TGA to PNG

What's the best way?

Saturday, June 7, 2008 by DigitalCHET | Discussion: WindowBlinds

I wonder if anyone knows the best way to save a WindowBlinds TGA file into a PNG while keeping all the alpha values intact.

I thought i remembered SkinStudio having that functionality but it seems I was wrong, since I can't seem to find it.

Any ideas?
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TYCUS
Reply #1 Saturday, June 7, 2008 1:01 AM
it was! time ago, but it was for sure an option to convert TGA files into PNG or something like that...

sorry i cant help u
TYCUS
Reply #2 Saturday, June 7, 2008 1:02 AM
sorry i cant help u


lol.., i didn't want to put an angry face.., >>>>  ( 

Bichur
Reply #3 Saturday, June 7, 2008 1:08 AM
paint.net?

i was having trouble going the other way - all my pngs were coming up with a solid background

i gots no talent for creating complex stuff like tga with all those layers - every time i tried in psp sks said it was invalid, wrong or just plain corrupt

opening a png in paint.net and then just saving as tga worked - didn't have to add any alpha channels, background layers or nothing

i'm thinking the opposite should work
DigitalCHET
Reply #4 Saturday, June 7, 2008 1:10 AM
I've always used Fireworks to create my fully transparent PNGs then SKS does the job of importing. Since FW's native format is PNG, it's a breeze.
zakai1369
Reply #5 Saturday, June 7, 2008 4:25 PM
I was actually looking at the graphics for a blind the other day and wondering this same thing myself. Haven't had any time to look into it though so I'll be interested to see if someone has a good solution.

Cavan1
Reply #6 Saturday, June 7, 2008 4:38 PM
SKS 5; Tools, Preferences, Image Editors, check Convert TGA files to PNG before using image editors.

SKS 6; Tools, Preferences, Advanced tab, uncheck Do not convert TGA to PNG.

Then when you edit a TGA image it will open in graphics app as a PNG with proper trans/alpha.
vStyler
Reply #7 Saturday, June 7, 2008 5:10 PM
Personally I like to thesedays just have it open as a .tga and save right back over the .tga. saves having to import anything.  
Xiandi
Reply #8 Saturday, June 7, 2008 5:17 PM
I save all my .png images in a seperate folder. If i need to tweak, I just open that image and fix it up, then reimport it. For some reason, in SKS, I can't use the edit image option. It wont automatically open GIMP for me, so I just leave GIMP open and switch back and forth between that and SKS.
NightTrainthedark
Reply #9 Saturday, June 7, 2008 6:34 PM
Personally I like to thesedays just have it open as a .tga and save right back over the .tga. saves having to import anything.


same here. There are temporary files in the WB skin that are saved when you convert to TGA. No biggie, I just keep forgetting to delte them and the file size grows. They may be cleaned when you clean the skin option but not sure.
2of3
Reply #10 Saturday, June 7, 2008 7:10 PM
They may be cleaned when you clean the skin option but not sure.


Clean skin option works very well. It removes all non referenced images into a temp folder which you can delete before you make your .wba package.

Personally I like to thesedays just have it open as a .tga and save right back over the .tga. saves having to import anything.


I do the same thing
DigitalCHET
Reply #11 Saturday, June 7, 2008 9:27 PM
SKS 5; Tools, Preferences, Image Editors, check Convert TGA files to PNG before using image editors.

SKS 6; Tools, Preferences, Advanced tab, uncheck Do not convert TGA to PNG.

Then when you edit a TGA image it will open in graphics app as a PNG with proper trans/alpha.


But what if you wanted to edit already created TGA files?

I save all my .png images in a seperate folder. If i need to tweak, I just open that image and fix it up, then reimport it. For some reason, in SKS, I can't use the edit image option. It wont automatically open GIMP for me, so I just leave GIMP open and switch back and forth between that and SKS.


Yeah, I do the same for my own skins since I work primarily from Fireworks. It makes it easy to tweak little things in future if you have the original files.
vStyler
Reply #12 Saturday, June 7, 2008 9:52 PM
But what if you wanted to edit already created TGA files?


For every TGA I make.. they are also saved in a PSD folder... every element of every theme.
Vampothika
Reply #13 Saturday, June 7, 2008 11:13 PM
i open tga files in serif photoplus it saves perfectly as a png with no after effects, can edit them there too, but i on the other hand will save it as a png and re import....probably the long way round....but thats how i work......
zakai1369
Reply #14 Sunday, June 8, 2008 1:09 AM
For every TGA I make.. they are also saved in a PSD folder... every element of every theme.


But what if someone wanted to take a tga from one of your windowblinds and save it as a png to use to make a skin for personal use?


DigitalCHET
Reply #15 Sunday, June 8, 2008 1:29 AM
But what if someone wanted to take a tga from one of your windowblinds and save it as a png to use to make a skin for personal use?


What's wrong with that?
That's exactly my point. What if I wanted to make say, a dock background for personal use based on the current blind I'm using?

I'm actually a little surprised that neither Photoshop, nor Fireworks aren't more intelligent about working with PNGs and TGAs and the conversions between them. I thought perhaps I was missing something, but it seems there's no easy function within either application. Bleh.

The conversion feature should be brought back to SKS, IMHO. Hmm...
jazzymjr
Reply #16 Sunday, June 8, 2008 5:57 AM
i on the other hand will save it as a png and re import....probably the long way round....but thats how i work......


Kitty, it seems you and I work the same way. I save all of my images in a separate folder as either pngs or bmps, whichever is appropriate. I let SKS convert the pngs. This way, if I need to change things, which happens a lot, I can just edit the images and re-import. Another thing I do, is I don't name my skin until I am finished with it....I use a letter or two for the name while I am working on it, and then when I am done, I re-name the skin, and all of the default junk is gone, as well as the temporary junk in there.
WebGizmos
Reply #17 Sunday, June 8, 2008 6:14 AM
When ever I make docks I save all images from skins as pngs in Photoshop except bmp's...I have to copy and create a new image so it has a transparent background.
zakai1369
Reply #18 Sunday, June 8, 2008 8:24 AM
What's wrong with that?
That's exactly my point. What if I wanted to make say, a dock background for personal use based on the current blind I'm using?


Nothings wrong with it. I was asking him how we would do it. Basically trying to clarify the question. From the response given I think the original question was misunderstood.
vStyler
Reply #19 Sunday, June 8, 2008 10:12 AM
I'm actually a little surprised that neither Photoshop, nor Fireworks aren't more intelligent about working with PNGs and TGAs and the conversions between them. I thought perhaps I was missing something, but it seems there's no easy function within either application.


Im not sure what your having an issue with Chet... If u want to open and edit an existing .tga.. just open it and edit it and save it... if you would rather work with a png.. have SKS convert it..then on reimport its a .tga again..

Works either way doesn't it.?

If anyone is having issues in PS CS \ CS2 \ CS3 you can take the Targa.8BI from PS7 and overwrite it in your current version of PS... it's located in C:\Program Files\Adobe\Photoshop 7.0\Plug-Ins\File Formats\Targa.8BI

That will make the more current version os PS capable of handling .tga and no need for converting to png via SKS

  
BarberioX
Reply #20 Friday, June 13, 2008 12:02 PM
I'm using a freeware tool, to convert tga to png, or bmp. The name is alphaconv and you can download it here:
http://blizzle.com/releases.php?id=1751
Haven't used it very often, though. But who knows. Could come in handy someday.

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