Drisons Law
Average Rating: 5
Yours: -1
File Size: 6.32MB
Downloads Today: 0 Downloads Total: 1665

Drisons Law

Updated May 12, 2009 by Overthrow

Comment #1 Wednesday, May 13, 2009 2:58 AM
I think i found one did you tweak the auto regen on shields and hull? nice mod though
Comment #2 Wednesday, May 13, 2009 10:04 PM
Nice. I will try this, as it has several changes that I would like to have done as well. I'll report back after a game or two.
Comment #3 Thursday, May 14, 2009 12:15 AM
Comment #4 Thursday, May 14, 2009 12:15 AM
Comment #5 Thursday, May 14, 2009 12:18 AM
uhh there is a big problem the fact that you remove all strike craft frigates and buildings the advent cant use homing mines which technically i think unballances the sides
Comment #6 Thursday, May 14, 2009 1:17 AM
we where worried about that as well, but after u start u will see that it really doesnt unbalance them at all, we did make it to where the cap carriers could deploy them but the ai still doesnt use them, as well mines are more of an annoyance on how this was all set up, they really dont help any one any more, we where planning on adding carriers back in but we will see what happens in the next while, [quote][/quote] i dont remember if we changed the sheild and hull regen, we may have but i doubt as we felt that the damage and health where all pretty balanced. [quote][/quote] ty very much that was our aim was to make it the way we fewlt that it would be more enjoyable and for large games to not have as much lag so u could have an epic battle with a friend against the ai so the questoes arent working but u can prolly guess which paragraph goes to which person lol
Comment #7 Friday, June 19, 2009 7:01 PM
Great mod, love the pirates in this one, pls update to entrch v1.03 !!! ty
Comment #8 Sunday, July 5, 2009 5:26 AM
Great mod, would love to see an update for 1.03.
Comment #9 Friday, July 10, 2009 9:42 PM
hey guys we will be prolly working on upverting it either next weekend or the weekend after, we may keep everything the same except for the militia, we have found it takes the pc to long to plow threw them and start expanding, let us know exactly what u like and what changes u would like to see, have fun and fly safe
Comment #10 Monday, August 10, 2009 7:51 AM
update to 1.03 soon? this is a fun mod!
Comment #11 Wednesday, September 2, 2009 2:52 AM
hey guys Drison would like to know if it would be alright to remove mines all together, we finally also gonna have this saturday to work on the mod, one other change we are makig is cutting the militia from 25 to 15, other than that i belive everything should stay the same but we will see.
Comment #12 Friday, December 11, 2009 7:36 PM
i have ent v1.041 and cant play it to tryed to udate mod with happ tools but cant get it to work but cant,,,i thnk and anythng that makes the ai harder is funner with no minds and no carrers is a good deal and pir with cap is soo cool that would start a boundy fight alltogeter ha take a 10000 boundy lol i can only get a few mods to work with this pc just got win 7 and alot of programs are not compatable can u make update for Mods-Entrenchment v1.041 and or a text ver of it i would like to change the abilitys around for fun this is just a cool ideal for a mod dont let it die at ver ent 1.02 ,,ps i hav tryed the happ textbiner.exe and stops working at the capship enttitys but ethier way can cant get it to work with my sins ver thx guys

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