Reply #42 Saturday, January 24, 2009 5:48 PM
Good stuff!
Thanks guys........ I'm getting one on one help from BoXXi on the IRC as I write this ![]()
Reply #43 Saturday, January 24, 2009 6:00 PM
If you have CS4 use the 3D menu sphere primitive to get 3 point lighting.
Reply #45 Saturday, January 24, 2009 6:14 PM
GREAT!
Now I can't get that song out of my mind ![]()
Reply #48 Saturday, January 24, 2009 9:13 PM
great wall 2of3...will look terrific up with the blind...matching the start button..... ![]()
Reply #49 Saturday, January 24, 2009 9:52 PM
This is looking freakin sweet. This is a must have. Love the orbs and the colors. ![]()
Reply #50 Saturday, January 24, 2009 11:50 PM
2of3 i think i found the answer mate..
you need to put some innner shadow up from the bottom of the orb to balance out the light at the top...
see here...
Hope this helps mate.....
Reply #51 Sunday, January 25, 2009 7:52 PM
I'm a little late but gradients also stretch better if they are diagonal(or oval type radial,layered) vs pure vertical. ![]()
Reply #53 Sunday, January 25, 2009 8:15 PM
Good tip anyhow. Thanks ![]()
Reply #57 Monday, January 26, 2009 3:53 PM

I like this, but I'm sure to run into problems with text color on such dark toolbars ![]()
Reply #58 Monday, January 26, 2009 5:23 PM
Tim, you're doing great!
Oh, btw, I finally got your Zubaz rainy working!!!
[except no option to add event etc, or to remove that part other than the options in right clicking, is it meant to be like that?]
Reply #59 Monday, January 26, 2009 5:34 PM
Yeah, it's a pretty basic Rainy.......I don't like "cluttering" up my skins with a lot of buttons. Just a personal preferance. Glad you got it working!
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Reply #41 Saturday, January 24, 2009 5:40 PM
I'd suggest googling some orbish, glass images.. look at some natural lighting.. right now its pretty standard as far as reflections go, definately fade the reflection at some point.