WindowBlinds 4.1 Released!
Wednesday, July 16, 2003 by Frogboy | Discussion: WinCustomize News
In April of 2003 Stardock released WindowBlinds 4.0. Version 4 was redesigned for Windows XP to make use of Windows XP features. It added smart painting which has allowed WindowBlinds visual styles to perform faster than the included Windows XP visual styles.It also was able to take advantage of the XP visual style compatibility APIs that have allowed WindowBlinds 4.x to have equal compatibility to what is provided by Microsoft.
In addition, new features such as shellstyle support (task panels), sliders, command prompt skinning, logoff screen support, please wait screen support, control panel background skinning, and mcuh more were added.
The net result is that WindowBlinds 4.x provides a very complete, very fast, and very compatible Windows customization solution.
In addition, WindowBlinds 4.x has these advantages over the bundled Microsoft visual style engine:
1) Uses less memory and resources. Ram usage in GUI skinning is largely due to the actual skin. The overhead from the engine itself is minimal. WindowBlinds visual styles were designed to use less memory. For example, the Luna visual style (Windows XP style) uses 4 megabytes of space on the drive. To put it in perspective, WindowBlinds 4.1 comes with 10 skins and the entire package including installer is about 5 megabytes total. In memory, WindowBlinds skins use caching, shared bitmaps, and video card memory to use significantly less memory than the bundled XP visual style engine.
2) Not only are explorer views skinned by WindowBlinds but it does not require the user to hack the shellstyles.dll. Users who have "customized" their shellstyles have had to actually hack a DLL to do so. WindowBlinds makes the skinning of the explorer views as part of its format ensuring compatibility with different versions of Windows XP (i.e. no need to download a new version of WindowBlinds when a Service Pack comes out).
3) Identical compatibility. Not only does WindowBlinds use the same APIs to detect whether to skin a given program, WindowBlinds can allow users to skin all their programs if they so choose.
4) Works with .suite and .xptheme formats. The standard suite format used by skin authors is the .suite format used by WinStyles that can put together Icons, skins, themes, etc. all together into a single file.
5) Multiple Language Support. WindowBlinds works with all languages Windows supports. WindowBlinds continues to be popular in Japan and other Asian countries where customization has always been quite popular.
6) Fast System hooking. WindowBlinds uses the same system hooks that the Windows XP engine uses (some people have tried to say that Windows XP's visual style engine uses no system hooks but they are mistaken). The advantage though is that the WindowBlinds DLL uses less memory than uxtheme.dll resulting in less overhead.
7) WindowBlinds not only supports multiple font sizes and DPI sizes, skin authors can use their own fonts and sizes within their own skins. WindowBlinds can automatically install an included font onto a system for the user. In addition, users can magnify or reduce the size of the fonts on a per skin basis.
8) Integrated into Themeing APIs. WindowBlinds automatically detects applications that are using the new XP themeing APIs and skins them natively. In addition, WindowBlinds is the basis for DirectSkin, the world's most popular custom skinning API.
9) Massive user control. Users can control the size of the taskbar, change the color of the skin, take advantage of hardware acceleration in their video cards with Hyperpaint, control the gamma correction of their skin, change the skin to be grayscale, set different skins on a per application basis, add additional controls to the title bar, write plugins to control their MP3 player, report weather, and much much more.
10) Ongoing support. WindowBlinds 1.0 was released in 1999. 5 years of development have made Stardock the world's leader in GUI customization. Its engine continues to evolve and add new features based on both user and skin author support. Its skin creation program, SkinStudio, supports many different formats including UIS1, UIS2, USF, and msstyle. WindowBlinds technology has been licensed by Microsoft, nVidia, Nintendo, Bell South, Warner Bros, Touchstone Pictures, Serious Magic, and countless other companies.
WindowBlinds 4.1 is available at http://www.windowblinds.net (www.windowblinds.net).
It's free to try and $19.95 to register on its own. The full version skins additional controls and has additional features, enhanced skin packs and more.
You can also purchase Object Desktop which comes with WindowBlinds, DesktopX, ObjectBar, IconPackager, ControlCenter, ObjectZIP, Keyboard LaunchPad, and much more.
Reply #22 Wednesday, July 16, 2003 5:17 PM

