Heavy Wallpapers

Why?

Wednesday, October 4, 2017 by RedneckDude | Discussion: OS Customization

Why are my wallpapers so heavy?  How can I make them lighter without quality issues?

 

Any help appreciated.

neone6
Reply #1 Wednesday, October 4, 2017 6:55 PM

"Save for web" in Photoshop.....dribble with the settings til you're happy with the outcome and the Size/weight.   

DaveBax
Reply #2 Wednesday, October 4, 2017 7:06 PM

For example your Cooper 2 walls. For that fact any large wall using a pattern or full size image such as the Carbon fiber backgrounds here. Want to try it. Just make a new image with a Black BG and add you Light golden cooper logo and gold border around it. Bet it won't be 2.5 megs.

Remember Jim they are large widescreen images. To an extent you have to expect a larger file size. Basically all colors without any patterns will greatly lower the size. Now I only used Copper as an example for this reply but it will apply to any wall large or small using a full pattern or even adding a pattern with a PS style. If you are using a full size pattern try making a much smaller PS pattern. Problem is you may not get it to look as you want it to.

RedneckDude
Reply #3 Wednesday, October 4, 2017 7:43 PM

Thanks guys. I'll work on it!

RedneckDude
Reply #4 Wednesday, October 4, 2017 7:45 PM

Would non visible layers not deleted make it heavier?

RedneckDude
Reply #5 Wednesday, October 4, 2017 7:57 PM

I believe save for web works!

DaveBax
Reply #6 Wednesday, October 4, 2017 8:18 PM

RedneckDude

I believe save for web works!

Good. I messed with it after I saw Andrew's reply. didn't have any luck without losing to much quality on the carbon fiber. Guess I wasn't doing it correctly. Will mess around tomorrow.

Wizard1956
Reply #7 Wednesday, October 4, 2017 8:50 PM

 Great tip. Karma for you for teachin' the ol' Redneck a new trick. Andy.  

Wizard1956
Reply #8 Wednesday, October 4, 2017 8:57 PM

RedneckDude

Would non visible layers not deleted make it heavier?

Save one by itself and see what the file size is.

Jafo
Reply #9 Wednesday, October 4, 2017 9:09 PM

Essentially there are only 2 kinds of image.....lossy and loss-less.

If an image is going to have any post-drawing modification...ie alterations-resaving or resizing, etc it NEEDS to be 'loss-less' before such.

Once any work and/or rescaling is done it can be 'lossy' [compressed], provided the loss doesn't end up too obvious in use.

A 'bitmap' is or rather - can be loss-less, as at 32bit ALL data is retained....but the image 'weight' is huge.

Compression of an image re-reads the full bitmap and approximates/combines adjacent pixels of same [or similar - depending] colour.

Working with such an image afterwards compounds the loss [of detail].

It's a one-time-only deal...

RedneckDude
Reply #10 Thursday, October 5, 2017 12:28 AM

Well, Jafo, it would seem that if I want the ultimate detail/quality, I need to upload what I made, regardless of "weight"?

 

Jafo
Reply #11 Thursday, October 5, 2017 1:44 AM

RedneckDude

Well, Jafo, it would seem that if I want the ultimate detail/quality, I need to upload what I made, regardless of "weight"?

 

Essentially yes.

Complicated 'pattern' images like carbon fiber/mesh patterns don't behave well if dithered down [or up] to suit screen resolutions other than which the original image was made in.  It's why Windows generally has options to stretch/center/resize wallpapers so as to minimize image quality loss.

My current wallpaper is a 24bit bitmap at 2560x1440 [default monitor res] and runs to 10.5 meg. [11,063,296 bytes].... an in-game [FSX] screencap taken at that resolution with no alteration.

neone6
Reply #12 Saturday, October 7, 2017 10:12 AM

Wizard1956

 Great tip. Karma for you for teachin' the ol' Redneck a new trick. Andy.  
We do what we can 2 help right   

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