TGA to PNG
What's the best way?
Saturday, June 7, 2008 by DigitalCHET | Discussion: WindowBlinds
I thought i remembered SkinStudio having that functionality but it seems I was wrong, since I can't seem to find it.
Any ideas?
Reply #2 Saturday, June 7, 2008 1:02 AM
lol.., i didn't want to put an angry face.., >>>> (
Reply #3 Saturday, June 7, 2008 1:08 AM
i was having trouble going the other way - all my pngs were coming up with a solid background
i gots no talent for creating complex stuff like tga with all those layers - every time i tried in psp sks said it was invalid, wrong or just plain corrupt
opening a png in paint.net and then just saving as tga worked - didn't have to add any alpha channels, background layers or nothing
i'm thinking the opposite should work
Reply #4 Saturday, June 7, 2008 1:10 AM
Reply #5 Saturday, June 7, 2008 4:25 PM
Reply #6 Saturday, June 7, 2008 4:38 PM
SKS 6; Tools, Preferences, Advanced tab, uncheck Do not convert TGA to PNG.
Then when you edit a TGA image it will open in graphics app as a PNG with proper trans/alpha.
Reply #7 Saturday, June 7, 2008 5:10 PM
Reply #8 Saturday, June 7, 2008 5:17 PM
Reply #9 Saturday, June 7, 2008 6:34 PM
same here. There are temporary files in the WB skin that are saved when you convert to TGA. No biggie, I just keep forgetting to delte them and the file size grows. They may be cleaned when you clean the skin option but not sure.
Reply #10 Saturday, June 7, 2008 7:10 PM
Clean skin option works very well. It removes all non referenced images into a temp folder which you can delete before you make your .wba package.
I do the same thing
Reply #11 Saturday, June 7, 2008 9:27 PM
SKS 6; Tools, Preferences, Advanced tab, uncheck Do not convert TGA to PNG.
Then when you edit a TGA image it will open in graphics app as a PNG with proper trans/alpha.
But what if you wanted to edit already created TGA files?
Yeah, I do the same for my own skins since I work primarily from Fireworks. It makes it easy to tweak little things in future if you have the original files.
Reply #12 Saturday, June 7, 2008 9:52 PM
For every TGA I make.. they are also saved in a PSD folder... every element of every theme.
Reply #13 Saturday, June 7, 2008 11:13 PM
Reply #14 Sunday, June 8, 2008 1:09 AM
But what if someone wanted to take a tga from one of your windowblinds and save it as a png to use to make a skin for personal use?
Reply #15 Sunday, June 8, 2008 1:29 AM
What's wrong with that?
That's exactly my point. What if I wanted to make say, a dock background for personal use based on the current blind I'm using?
I'm actually a little surprised that neither Photoshop, nor Fireworks aren't more intelligent about working with PNGs and TGAs and the conversions between them. I thought perhaps I was missing something, but it seems there's no easy function within either application.
The conversion feature should be brought back to SKS, IMHO.
Reply #16 Sunday, June 8, 2008 5:57 AM
Kitty, it seems you and I work the same way. I save all of my images in a separate folder as either pngs or bmps, whichever is appropriate. I let SKS convert the pngs. This way, if I need to change things, which happens a lot, I can just edit the images and re-import. Another thing I do, is I don't name my skin until I am finished with it....I use a letter or two for the name while I am working on it, and then when I am done, I re-name the skin, and all of the default junk is gone, as well as the temporary junk in there.
Reply #17 Sunday, June 8, 2008 6:14 AM
Reply #18 Sunday, June 8, 2008 8:24 AM
That's exactly my point. What if I wanted to make say, a dock background for personal use based on the current blind I'm using?
Nothings wrong with it. I was asking him how we would do it. Basically trying to clarify the question. From the response given I think the original question was misunderstood.
Reply #19 Sunday, June 8, 2008 10:12 AM
Im not sure what your having an issue with Chet... If u want to open and edit an existing .tga.. just open it and edit it and save it... if you would rather work with a png.. have SKS convert it..then on reimport its a .tga again..
Works either way doesn't it.?
If anyone is having issues in PS CS \ CS2 \ CS3 you can take the Targa.8BI from PS7 and overwrite it in your current version of PS... it's located in C:\Program Files\Adobe\Photoshop 7.0\Plug-Ins\File Formats\Targa.8BI
That will make the more current version os PS capable of handling .tga and no need for converting to png via SKS
Reply #20 Friday, June 13, 2008 12:02 PM
http://blizzle.com/releases.php?id=1751
Haven't used it very often, though. But who knows. Could come in handy someday.
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Reply #1 Saturday, June 7, 2008 1:01 AM
sorry i cant help u