Bryce 101

Monday, March 3, 2003 by Green Armani | Discussion: WinCustomize Talk

1. You can drag any of the palettes around the screen by pressing and holding the space bar while clicking on a palette and moving it.

2. When you want to change the shape of an object in relation to itself instead of where it's at in the space click on the down arrow next to the edit button click on the object option.

4. To duplicate an object click it so it's highlighted and then press CTRL+D.

5. To change an object into a different one (i.e., sphere to torus) while maintaining it's original proporations use number 4 above to duplicate and in the edit menu towards the right there are two little arrows facing away from each other, click on them and select a different shape and that object magically changes to it.

More to come but I'm sure most of you already know these. I'll list more technical ones when I get home.
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Green Armani
Reply #21 Wednesday, March 5, 2003 8:55 PM
Is it me or do a lot of you post at other sites? I guess I only stick with WinCustomize because it's the best on the Web.....right? I've gone to other sites that post walls that make me go hmmmmmm. Maybe it's cuz the mderators here are some tough cookies.
DarkMist
Reply #22 Wednesday, March 5, 2003 8:59 PM
My main one is here but yeah the ones that dont get accepted a post elsewhere
WOM
Reply #23 Wednesday, March 5, 2003 9:00 PM
Hey Green, a lot of the people here do. Some don't.

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DarkMist
Reply #24 Wednesday, March 5, 2003 9:05 PM
the ones that dont make it here i post elsewhere hoping the comments etc shed's light on where i went wrong etc, i just love to share
Green Armani
Reply #25 Wednesday, March 5, 2003 9:14 PM
Moving a single object:
Green Armani
Reply #26 Wednesday, March 5, 2003 9:17 PM
Oops....see what happens when you are to anxious......

Moving a single object:

Direct Dragging.....To constrain along the x axis press and hold CTRL+Alt while dragging with the mouse
To contrain along the y axis press and hold Alt while dragging with the mouse
To constrain along the z axis press and hold CTRL while dragging with the mouse

DarkMist
Reply #27 Wednesday, March 5, 2003 9:19 PM
Shame i cant get all your tips to print off in one go
Green Armani
Reply #28 Wednesday, March 5, 2003 9:30 PM
The nudge factor!

If you ever wanted to move an object just by a hair this is where nudging (as it's called) comes in handy, but first a quick run down of moving an object via the keyboard:

Simply select the object you want to nudge and using the arrow keys on your keboard your object will move in the following manner:

Left and right arrows moves an object along the x axis (horizontally)
Up and down arrows moves an object along the z axis (horizontally)
Page up and Page down moves an object along the y axis (vertically)

Now the nudge factor.........Shift+nudge direction your object will move 1/2 grid units
ALT+Shift+nudge direction your object will move 1/8 grid units
ALT+nudge direction your object will move 1/256 of a grid unit

1 grid unit is 20.48 (the diameter of a default sphere)

Maybe if anyone has a question this thread could be more helpful
SuperheroCanadian
Reply #29 Wednesday, March 5, 2003 9:32 PM
w00t go 3d studio 2!!!

SuperheroCanadian leaves before bryce ppl whack him with small stones and glowing spheres
Green Armani
Reply #30 Wednesday, March 5, 2003 9:38 PM
Green_Armani's 3D Studio tip......go to control panel, then add/remove programs, and finally click on remove remove 3D Studio
Green Armani
Reply #31 Wednesday, March 5, 2003 9:39 PM
minus one remove I need to stop taking these metabolift pills....making me jittery
SuperheroCanadian
Reply #32 Wednesday, March 5, 2003 11:13 PM
....
Weaksid
Reply #33 Thursday, March 6, 2003 12:27 AM
GA, I'll add some of the stuff I've learned to help. If I screw up, please correct me

Making a hollow Object

You can make a hollow object by taking a smaller negative object and putting it anyway you like inside the positive object. You can find the settings in the Attributes of each object.

