Hom Much RAM does Object Desktop take up
Saturday, April 12, 2003 by Adam B | Discussion: WinCustomize Talk
I have Win XP running a AMD 1900XP with a MSI vt4 mobo, 256mb or pc2700 RAM (adding 512 soon) and a nvidia ti4200 128mb video card.
Reply #2 Saturday, April 12, 2003 5:49 AM
Reply #3 Sunday, April 13, 2003 11:48 AM
) Would having these things running make a ligitimate difference for gaming? (my specs are uptop)Thanks in advance
Reply #4 Sunday, April 13, 2003 12:34 PM
This is me running on 512DDR 1.4 and GF3, so you shouldnt worry
None of ObjectDesktop reallys uses ton of memory most 15 mb which could be DesktopX because there can be alot in a theme such as moving parts objects and such.
Only thing that is killer is Photoshop at times as i was testing earlier running two New WindowBlind skin PSD templates at the moment, with over 200 layers each was using 450MB memory now i think this is real memory hog heh

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Reply #1 Saturday, April 12, 2003 1:26 AM
For example, most WindowBlinds skins take up very little RAM; but there are a few, depending on the graphics used and some internal skin settings, that can take up to as much as 8 or 9 MB (though that is rare). Most use less than what the system would assign to Windows by default for drawing and maintaining the normal Windows XP "skins".
Add in DesktopX and things get very variable. Some DX themes take up as little as 400Kb of RAM, while the one I run (custom) takes up roughly 18Mb. Just depends on how many and what kind of objects, animations, and plugins you're letting run constantly.
Same with ObjectBar. WinFX, another OD app, can take up a few Megs if shadows and transitions are enabled.
IconPackager seems to be the exception, at least as far as I can tell. It only seems to eat RAM when actually changing icons and loading packages (which it only does when you tell it to). Otherwise, it doesn't take up any (or at least not much) RAM during the course of a Windows session.
The good news is that you're running Windows XP, which doesn't have the nasty ol' "System Resources" and "GDI Resources" problems of the 9xmisterME line. XP dynamically allocates RAM to whatever apps need it the most (it prioritizes, but doesn't have "reserved" memory, a throwback to DOS).
With 256MB, you might see a slowdown while running several OD apps on top of using Maya or other intensive graphics apps. Adding another 512 would probably eliminate any slowdowns, though, except when rendering or compiling large graphics or movies (which will slow the system down whether or not OD apps were running...