brad (or anyone else in the know), how does WB's cutom color work?

Wednesday, January 22, 2003 by chuckyboy81070 | Discussion: WinCustomize Talk

i'm just so amazed by this. the flexibility of this feature is a huge cherry on top. it's a trump card in the world of skinning, in my opinion, and it's a feature that every skin should support. i'm running toonXP with a blue color, using the blue wallpaper and it's just so fricking gorgeous!
da_zman20
Reply #1 Thursday, January 23, 2003 3:48 AM
I think they take the skin... and make it white... then any color can be put on top that... the skin has to have white graphics though to work... I may be wrong though

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Neil Banfield
Reply #2 Thursday, January 23, 2003 4:52 AM
Actually its quite a bit more complex than that!

It is a wonderful feature though and the forced colouring feature added to WB 3.4 improved it even more.
werewolf
Reply #3 Thursday, January 23, 2003 10:42 AM
Neil is correct, of course You have to make a mask image for everything you want to have a custom color. Check out some of those images in a custom color skin and you'll see what I mean.

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da_zman20
Reply #4 Thursday, January 23, 2003 10:46 AM
you guys are so smart

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da_zman20
Reply #5 Thursday, January 23, 2003 10:46 AM


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Judge
Reply #6 Thursday, January 23, 2003 11:44 AM
Most of my skins are colorizable and so far I've just used skinstudio to generate the masks. Then I decided to make a skin where color is the main feature, and I wanted the user to be able to make that color anything they wanted, so I experimented a little to find out exactly what happens (I've never seen it explained anywhere), and this is what I found:

1. The mask determines how much color gets applied:

White = full color,
Black = no color

2. The mask also determines how much of the underlying bitmap shows through:

White = opaque,
Black = transparent.

So.

1. For full colorization both the mask and the bitmap should be black.
2. For a blacker color the mask should be grey and the bitmap should be black.
3. For a whiter color the mask should be grey and the bitmap should be white.

Easy really
Judge
Reply #7 Thursday, January 23, 2003 11:46 AM
Doh. Spot the deliberate mistake:

1. For full colorization the mask should be white. The bitmap could be anything you like!
Koasati
Reply #8 Thursday, January 23, 2003 2:23 PM
Thanx Judge........ that's some very handy info!
Asimo
Reply #9 Thursday, January 23, 2003 8:25 PM
This is actually great info if it does what I think it does. I'm currently working on a theme/skin that I would like in four different colors. Instead of making new graphics for each color I could instead use 'masking'? Is this correct? If so, where can I read up for more info on this?

Thanks!
da_zman20
Reply #10 Friday, January 24, 2003 10:51 AM
I too have been making a skin, and i've found that when I want to know how to do something... I check out a tutorial by one of my favorite skinners... Aleksyandr.... he has a tutorial that most likely explains how to do this www.aleksyandr.com

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da_zman20
Reply #11 Friday, January 24, 2003 10:51 AM
http://www.aleksyandr.com


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Asimo
Reply #12 Friday, January 24, 2003 11:16 AM
Thanks a bunch for the link
da_zman20
Reply #13 Sunday, January 26, 2003 3:37 AM
not a prob

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