TEC LASER's as BEAMS not Projectiles!
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TEC LASER's as BEAMS not Projectiles!

Updated May 12, 2009 by spotH3D

Comment #1 Wednesday, May 13, 2009 5:10 PM
Incidently I made a version that had invisible Laser beams. From what I understand weapon grade lasers would not be visible light spectrum. So you would still see the hit effect, but the beam is invisible. However game wise, I just need that visual flare of nice red beams!
Comment #2 Monday, June 8, 2009 11:11 PM
Is there any kind of way we can combine this with other MODS such as real capital ships for example?
Comment #3 Tuesday, June 23, 2009 11:18 PM
May be i`ll have a look if it is compatible with my mod. But i doubt it.
milk mclane
Comment #4 Wednesday, June 24, 2009 12:14 PM
is it possible that this could work with vanilla 1.17 sins??
Comment #5 Wednesday, July 1, 2009 11:42 PM
Hey first time i'm tryin a mod... i got entrenchment 1.03 how do install this?
Comment #6 Sunday, July 5, 2009 10:02 AM
It is not entirely compatible with 1.03. May be Spot H3D can make a new Version?(You just have to add 'rendershield=true' in some files). If i might suggest something. May be you can increase the duration of the beams for medium(may be .4s) and heavy(.8s) beams to "show" that they have more Power or a better cooling system.
Comment #7 Monday, February 8, 2010 10:28 PM
I am currently working on a Diplomacy 1.00 version.

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