one will need to load another weather script.
Latin4567
Reply #3 Sunday, May 16, 2004 4:48 PM
I just figured a way around it... I am just goin to replace the place where the weather icon in the dock goes with the clock so now it works.... now I just have to make the 49 wallpapers (actually i have done 5 or 6 already )

(dam double posting bug > )
Latin4567
Reply #4 Monday, May 17, 2004 10:43 AM
how am I supposed to do snow
paxx
Reply #5 Monday, May 17, 2004 11:36 AM
You found a way to have Desktop X script change the wallpaper?  How did you do that? I was looking for a function like that but couldn't find it in any documentation.  Is it something like "System.background" or something? Or do you just make your object huge, something I personally would rather avoid.
Latin4567
Reply #6 Monday, May 17, 2004 12:33 PM
I made an object the size of my desktop so it just covers the desktop up
thats why we have an animated wallpaper section
[Message Edited]
Latin4567
Reply #7 Monday, May 17, 2004 12:38 PM
I also have a blank wall under it and I hide the desktop icons
Latin4567
Reply #8 Monday, May 17, 2004 8:49 PM
GRRR
how on earth am I going to do snow over that longhorn wall > thats going to be hard. if anyone has any ideas please come foward as to how on earth this will be acomplished
thanx,
latin
Tiggz
Reply #9 Monday, May 17, 2004 10:59 PM
System.SetWallpaper
This allows you to specify the Windows wallpaper. You need to provide a full path to the wallpaper and then an option to define how to display the wallpaper.
Option:

0 = use default wallpaper
1 = Center wallpaper
2 = Tile wallpaper
3 = Stretch wallpaper

Examples:

System.SetWallpaper "C:\temp\wall1.bmp", 1
System.SetWallpaper Object.Directory & "wall1.jpg", 1
System.SetWallpaper "", 0 This will restore the original wallpaper.

Tiggz
Reply #10 Monday, May 17, 2004 11:01 PM
Snow - if you search the dx object library you will find some scripted snowflake objects that I am sure you could study the script for and create your own version
paxx
Reply #11 Monday, May 17, 2004 11:42 PM

Cool! Thanks Tiggz!  Now this gives me great ideas.
Latin, that weather thing you're doing would be great is using this function.

Latin4567
Reply #12 Tuesday, May 18, 2004 12:38 PM
actually it works better my way because I moved it 2 inches to the left so the nice part of the wall isn't covered up by the dock... also its easier to do it as an object but its just a matter of opinion I guess. Thanks for reminding me about those snow objects… I will use them. But what I was talking about is how do I change the grassy hills to snowy hills (make the grass into snow by editing the wall) I have tried screwing around with greyscale and a few other things but cant figure out how to create the illusion of snowy hills. Maybe I should put the grass layer into greyscale and make it semitransparent or something and then have a picture of snow underneath it…
paxx
Reply #13 Tuesday, May 18, 2004 1:45 PM

Something like this?

Latin4567
Reply #14 Tuesday, May 18, 2004 2:39 PM
ya
only with the longhorn wall paper
Latin4567
Reply #15 Tuesday, May 18, 2004 2:46 PM
BTW
how did you do that
Latin4567
Reply #16 Wednesday, May 19, 2004 8:10 AM
how DID you make it look sooo real?
paxx
Reply #17 Wednesday, May 19, 2004 10:26 AM
I used a picture of a snow field and just placed it on top of the other one. Nothing fancy.
The Longhorn WP would be a bit more work, since the field is a lot more complex.
paxx
Reply #18 Wednesday, May 19, 2004 1:16 PM
How about now?
Latin4567
Reply #19 Wednesday, May 19, 2004 5:28 PM
I uploaded it and it got rejected... it was really good but they didn't like if for some reason
I showed it to Wstaylor and he said it would definetly get in so I guess I just dont get it >
Latin4567
Reply #20 Wednesday, May 19, 2004 5:29 PM
(I did what you did)

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