Making a wallpaper with 3dstudiomax
Tuesday, January 13, 2004 by Diceydogg | Discussion: WinCustomize Talk
Reply #2 Tuesday, January 13, 2004 5:30 PM
Look around you, pick up ideas where you are, no limit at all
Good luck!!
Reply #3 Tuesday, January 13, 2004 6:58 PM

Reply #4 Wednesday, January 14, 2004 5:16 PM
you got that right Travis..I have read somewhere that I can make Desktop X buttons that actually can make skin and walls like that
Just give it a push and you got a really nice skin or wallpaper
But Diceyduppedydog, dig inside your brain and you will find inspiration and time to make real good wallpapers!!
Good luck again!!
Sublimmi message to Snupperdydupperydog "You can really do this, You are the best, You have the guts and ideas to do this"
Hope you can forgive me my humour
Reply #5 Wednesday, January 14, 2004 5:19 PM
I always go photoshop and then filter>create>3dwall and its done 
Reply #6 Wednesday, January 14, 2004 5:29 PM
| I always go photoshop and then filter>create>3dwall and its done |
your'e mean Styl
You have to understand that we ignorant non skinners have really no clue what's involved

Reply #7 Wednesday, January 14, 2004 10:03 PM
but if you make a wallpapers, what do you start with??? I like those 3d wallpapers, with the science fiction kinda idea, bright colours and stuff like that..
I understand that you basically got to have an good imagination.. but i need to know where to start, must i start from scratch or must i use an picture, and then twirl it around and blurr it enz enz.. And what are the sizes for wallpapers ? i only know 1024x768 and 1200x1600...
Cheers,..
And thanks again for the messages...

Reply #9 Wednesday, January 14, 2004 10:53 PM
1280x1024 is what I use, but it's a different AR.
For a wallpaper submission, perhaps include the top list of resolutions, 1280x1024 seems to be heavily in use here, but It's not necessary to include that -- at least make sure you include a 1280x960 and a 1600x1200.
According to many online statistics, over 80% of people STILL use 800x600 as desktop sizes -- but it seems to be different here. [maybe they need a poll asking just that? *looks at Jafo*...]
Email me sometime, although I'm certainlly not the best here, I can try to help you wherever I can.
[email protected]
Reply #10 Thursday, January 15, 2004 12:06 AM
Reply #11 Thursday, January 15, 2004 12:31 AM
If 3D max isnt your cake, go photoshop.
Make sure you have alot of time to make quality wallpapers.
Time is something i dont have anymore

But beer that I do have

Reply #12 Thursday, January 15, 2004 12:56 AM

Reply #13 Thursday, January 15, 2004 1:44 AM
Maybe you prefer fractals? Try 'UltraFractal'
Like I said, it entirely depends on your preference for type of wallpapers and intended results.
Lightwave and photoshop together make awesome walls -- IMO [but it all boils down to the skills and creativity of the artist behind the apps]
Best of luck!
[Message Edited]
Reply #14 Thursday, January 15, 2004 2:54 AM
)Stick to photoshop with your first walls, always comes handy texturing your models later.
Reply #15 Thursday, January 15, 2004 3:18 AM
Im sticking with photoshop and just exploring 3d programs i think...
cheers.
Reply #16 Thursday, January 15, 2004 4:14 AM

Reply #17 Thursday, January 15, 2004 5:43 AM
But how did you make that, is it easy 2 explain?? greetz Diceydogg
Reply #18 Thursday, January 15, 2004 5:48 AM
Reply #19 Thursday, January 15, 2004 7:50 AM
yeah, it was bryce, it was kinda easy to create (with bryce... DUHHH
) Importing 3d model objects from photoshop, smoothing them in bryce and rendering them. Used bryce because of the nice standard glass textures.Like horizon said, its much easier to do with 3dsmax pulling mesh points out of a sphere, smoothing it and done..
Reply #20 Thursday, January 15, 2004 12:55 PM
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Reply #1 Tuesday, January 13, 2004 4:55 PM