Graphics question

Saturday, February 28, 2004 by digital_trucker | Discussion: Stardock Software

How are the 'inset' and 'blended' effects in these accomplished?

http://skins4.wincustomize.com/Tiggz/dx/killer_media_preview.jpg
eieio
Reply #1 Sunday, February 29, 2004 1:13 AM
One way is to stroke the object(circle) with black, then a light gaussian blur.
[Message Edited]
digital_trucker
Reply #2 Sunday, February 29, 2004 7:27 AM
It doesn't seem to look like that, though...if you notice, there's a bit of light reflection in there.
empty man
Reply #3 Sunday, February 29, 2004 7:41 AM
Many graphics programs such as Paint Shop Pro and Adobe Photoshop have facilities or specific commands for producing "bevel" effects which is what you are describing. Check your software for this.

It's a pretty easy effect to produce by hand as well although this space is hardly conducive to a tutorial length post. There are dozens of art websites providing information on how to make beveled effects. Try google.

:e.m::.
digital_trucker
Reply #4 Sunday, February 29, 2004 8:09 AM
I've tried umpteen different ways to accomplish that effect, none of 'em look right.
[Message Edited]
[Message Edited]
kongit
Reply #5 Sunday, February 29, 2004 11:11 AM
talent. I would do it with gradients. I don't know how tiggz would do it, but however he did it it is better than I could do.
Styl-X Design
Reply #6 Saturday, March 6, 2004 7:48 AM
what you mean? The screens or the outerbevel of the thing?
The screens look like a innershadow to me, however probably not the way he did it, standard options are kind of ugly and un-professional. The best way to do it is to ctrl+click on the layer with the screen, create a new layer all on the top of them all, then fill the layer with black. (Do this when you still have the shape of the screen ed.)

Then contract the ion by a pixel or 5, depending on how big you want the shadow to be. Now you should have a round shape of black and a few pixels from the edge a ion, stay on the same layer and feather the thing by 5-6 pixels, then . That should work, if the shadow is too blury you have to feather it with less pixels, if the shadow is to big in size you have to contrast it a little, just mess arround a bit and you will get there

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