ObjectBar skinning

Tuesday, December 24, 2002 by mrbiotech | Discussion: WinCustomize Talk

I'm attempting a first go at creating an ObjectBar theme from scratch, and ran up against Skin Section #'s and #'s of states (mouseover, normal, etc...). I'm curious if these represent the alternate styles one can select from the ObjectBar configuration screen for a particular bar section? How do I use these properly?

I'm assuming I can create a different set of states and apply them together, but do I need to have an accompanying Skin Section?

Maybe I've gotten in wrong altogether. Help please!!

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TheSkinsFactory
Reply #1 Thursday, December 26, 2002 4:48 PM
I'm surprised no one answered this question concerning a product so i'm responding to throw it back on the top of the msg board. Maybe someone will take the time to answer it for you.
mrbiotech
Reply #2 Friday, December 27, 2002 4:34 AM
Thanks! I'm really curious about how to do this. I've experimented a little in the meantime, creating different [Skin Section_#], adding bitmaps, and seeing where it goes. In a lot of OB skins published by others, however, I see a great many sections that are empty, or default to the first skin style. No clue why.

Thanks for keeping the thread alive, TSF. By the way, the quality of the skins your group produces continues to astound me .
jebland
Reply #3 Friday, December 27, 2002 11:22 AM

"Skin Section #'s" are the different sections of the bar. i.e.: system tray, Quick launch, etc. The "States" are the graphics you want to display upon mouseover, select, etc. You use these by creating a graphic for each state and putting it's filename in each section of the .obskin Note that each state is a separate graphic, not multi-state like Windowblinds.

You give the obskin file the default settings in the [General] section. If you want to use the same font, font size, font style, and font color, you do not have to re-enter this info for each section. If nothing is specified, Objectbar will use the defaults.

I hope this is some help to you.


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