Icon Developer going down the tubes?
Features constantly being taken away
Monday, December 5, 2005 by WebGizmos | Discussion: IconDeveloper
Why is it that every time there is a new version of IconDeveloper there are features being removed or disabled? I used to be able to save icons to png format without having to go rename them every time before saving the next one, but not anymore. Now...I can't save icons at 128x128 size. The "new versions" seem to be going backwards instead of forwards as far as features are concerned.
So whats the reason for not being able to save 128x128 now?
Reply #3 Thursday, December 8, 2005 11:22 PM

I'd like to know too. I liked being able to take some decent icons, save as png and use as a DTX super icon.
Reply #4 Friday, December 9, 2005 5:53 AM

Reply #5 Friday, December 9, 2005 7:34 AM

Reply #6 Friday, December 9, 2005 9:01 AM
| So whats the reason for not being able to save 128x128 now? |
I don't normally use ID, but I downloaded the latest version to see what's up, and it works here. I have no trouble saving as 128x128 ico, or exporting an ico to 128x128 png.
Reply #7 Friday, December 9, 2005 3:57 PM
Check out my screenshot here: Link
Up in the right corner in the parenthesis is 32x32 which is what they are now saving as. How can I change this?
Reply #9 Saturday, December 10, 2005 6:33 AM
Beta version 1.29[b].003 is the one I had problems with.
Koasati...what version do you have thats working now?
But I still can't save icons as pngs without having to rename them each time I do or it will overwrite the previous one.
Reply #10 Saturday, December 10, 2005 7:26 AM
There still is the ability to save 128x128 format icons as well as icons of any given size.
It's simply that 128x128 icons are no longer considered standard formats and are not pre-defined. This has been changes since we are preparing ID for Vista and on Vista you would rather have a 256x256 PNG compressed icons that are then scaled down, rather than define every single possible icon size.
You can still add any custom formats from 16x16 to 256x256. And even more - IconDeveloper should actually remember it as your preference and keep it for the next time you generate another icon.
when you look at the dialog in this article: http://adam.wincustomize.com/Articles.aspx?SID=59&AID=67582 there is an "Add custom" button there. This is the way to add 128x128 format.
Reply #11 Saturday, March 24, 2007 11:02 AM
16
24
32
48
64
72
96
128
256
everything's fine except the 256 icons are saved out as 255.
When I import an icon having 256 x 256, it shows as such, but when I save it out, it's 255 x 255.
This breaks Vista's ability to use the icon in "Large Icons" view, which is the whole point of 256 x 256 icons.
Is this a known problem? A feature restriction? Unimplemented? And more importantly, is a fix on the way? IconDeveloper is one of the main reasons I maintain my Object Desktop subscription.
Thanks
Reply #12 Saturday, March 24, 2007 11:18 AM
which version of icon developer?
Reply #13 Monday, April 16, 2007 8:56 PM
My subscription comes up for renewal on May 1, 2007, and I'm trying to decide if I should renew my $34.95 subscription or just pay $20 for "Real World Icon Editor" and stick with the OD apps I have... if Icon Developer has been fixed, I'd probably renew my OD subscription.
Reply #14 Monday, April 16, 2007 9:23 PM
Reply #15 Tuesday, April 17, 2007 12:22 AM
I think I got a reasonable amount of value out of OD... but IconDeveloper was probably 50% of it... I use a mixed bag of tools already, and if my regular raster image editor properly supported .ico, I'd just use that... it's just that I have an app going gold in the next month and can't be wrestling with an icon editor that doesn't properly support Vista icons... so unless a Icon Developer fix for 256 x 256 icons is due within days, maybe weeks, I have to buy a license for another Icon editor (my "Real World Icon Editor" trial version still functions, but I can't in good conscience use it for production-quality icons without paying for the license.
...and given that StarDock is big into Vista skinning etc. I can't imagine how Icon Developer hasn't been upgraded already... unless their skinners use other tools to do their work (gasp!)
I'm also willing to concede that I might be doing something wrong, or have an incompatibility: no one has piped in to say "I have version x and I don't have that problem: I design, open, and save 256 square icons no problem!"
So, I assume it is a hard limitation (bug?) in Icon Developer, and no fix is forthcoming, and I'm not the only one in this situation.
So I guess I've answered my own question. Thanks, me!
Reply #16 Tuesday, April 17, 2007 11:43 AM
So, I assume it is a hard limitation (bug?) in Icon Developer, and no fix is forthcoming, and I'm not the only one in this situation.
So I guess I've answered my own question. Thanks, me!
I did write a Forum post 2 weeks ago about Icon Developer not working properly and it has not been updated sing august 2006. Milksama from Stardock did reply and said they tried to reproduce the problem with recoloring icons and got same result. ' Out of memory' message. It seems to me its the IP's that have included 256 size are the IP's that can't be recolored. Milksama had passed along the problem to Stardocks Developers.
I'm sure they will have an update as soon as possible.
Reply #17 Tuesday, May 22, 2007 5:44 PM
This is the first time I have seen Stardock not support a paid version of their software.
Not supporting free stuff is understandable...this wasnt free.
Reply #18 Tuesday, May 22, 2007 6:10 PM
Just to make sure that that information is out there!-Jeff
Stardock
Reply #20 Tuesday, May 22, 2007 7:53 PM
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Reply #1 Tuesday, December 6, 2005 6:23 AM