Weaksid played around with this for quite a while and found it makes alot of cool shitznic

Man, it must be either early or late. Can't tell it's 12:30a and I don't have good sleeping habits

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Green Armani
Reply #34 Thursday, March 6, 2003 8:27 AM
Weaksid is very correct. Although all objects are already hollow per say they don't reflect quite as well as a "truely hollow" object. Basically the reflections are much more impressive in Weaksids step then just a regular object. Just make sure that you are placing the same shape object inside another (Not that it's mandatory but reflections will be more unpredictable with different shaped objects). Quickest and easiest is to have your outer object (which you will give a positive attribute after this first step) sized to your liking and duplicating it. You can now shrink that duplicate object so that it is just inside the outer object by just a bit, and make sure that inside object has a negative attribute. Now just select both and merge..........you've got a true hollow object......hmmmm......great Weaksid
Green Armani
Reply #35 Sunday, March 23, 2003 5:12 PM
Sorry Bryce haters but I got an email yesterday and someone wanted to know the follwoing. So all you young Brycers who aren't sure of a few of the following enjoy everyone else who already knew......Good on you = O

1.If you mean grouping objects....all you need to do is have all the objects you want to group highlighted then click on the 'G' icon and they will now be grouped. If you mean grouping objects with a Boolean operation then it takes a little more work:

2.If you want one object to take away from another>The object which will be taken away from has to have a positive Boolean attribute which you can change by pressing the 'A' icon and clicking on the positive option.....The object which will take away has to have a negative Boolean attribute which is in it's respective attribute menu by clicking it's 'A' icon

**Note If you apply a texture to the negative object then group it that texture will transfer to the area the positive object was in contact with the negative one.....you get pretty neat things with that.

3.If you want to intersect an object to another>Have one object positive and another set to intersect by using the same menus as those above. The object set to intersect will only be visible in the areas which it is in contact with the positive object. So lets say you have a cylinder and a cone together and the cone is overlapping areas of the cylinder, once the cone is set to intersect and grouped with the positive cylinder, any area of the cone that was going beyond the cylinder will disappear and the only thing visible will be what is in contact with the cylinder.

4. A cool one people don't know about all that much which if you are into the abstract stuff really can make some awesome stuff, it's called union. This is done by grouping two positive objects together. It's sorta hard to explain but the best way to see is to quickly create two spheres and have them overlap a bit. Now make them both positive and then group them. Now place the camera so that you are inside this grouped object. You'll probably have to add a light to see in here but basically the two objects even though they are overlapping are being shown as one. If you don't understand simply change one object to neutral and then group again, you'll see that it's just two objects overlapping each other.....big difference I would say.

Some quick keystrokes that you can use instead of having to go into all these menus to apply attributes

To go into the attribute menu CTRL+ALT+E
To assign a positive attribute= P
To assign a negative attribute= N
To assign an intersect attribute= I
To group objects= CTRL+G
To clear an object attribute and have it go back to neutrald
Green Armani
Reply #36 Sunday, March 23, 2003 8:02 PM
Sorry that last line got all jacked up.......one more time:

To clear an object attribute and have it go back to neutral= O
Apocalypse_67
Reply #37 Thursday, March 27, 2003 11:16 PM
G_A, as a Bryce user my self. I have pretty much learn by curiosity and clicking on every button I see.
There are some things I was not aware or knew how to do, but your tips have help me much.
Thankx so much for sharing them.
JamMeister33
Reply #38 Friday, March 28, 2003 12:19 AM
I love Bryce, I know how to use it, and I don't care how many rules there are here against using it.
I do what I do, if you have a problem with that, that is not MY problem.
Long live Bryce and those who love the program as I do!

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Green Armani
Reply #39 Friday, March 28, 2003 3:23 AM
Your welcome A_67.......I learn much the same as you, sorta check this and that but I think I've learned as much from others so I figure this is a way to give back and help others
DarkMist
Reply #40 Friday, March 28, 2003 9:33 AM
Got any tips for Maya??

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