Please Test This .dxpack

Sunday, July 27, 2008 by superman | Discussion: WinCustomize Talk

Hi This is a desktopx object (pack). Please test it before I upload it here, just tell me the memory and cpu usage in ur computer. I want to eliminate anything thats not good or resource hogger.

Here is the link...

http://rapidshare.com/files/132868532/SolarSystemBeta.zip.html


1. I will reduce size of Sun. and I have prepared comets and cosmic stones but haven't added in this.
2. If required, I will remove script from satellites.
Tell me whats required to make it better. I have worked on it for more than 60hrs over 40 days in relaxed mood! Please test it. Thanks.....

NOTE: If You See The Same Words Somewhere Else Too, Please Do Not Get Angry. That Post Got Old. ........And I Forgot Old Is Gold.... Bye tc.
Wizard1956
Reply #1 Sunday, July 27, 2008 1:12 PM
I show an average of 20%-30% cpu use.(I have a low-end PC)so this would work ok for me.It runs pretty smoothly on my machine,no problems running it at all.
I think you could slow down the orbits,seems a bit too fast and they'll be distracting to some people.Also the planet with the ring on it needs to be locked to it's ring,it can be dragged off of it,leaving a broken ring.I knew I could break something,it's my hobby.

You could add rings to one of the smaller planets to fill things out,but I think the blue is a bit too bright,maybe just rock-looking?
You did a great job on this!
superman
Reply #2 Sunday, July 27, 2008 9:55 PM
Thanx Wizard for testing it. I will slow down the orbits. I made it fast because I have seen that type in films.
I will lock the planet in its ring.
Thanks again
WeatherBound
Reply #3 Sunday, July 27, 2008 10:15 PM
My DXbulder.exe shot up to about 50% and at the same time dwm.exe 30% +.

I think you could slow down the orbits,seems a bit too fast and they'll be distracting to some people


I got the same feeling. slowing it down would ease up on cpu.

Also the planet with the ring on it needs to be locked to it's ring


There are a few planets that are not locked. I moved 2 of the smaller ones and they disappeared.


Its looking really good.

Good Job!

Cavan1
Reply #4 Sunday, July 27, 2008 10:27 PM
Hey hemanherecomes, on my system, 2.4 gig Celeron, cpu usage is pegged at 100%.
Wizard1956
Reply #5 Sunday, July 27, 2008 11:49 PM
My DXbulder.exe shot up to about 50% and at the same time dwm.exe 30% +.


I just re-tested it and now that's what I'm getting as well except dwm is only at 20%.
I also wasn't running a DX theme at the time.It jumps to 70% with one in use.
superman
Reply #6 Monday, July 28, 2008 6:30 AM
Thanx WeatherBound, Cavan1 and Wizard again.
I got it. I will have to slow it down. And I will also remove some scripts. And I will remove planets rotation on axis too. U guys really helped me because I don't want to make a series of resource hogger objects.
I now know my mistakes. Thanks.. will upload another very soon
Ausvet
Reply #7 Monday, July 28, 2008 7:25 AM
Looking good - need to improve saturns rings - they get disassociated from saturn and also need to have the rings overlap saturn in the foreground of saturn and just be behind saturn at the rear.
You will get there,     Sorry about the Sri Lankan debacle.  
WeatherBound
Reply #8 Monday, July 28, 2008 10:15 AM
I moved 2 of the smaller ones and they disappeared.


OK, I found were they went.

You might want to change the names of some of your planets.

all weather scripts used today are named by #'s like 1 2 3....

some of your planets have the same #,s in them. what happens is the sun in weather object turns in to a planet or visa versa. Your planet could turn into a cloud or sun.

Best bet in making a theme is to name object using not just #'s. Try naming them like Planet 1 and so on.

Just thought you would like to know this.
superman
Reply #9 Monday, July 28, 2008 10:23 AM
Thanks Ausvet for testing it. I too tested! it.... Well I don't know what to do when there are little no of scripted objects, everything is fine but as the number increases, It becomes crappy. I will remove script from moons, they will be just static objects with the planet revolving around sun.
And, I will remove a few animations.and will make the ring materialistic.

Or I have one more better alternative idea, I will divide this into several packs.
Like
1.. Sun Mercury Venus
2.. Earth, Mars, Jupiter
3.. saturn, Euranus, Neptune, Pluto
4.. Moons

In this way all the four separately won't be a hogger...and my tag of making 'hogger desktopx skins' will be removed. But thats an alternative idea....

However, I will try to include all in one pack first..And if I fail to do that then alternative idea zindabaad!!!
superman
Reply #10 Monday, July 28, 2008 10:26 AM
Best bet in making a the me is to name object using not just #'s. Try naming them like Planet 1 and so on.Just thought you would like to know this.

Thanks, I will do that but, What about my 'alternative idea'....

WeatherBound
Reply #11 Monday, July 28, 2008 10:50 AM
I think if you slow down the planets by itself. it should bring down CPU. not sure by how much though.

If that fails removing some scripts souled also reduce CPU.

If doing both above fails, then I would use you alternative ideas.


DX is very picky at times. My first fusion theme it used a lot of CPU.
I had to redo it and i used the same graphics and all. For some reason CPU went down.
I think in the first theme i did must of had some conflicting bugs in it.

Re making theme might make theme CPU usage go down too.
At least it worked for me.
superman
Reply #12 Monday, July 28, 2008 11:10 AM
Ok, I will try to remake it. Hope it works...
I created graphics about 1.5 months ago. Mike gave me the script few days earlier... and I just stopped working on all my other dx skins, only did this....And It takes all skin's resources!!!......

But It's also true while making I felt that when there were fewer objects ... it was very fast..

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