Reply #23 Wednesday, July 16, 2003 5:19 PM
Reply #24 Wednesday, July 16, 2003 5:22 PM
From my point of view (and I hate to say this, but it's true), I think that you guys have hit a brick wall on the 9x systems, Frog. I'm thinking that perhaps 98Big Doug systems are simply not capable enough to warrant much more than an update to WB 3.5.

Reply #25 Wednesday, July 16, 2003 5:25 PM
BTW, Chickie - 98 and 2k are very different. 98 had no control over transparency whereas 2k did. Things like this are important for WB.
Reply #27 Wednesday, July 16, 2003 5:36 PM
Time is money in dis world! We vant faster and faster service...!

Reply #28 Wednesday, July 16, 2003 5:45 PM
For those whiners, I say "Get a Life".
I for one am glad its here either way.
Reply #29 Wednesday, July 16, 2003 5:50 PM
Reply #30 Wednesday, July 16, 2003 5:52 PM
....and for 98steffu Summer '03 - then later this Year. And then??? End of Year - Early next Year - Spring next Year.... is WB 4.1 Vaporware??

I spend money every year for OD - and can wait and wait and wait..... >
...and sam with GalCiv in German

Reply #31 Wednesday, July 16, 2003 6:00 PM
And there won't be a galciv in german directly from us.
Reply #32 Wednesday, July 16, 2003 6:20 PM
Reply #33 Wednesday, July 16, 2003 6:50 PM

Reply #34 Wednesday, July 16, 2003 8:47 PM
Reply #35 Wednesday, July 16, 2003 10:03 PM

i remember the pre-1.x days...
Reply #36 Wednesday, July 16, 2003 10:04 PM
As for WB in 98/ME, sorry but those OSes are garbage. That's why I was an OS/2 user until NT came out. Windows 2000 is the successor to Windows NT 4, it's a real OS. Windows XP is the successor to Windows 2000.
WindowBlinds 4.0 was XP only. WindowBlinds 4.1 add support for Windows 2000. We have WindowBlinds 4.1 working on Win98Frogboy internally but it uses up a LOT of GDI resources (too much to release because it would be a support nightmare becuase when a system gets low on GDI resources, it crashes). Windows 98/ME only support up to 128K (that's KILObytes) of memory for GDI resources for all programs running. Every skinned control uses some bytes of GDI resources. WindowBlinds 4 skins a lot of new controls and as a result pushes up the GDI requirements. The only way to get around that is to come up with some clever way to work around this limitation. The problem then is, how much effort will that take? Should XP/2K users be punished so that the handful of people who have Win98/ME AND use desktop enhancements can have a new version? Or would it make more sense to simply update 3.5 a bit further and provide that for Win98/ME users?
Reply #37 Wednesday, July 16, 2003 10:25 PM

Reply #38 Wednesday, July 16, 2003 10:35 PM

Reply #39 Wednesday, July 16, 2003 10:43 PM

Reply #40 Thursday, July 17, 2003 12:26 AM

Please login to comment and/or vote for this skin.
Welcome Guest! Please take the time to register with us.
There are many great features available to you once you register, including:
- Richer content, access to many features that are disabled for guests like commenting on the forums and downloading skins.
- Access to a great community, with a massive database of many, many areas of interest.
- Access to contests & subscription offers like exclusive emails.
- It's simple, and FREE!







Reply #21 Wednesday, July 16, 2003 5:12 PM
We're having a lot of trouble with Windows 98Frogboy because of the GDI resource limitation. WindowBlinds 4.x skins a LOOOOTT more controls and each of those controls uses up GDI resources. Thus far, we have not found a way to run WindowBlinds 4.x on Windows 98/ME without it using up a significant percentage of its free GDI resources.