Is the windows enhancement community ready for heavy graphic skins?
Thursday, September 9, 2004 by Styl-X Design | Discussion: WinCustomize Talk
Its not hard to see that a lot of WMP skins use a lot heavier graphics then WB skins.
(note, with heavy graphic I mean 3d style).
I think its the custom shape of WMP that makes it more suitable for heavy graphic skins but wouldn't it be awesome to have a little of that 3d feeling being put in a wb skin?
I know there is some 3d in WB skins, but it never really get past an 'innershadow' filter
Whats the deal with this?
Styl-X Design fingers are starting to tintel as he has this 3d wb skin idea in his head for nearly a week now... Time to dust of skinstudio
Reply #22 Thursday, September 9, 2004 12:05 PM
Styl.....you need to wake up and smell the roses.....3 dimensional skins have been around since Adam was a pup.  This pre-occupation with them being 'too Photoshop' smacks of amateurish prejudice.
The reality is that Windowblind skins are 2 dimensional bitmaps [or vars]. Any and all '3D' effects are planar illusions where their success is directly proportional to the talent/s of the artist/s....and here is an ancient WB skin by a past Master of the craft, predating XP and it's brethren of themeXP msstyles rubbish by YEARS.
Jafo thinks people need to look more closely at their [skinning] history to know where they come from before deciding where we 'should' go to....
Reply #23 Thursday, September 9, 2004 1:05 PM
Reply #24 Thursday, September 9, 2004 1:39 PM
Did I "Bash" someone's site? I think not...... I merely asked a question. My site doesn't work? hmmm maybe you looked at the wrong one. My new site works, but is unfinished at present due to "real life" commitments.
http://boxxigraphics.wincustomize.com
Reply #25 Thursday, September 9, 2004 1:43 PM

This is what I ment with a 3d feeling. I Personaly feel that it has a good feeling of dept... right or what?
BoXXi, Checkout the javabuttons on every page exept the mainpage.
[Message Edited]
Reply #26 Thursday, September 9, 2004 1:51 PM
For one thing,you have a light sourec that's inconsistent from the blue areas to the buttons.
It has depth, yes, but as do lots of other WB out there. Some moreso.
Reply #27 Thursday, September 9, 2004 1:51 PM
Styl, this looks no less "photoshop" than anything else. You used gradients? Genius...
Also, is the light source at the top or the bottom? I don't think your Start menu knows.
Reply #28 Thursday, September 9, 2004 1:54 PM
Styl, that looks amazing...But then again, I suppose I'm a little biased...

Reply #29 Thursday, September 9, 2004 2:02 PM

And yes Dwatson... think so too

Reply #30 Thursday, September 9, 2004 2:10 PM
| Also, is the light source at the top or the bottom? I don't think your Start menu knows. |
That was the first thing that jumped out at me, too. 
Reply #31 Thursday, September 9, 2004 2:13 PM
Reply #32 Thursday, September 9, 2004 2:16 PM
Overall it is a very good start, but Mike is right about the light source.
It's a simailar style to the WBmania skins from a few years ago (I think that was the name). Anyone remember who did those?
Reply #33 Thursday, September 9, 2004 2:21 PM

Reply #34 Thursday, September 9, 2004 2:26 PM
The thing about the light source coming from the front though, is that the highlights would be closer to the middle/front and fade as it went towards the top and bottom.
did I explain that right... not to good describing stuff like that.
Reply #35 Thursday, September 9, 2004 2:35 PM
Like this the parts would catch more light because they are further to the front... (3d)

Reply #36 Thursday, September 9, 2004 2:44 PM
| This is what I ment with a 3d feeling. I Personaly feel that it has a good feeling of dept... right or what? |
It needs a texture Styl. Texture gives depth. It could be technology
texture with wires and whatnot, like Jafo's example.
Or it could be a metallic texture, glass texture. But as it is, its not even a plastic,
just a bevelled color that's poorly lighted and layered a couple of times. If you mean that
you would like to see a skin rendered by a 3D engine like
Quakes, sure, I would too.
I don't think that Silver Surfer is flat.

Reply #37 Thursday, September 9, 2004 2:48 PM
You can do anything when you try. This is 100% gradient, I promise you:
Reply #38 Thursday, September 9, 2004 2:49 PM
Still looks like shadows to me. Fact of the matter is , when your done struggling turning that current design into a start panel (which will cause some drastic changes in the design trying to fit in the log offs and program buttons), the shadow of the start panel on the desktop will still be a thin shadow line erasing any serious attempts at 3d. Many , many, many designs I have had to scrap becasue I just couldnt put them together to work with WB and its constrictions.
No offence.
and yes, I have been continuing the same run on sentence for 2 years running.
[Message Edited]
Reply #39 Thursday, September 9, 2004 2:59 PM

Reply #40 Thursday, September 9, 2004 3:07 PM

Regarding your '3D' skin, I agree with Hippy & co. What you've produced could easily be replicated in Photoshop using simple gradients, bevels and drop shadows. The bottom part of the Start menu is just a vertically-flipped copy of the top. If you want it to look like your light source is in front of the skin, the highlights and lowlights should be consistent over all curved or rasied surfaces. At a stretch, you could say that your Start menu is lit by two light sources, both positioned at the very top and bottom edges, with the curved sections being raised enough that they cast the opposite ends of the menu in shadow.
I hate to say it, but Hippy's quick attempt with gradients actually looks a lot more '3D' than yours anyway. I think you just need to look a little harder at the skin library here to see that 3D-effect skins are what WindowBlinds does best. Compare the skins here with the multitude of flat 'minimalist' styles available for that 'other' skinning engine (
) and you'll start to realise we're actually pretty well off already.Please login to comment and/or vote for this skin.
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Reply #21 Thursday, September 9, 2004 12:01 PM