Troll Thumping Day Suite anyone?
Sunday, November 18, 2007 by ZubaZ | Discussion: Community
Is anyone interested in expanding the work Po' Smedley has done into a full Suite?
For more reading about Troll Thumping Day check out this post: Get One On A Stick
You can see some of the other TTD componants at the link below
Reply #462 Thursday, December 20, 2007 5:27 AM
It should have been in layers.
I don't have any 'states' for the window frame buttons. I'll send them along today as well. Probably this afternoon. I'm up early today cause it's a big day at the doc's this morning. (fingers crossed)
Reply #463 Thursday, December 20, 2007 7:13 AM
for you
Mine are also!
Reply #464 Thursday, December 20, 2007 7:34 AM
Reply #465 Thursday, December 20, 2007 8:02 AM
Good luck
Reply #466 Thursday, December 20, 2007 11:50 PM
After a lot of mind-bending, I decided to apply the Stumpy Sheild for the clock ..I think it looks a LOT better then the last clock did , although I have left it in the skin folder , so that the DS user has the choice of clockfaces ...( very diplomatic, hehehe !! )
I have also made a Start Panel up ~ see screeny ~ the word 'Stumpy' changes to 'Sidebar' on hover
~ a pretty neat trick to do that too .. took ages to work it out right !!
Being a 'Lighter' Coloured Sidebar , has opened up the skinning possibilities to further variation , and the result is what you see ..
OPEN CAPTIONS .. Wood on Black ..,
OPEN CAPTIONS HOVER .. Black on Wood ..,
CLOSED CAPTIONS . . Wood on Green ..
CLOSED CAPTIONS HOVER ..Gold on Wood ...
The Weather Window you see is made up of the ROUGH WOOD FRAME , although I did think about putting the EMERALD frame there ..Both Look quite good ...
I will try and post a composite screeny soon , with the news alert, weather alert popup/detail windows , as before ..
Anyway here ya' go for now ... I think it's quite a funky Sidebar this one ... !!
.

Reply #467 Friday, December 21, 2007 4:08 AM

Does the Emerald to gold transition seem a bit jaggy? This is the non per pixel frame. Anyway I'm sure Harley can do a better job.... I was just curious
Mike just for a laugh, can you try out Stumpy with a black background to see how it looks? Seems to me, the side "pole" gets lost against the rough wood..... just a thought
Reply #468 Friday, December 21, 2007 8:11 AM
The side pole is what us DS'ers call a 'border' We can widen it too ..
Anyway ,Coupla screenies for ya .. here you go
BLACK BACKGROUND
.

Reply #469 Friday, December 21, 2007 8:24 AM
~ I think it looks quite darn good,this one...
Here ya'll go !! ..
.

Reply #470 Friday, December 21, 2007 10:17 AM
I prolly could've guessed that if I used me noggin!
They both look great
I can't decide
Reply #471 Friday, December 21, 2007 11:29 AM
I don't know I had the same issue so I remade a couple of areas, here is what I came up with

Reply #472 Friday, December 21, 2007 2:06 PM
What is the issue with the frames? I notice that the top frame isn't 'centered' between the corners. Is this a design issue on my end that I need to correct? I don't understand the 'smooth' transition issues either. (I am just a lowly Smedley) If you could explain it to me, I may be able to fix it. I think my problem is my approach to the skin, in that I treat it like an image and not something technically functional.
Reply #473 Friday, December 21, 2007 3:49 PM
I'm sorry to hear that, buddy (
Reply #474 Friday, December 21, 2007 4:38 PM
1st-No Problem I hope they smooth out and you and your family and you have a wonderful Christmas!!!
2nd-
We have to have roughly 75-100 pixels on the right for the buttons
*however if we have 100 on the left that would mean you could only have a window 2oo pixels with/out sizing issues
since we have to stretch or tile between the gold we need less margin on the side w/out
buttons for the window to get small enough
3rd-The transition is not an issue I can change it I just thought it looked better on the hard frames (green&black) to have a little step down form the gold
The wood frame (since wood can be easily carved look better smooth)
Reply #475 Friday, December 21, 2007 4:51 PM
*however if we have 100 on the left that would mean you could only have a window 2oo pixels with/out sizing issues
since we have to stretch or tile between the gold we need less margin on the side w/out
buttons for the window to get small enough
Pretend I'm skinhit and explain it to me like I'm six years old.
Do I need to make the gold corners smaller?
Reply #476 Friday, December 21, 2007 5:01 PM
I'll let Harley do the 'splainin' He seem to know what he's talkin' about!
Reply #477 Friday, December 21, 2007 5:47 PM
Reply #478 Friday, December 21, 2007 10:11 PM
Great. Now, I'm Bridget Jones.
Reply #479 Friday, December 21, 2007 11:50 PM
.
Hey Po' ! Are you ok ... Bit worried for ya , bud !!
Reply #480 Saturday, December 22, 2007 6:40 AM
I'm good. No need to worry.
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Reply #461 Wednesday, December 19, 2007 11:47 PM
Po each buttons need 4 states (normal)-(pressed)-(diabled)-(highlight) but if you have the (normal)-state i can can make the others or you can send me all 4 states
Those 4 states are repeated for the inactive frame so the final image look like this.....
(Normal)-(Highlight)-(Pressed)-(Disabled)-(Inact.Normal)-(Inact.Highlight)-(Inact.Pressed)-(Inact.Disabled)
The example above is in the per-pixel frames .However the roll up and roll down feature as far as I know is only available UIS2 (non-perpixel frames)
Yesterday had all the frames about together when I had error and lost them but I am back on it!
BTW.. the frame DL I got was psd but not in layers was it supposed to be cause I had cut them all out last time?