Help me improve my skin...
WB release "Golden Hue"
Saturday, July 2, 2005 by Ash08 | Discussion: New Releases

Reply #2 Saturday, July 2, 2005 11:26 PM
Reply #3 Sunday, July 3, 2005 12:49 AM
Reply #4 Sunday, July 3, 2005 12:53 AM
Reply #5 Sunday, July 3, 2005 2:49 AM
| Jafo, the light sources here are situated like this - there are four low power lights at the four corners and a bright light situated at the top. So the overall lighting angle is like 90° |
You asked for ways to improve your skin. Compounded or conflicting light-sources is one apparent 'failing' that merits improvement.
It's not about you explaining how you did it, but about others explaining why it looks 'confused'....
Reply #7 Sunday, July 3, 2005 7:40 AM
| Can U explain a bit ? |
| Try to be a little more consistent with lighting source.....having it contradictory means 3D objects do not 'read' correctly. Windows' traditional light source is from top-left....usually 'best' to stick with that |

Reply #8 Sunday, July 3, 2005 7:59 AM
Reply #9 Sunday, July 3, 2005 8:04 AM
In addition to the comments above, I would suggest you learn how to use TGA files for your transparent buttons as opposed to BMPs. That way you won't have to see those jagged edges on all of your button corners.
Also, is it safe to assume you are only using Brewman's toolbar icons temporarily until you make your own? 
Reply #10 Sunday, July 3, 2005 10:44 AM
Thomassen, I love that brown to gray gradient. So it will not be changed.
Mike, I did not use png because I thought that those jagged edges would not be easily noticed.

Not that they are noticed thay will be changed.
Also the jaggedness around the corners of the titlebars can not be fixed, or can they?
Reply #11 Sunday, July 3, 2005 10:54 AM
| I did not use png because I thought that those jagged edges would not be easily noticed. |
Everything gets noticed.

Reply #12 Sunday, July 3, 2005 11:02 AM
| Also the jaggedness around the corners of the titlebars can not be fixed, or can they? |
No, not by WB. But you could make a WindowFX shadow to go with the skin that would blend the edges of your skin.
| Everything gets noticed. |
That is true. Every little detail.
Reply #14 Monday, July 4, 2005 2:01 AM
Still the lighting.....note the shadow 'cast' behind objects...such as the Start Menu....to the botton-right...ergo light source is to top-left....however your skin lighting contradicts that, being equally 'bright/hilighted' from both left AND right.
Remember...3D is an illusion, as is trompe loi .... your job is to fool a person's eye, not confuse it....

[Trompe Loi]
Reply #16 Monday, July 4, 2005 3:17 AM
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Reply #1 Saturday, July 2, 2005 7:42 PM
Try to be a little more consistent with lighting source.....having it contradictory means 3D objects do not 'read' correctly.
Windows' traditional light source is from top-left....usually 'best' to stick with that...