WindowFX 5 RC1 Now Available
Thursday, May 3, 2012 by Island Dog | Discussion: WinCustomize News
We have released RC1 for WindowFX 5 today. WindowFX 5 lets Windows users add animated effects and advanced window controls to your Windows desktop!
New in this update:
- Over 30 animated effects for window actions (Windows 7 required for the most effects)
- NEW Open menu animations with the WindowFX RC build
- Animation substyles/tabs for different animation types
- Included presets and ability to save custom user presets for animation options
- NEW Compiz-style wobby window animations
- NEW Desktop icons tab
- Hide desktop icons on double click
- Auto-hide desktop icons
- Hide text labels for desktop icons
- Hide icon shortcut overlays
- NEW System tray icon shortcut to WindowFX configuration (Windows 7 only)
WindowFX 5 beta users and Object Desktop subscribers can download WindowFX 5 RC1 now from download.stardock.com or via Stardock Central.
For more information visit the WindowFX website.
https://www.stardock.com/products/windowfx/
Video demo - http://youtu.be/wpg7TusmDLw
Reply #22 Thursday, May 3, 2012 9:43 PM
I could (and do) do this all day: http://screencast.com/t/99Y5JfVO
Reply #24 Thursday, May 3, 2012 11:43 PM
OK, my Stardock Central doesn't list it and my Stardock account just says Windows FX 5 Beta. What did I do wrong?
Reply #25 Friday, May 4, 2012 4:26 AM
I think the website may only understand beta and release. The RC would show as beta.
Reply #26 Friday, May 4, 2012 8:00 AM
It looks like the CPU "creep" is fixed for dual video card system (or at least mine). I ran it for several active hours yesterday and left it run overnight and all cores are idling where they should be this morning.
I appreciate you fixing these issues considering how few of us run more than one video card.
Reply #29 Friday, May 4, 2012 1:24 PM
![]()
Reply #30 Saturday, May 5, 2012 1:37 PM
A question. Why does WindowsFX 5 RC1 need my password? I understand email and the number for it, but password? Mine does say RC BTW, even though the store says "beta".
Reply #31 Saturday, May 5, 2012 1:54 PM
OK, I been playing with it. Tell me why the "global" animation speed is in percent of normal and all the individual sliders are in parts of seconds? I got it figured out what speed I wanted using parts of seconds so I decided just to use the global setting. How am I to know what percent over 100 does 0.05 equate to? Perhaps we would have the "global" slider reflect the slider for the individual times? I don't think percentage would work across the board as some things are different than others, but you could make it into a time value maybe? Or a choice or either? Remember, I stopped playing with the beta because of some negative effects on the skins I was using or I would have said something back then.
Reply #32 Saturday, May 5, 2012 3:32 PM
The global animation speed cannot be in seconds because it is a multiplier on the per animation settings not an absolute value.
So if you want all your animations to be twice as fast as normal you set that to 50%. Take twice as long, set it to 200%.
So the time for any given animation will be (per animation time) * global slider.
If an animation normally takes 0.25 seconds and you set the slider to 150% then it will take 0.250 * 1.5 = 0.375 seconds.
Reply #33 Saturday, May 5, 2012 3:56 PM
Just letting you guys know that this latest version works even BETTER on all of my different multi-monitor configurations with the latest drivers from nvidia on all machines. There were some hiccups before on my B setup with the previous release (first pass dual card support), but those are gone now with this RC1.
Well done!
![]()
Reply #34 Saturday, May 5, 2012 10:09 PM
So if you want all your animations to be twice as fast as normal you set that to 50%. Take twice as long, set it to 200%.
So the time for any given animation will be (per animation time) * global slider.
If an animation normally takes 0.25 seconds and you set the slider to 150% then it will take 0.250 * 1.5 = 0.375 seconds.
Hum. So I end up setting them all by hand anyway because they have different starting values. No worries, I probably never would have noticed the "global" thing anyway.
Reply #36 Sunday, May 6, 2012 12:34 PM
Ici la France
cela serait bien si le logiciel était en Français ![]()
Reply #37 Sunday, May 6, 2012 10:20 PM
Am I Missing something, Stardock .download is only showing FX5beta nor FX5RC1
Reply #40 Monday, May 7, 2012 6:23 PM
Dunno how well WFX handles/works on multi monitor setups, but here it doesn't 'perform' 100%
I have 'Enable screen edge windows resizing' unchecked in the config

But it only applies to the main monitor. As soon as I move any window near the edge of secondary monitors, they auto resizes.
Latest WFX from SDC
64 bit Winblows 7
As far as I know this 'feature' isn't enabled/disabled anywhere else or in any other application. I haven't seen it anywhere else than in WFX.
Please login to comment and/or vote for this skin.
Welcome Guest! Please take the time to register with us.
There are many great features available to you once you register, including:
- Richer content, access to many features that are disabled for guests like commenting on the forums and downloading skins.
- Access to a great community, with a massive database of many, many areas of interest.
- Access to contests & subscription offers like exclusive emails.
- It's simple, and FREE!









Reply #21 Thursday, May 3, 2012 9:16 PM
Works awesome in Ubuntu, but I guess Windows is a different animal.
WFX5 rocks anyway!