Wouldn't it be useful if you can set Texture Transparency?

Sunday, November 22, 2009 by DMK91 | Discussion: WindowBlinds

All in the title. Set the transparency of textures, so you aren't bound to recreating textures with Photoshop for example, each time you want a texture with a different transparency? WindowBlinds 7 should be able to handle it, shouldn't it? Or is double-transparency layering too much (since it then uses the default transparency functions + the new one)?

k10w3
Reply #1 Sunday, November 22, 2009 4:53 PM

That would be very useful!

DrJBHL
Reply #2 Sunday, November 22, 2009 5:05 PM

DMK91 came up with a really good suggestion. 

DMK91
Reply #3 Monday, November 23, 2009 3:11 AM

Oh, thanks

 

And, with using slider controls, with color or transparency, maybe it's useful to have percentages, to see exactly how transparent you set something, or what 'exact' color you selected?

Disturbedcomputer
Reply #4 Monday, November 23, 2009 4:02 AM

you can apply Transparencey to a Texture by appling a texture then going over to Transparencey and adjust

DMK91
Reply #5 Monday, November 23, 2009 8:55 AM

No, not like that. The way textures are handled are as followed:

 

Given a set transparency, the texture is applied to the skin.

THEN, you can alter the 'new' skin's transparency. 

 

What I would like to see is that you can set the transparency of the texture itself, rather than only set the transparency of the resulting skin. Two different things. There are people like me who want to have certain skins have a certain amount of texture put on it, but without changing transparency. 

In short, it's like this:
Skin + [Opacity x Texture] => Resulting Skin with Texture

Resulting Skin with Texture x Opacity  => Final result

In the last line, that opacity can already be set.  But the one from the first line, can not.

 

 

Other suggestion, while Im at it: Blending modes. Similar to Photoshop's layers, that you can set in which ways textures are filtered on the skin. Lighten only adds up the lighter parts of the texture for example, while screen has a multiplying effect of the former. Darken only adds up to the darker parts, and so on, and overlay rather multiplies both the light and dark parts, but leaves out the gray parts. 

Disturbedcomputer
Reply #6 Monday, November 23, 2009 11:55 AM

OH ok  I get  you now that would be cool to do

DMK91
Reply #7 Sunday, November 29, 2009 11:43 AM

Bumping thread, this deserves some attention doesn't it? ^^

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