Msgboard Chatroom Marathon
Sunday, January 27, 2002 by Elfkura | Discussion: WinCustomize Talk
It's Sunday night, and I'm bored out of my mind. There's much to do, but I'm too lazy to get around to do it. My boyfriend is busying trying to get Visual Studios to work so I can't talk to him on the phone....and we can't seem to talk over the phone anyways...it'll just be silence mostly.
New Semester started........so anyone alive out there to join Elffie in this chat marathon? =P
Let's try not to let this post hang for over 2 hours, hm? =P
Reply #8802 Saturday, May 31, 2003 1:33 PM
MadIce is going to have a look.
brb
Reply #8803 Saturday, May 31, 2003 1:40 PM
Reply #8804 Saturday, May 31, 2003 1:52 PM

Reply #8805 Saturday, May 31, 2003 2:38 PM
| Currently my own player is drawing text instead, but in next versions it will use the SD Plugin API. So that means that I have not experimented with these myself. Do you mind if ask the Masters of Disaster and make sure you will be CCd? |
i would be honored

i have no real experience of programming windows yet, so i dont know how to get the help in visual studio to tell me how to draw text "manually".
i looked up the drawing functions used to draw the hands on the analoge clock plugin, but they didnt link to any API info on drawing text.
if you want, i will email you my code, so you can see what i tried.
the sad news is the tooltip text does not work when you place the plugin into OB

Reply #8806 Saturday, May 31, 2003 2:43 PM
Reply #8807 Saturday, May 31, 2003 3:47 PM
| i am used to learning things with no manual, no help, and confusing examples |
Who needs to RTFM anyway?
[Message Edited]
Reply #8808 Saturday, May 31, 2003 3:51 PM
| the sad news is the tooltip text does not work when you place the plugin into OB |
The mailing list gets bigger.

Reply #8809 Saturday, May 31, 2003 3:53 PM
Reply #8810 Saturday, May 31, 2003 3:57 PM

[Message Edited]
Reply #8812 Saturday, May 31, 2003 4:04 PM
Reply #8814 Saturday, May 31, 2003 4:06 PM
Fuzzy Logic needs to spank everyone for being naughty!
Reply #8816 Saturday, May 31, 2003 4:13 PM

Reply #8817 Saturday, May 31, 2003 4:15 PM
Reply #8818 Saturday, May 31, 2003 4:15 PM

Reply #8819 Saturday, May 31, 2003 4:19 PM
Reply #8820 Saturday, May 31, 2003 4:21 PM
Nah, send me instead...

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Reply #8801 Saturday, May 31, 2003 1:21 PM
i did this via the line:
SDHostMessage(SD_SET_TOOLTIP_TEXT, (DWORD)GetProp(hWnd, "dwid"), (DWORD)szBuffer);
where i set up the info string in szBuffer. the basic line is a copy of one already in the plugin sample code
however, when i added the line:
SDHostMessage(SD_SET_TEXT, (DWORD)GetProp(hWnd, "dwid"), (DWORD)szBuffer);
next to the first line, the plugin compiled fine, but this had no effect. so, i changed the object appearance from "image" to "text". DesktopX then crashed
this was using DX version 1.95b[b].002
so, i am suspecting i may have called this function the wrong way
on a different front, the SDPlugin.h you emailed me has about 30 more lines than the version on the stardock website, including an interesting looking structure called "SD_TEXT_INFO"