DXCanvas
a canvas implementation for DesktopX
Tuesday, August 26, 2008 by Littleboy | Discussion: DesktopX
Update:
This small update brings a proper shadow implementation with blurring, two new functions (textPath and textAlongPath) and a few bug fixes. textAlongPath is still somewhat buggy with multi-segment paths but otherwise works great (see the TextWave demo). I fixed a few problems with arcTo that wasn’t working as specified and made a few changes here and there. More importantly, I fixed a nasty crash bug that was sometimes happening on exit.
There is also two new utility functions available from script allowing you to suspend the canvas drawing updates. This allows you to do all the drawing necessary for a frame of animation and refresh the canvas at the end, instead of having it refresh at 30fps while your script is doing all the drawing operations.
With this new API, it was possible to fix all the flickering in the included examples! I’ve also added a few new example scripts. Check out the Polygon example, as well as all the text-related ones.
Every major browser has support for it, Yahoo! Widgets has support for it, how come there isn't something for DesktopX?
Enter DXCanvas, a DesktopX drawing plugin that implements the Canvas spec (plus some DesktopX-specific additions).
How does it work

DXCanvas is a DesktopX drawing plugin, which means it takes over drawing for the object it is associated to.
In the configuration, you can set the initial size for the canvas. By default, the drawing surface size will be 300x150. You can also specify whether you want the surface to be transparent and show the other objects or windows under it, or opaque.
A canvas object is made available to scripting. To be able to draw on the canvas, you need to request a context. This is done by calling getContext(type) on the canvas object. The only supported type right now is "2d".
See the list of functions in the implementation section. Note that some are slightly different from the Canvas specification, or are completely new. This is to adjust to differences in what is possible in a browser and in DesktopX.
Canvas Controller Widget
I've made a little widget to make testing easier. It loads a list of scripts from a user-defined folder and allows you to switch between them. It support scripts written in both JScript and VBScript.
It basically associate the script to an object having the DXCanvas plugin as a capability.
Two functions are required for the scripts to work: Object_OnScriptEnter() and Object_OnScriptExit().
The canvas size is reset its default size of 300x150 when switching between scripts, so make sure to set it to the required size if needed by your script.
To add a new script to the list, create a new .js or .vbs file in a folder and select this folder in the widget preferences. A few test scripts are included in the Script folder.
It also support subfolders (only 1 folder deep), so you can organize your scripts in subfolders.
How to help
Download the Canvas Controller widget and start creating scripts!
What to look for
- strange behavior: colors are not right, context is not saved or restored correctly, etc.
- the output from a script is different in Firefox or Safari
- crashes or memory leaks
What is broken/not working properly
- Drawing still flicker (not as badly as before)
- This is a DEBUG build, so it's going to be slower than normal
Links
- HTML5 Spec on Canvas
- Canvas Tutorial
- Yahoo! Widgets Canvas Documentation (Look in Core DOM Reference -> Canvas / CanvasRenderingContext2D)
Changelog
1.1 Build 287:
- Added manual drawing mode with suspendDrawing/resumeDrawing methods
(this should allow users to work around the flickering) - Fixed text position being off baseline when drawing on a path
- Fixed a rare crash when drawing text on a path
- Activated Pixman MMX&SSE2 fast paths
- Updated Pango to fix font leak (rev 2746)
- Updated Pixman (0.13.2)
1.1 Build 269:
- Added textPath, textAlongPath (with stroke or fill option)
- Added support for shadows
- arcTo is incorrect when the three points are collinear
- arcTo should draw a straight line from P0 to P1
- restore() with an empty stack has no effect
- Corrected order of data returned by getImageData (BRGA -> RGBA)
- ImageData is now converted to non-premultiplied color
- Preserve the current path when clipping
- rgba colors were not converted to string properly (green had the wrong value)
- Some composite operations are now handled correctly
- Fixed Debug build crashing when expired
- Fixed stack overflow crash on exit
- Added check for font validity on assignment and fallback to default font (will raise an error in debug mode if font is incorrect)
- Moved state management to its own class
- Updated Cairo(1.8.4), Pixman(0.12.0), Pango(1.22.3), Glib(2.18.3) and libpng(1.2.33)
1.0 Build 225:
- Fixed large canvas objects taking a lot of CPU
- Log is always enabled
1.0 Build 217
- Fixed drawing being incomplete in some cases
- Added workaround for pink color drawing transparent. DesktopX always use pink to draw transparent surfaces, even in per-pixel mode. rgb(255, 0, 255) will be changed to rgb(255, 1, 255)
1.0 Build 214
- Added per-object log files
- Added more log info when creating a new context object
1.0 Build 211
- Added support for % in rgb/rgba colors
- Added "transparent" color (equivalent to "rgba(0,0,0,0)")
- Added SVG colors "darkgrey", "darkslategrey", "dimgrey", "grey", "lightgray", "lightslategrey" and "slategrey"
- Zero size canvas is allowed
- Properly share canvas state (context style stack was not properly shared before)
- DrawImage and DrawImageRegion check for negative width and height and adjust the coordinates
- Only match full color strings
- Accept rgb values outside [0;255] and clamp the value properly
- Clamp alpha and use premultiplied color values when painting with alpha (still somewhat wrong)
- Fixed leak and crash with CanvasImageData & CanvasPixelArray
- Fixed crash with invalid parameters in createImageData and getImageData
- Zero-length line gradients should paint nothing
- Radial gradients with the same start and end circle should paint nothing
- Image data now accepts negative width and height (you get the untransformed data for the resulting rectangle)
- arc() with zero radius draws a line to the start point.
- arcTo() has no effect if the context has no subpaths or if P0 = P1
- arcTo() draws a straight line to P1 if P1 = P2 or if radius = 0
- bezierCurveTo() has no effect if the context has no subpaths
- lineTo() has no effect if the context has no subpaths
- quadraticCurveTo() has no effect if the context has no subpaths
- Updated cairo, pixman and pango libraries
1.0 Build 201
- Added hsl/hsla color parsing
- Added some logging (DXCanvas.log in object directory)
- Fixed text stroking always drawing at position (0,0)
- Fixed text baseline being off by the text height
1.0 Build 191
- Added redraw calls buffering (less flickering)
- Added debugMode attribute to canvas. In debug mode, passing invalid parameters will result in an error being raised instead of the invalid value being silently ignored.
- No longer returns errors when passing invalid parameters to a lot of functions (as specified in Canvas specification)
- CanvasPixelArray.XXX6(index, value) now takes an int instead of a char and will clamp that value to [0;255]
1.0 Build 180
- Implemented toImage
- Implemented createImageData, getImageData and putImageData
- Added canvas support to createPattern, drawImage and drawImageRegion
- Fixed createPattern, drawImage and drawImageRegion not working in VBScript
- Fixed createPattern, drawImage and drawImageRegion not making a copy of the source image or canvas
- Fixed drawImageRegion using wrong default values for dw and dh
- Fixed drawImageRegion not creating a new path, resulting in image "corruption"
1.0 Build 168
- Implemented font attribute setter/getter
- Implemented fillText, strokeText and measureText (using Pango)
- Implemented arcTo (using patch from Behdad Esfahbod)
- Fixed image loading (SD_LOAD_IMAGE seems to be corrupting some images...)
1.0 Build 159
- Implemented textAlign and textBaseline attributes setters/getters (not used yet)
- Implemented createPattern, loadImage, drawImage and drawImageRegion
- Update to cairo 1.7.4 (better support for text)
- Statically linked to cairo lib (no need for cairo.dll anymore)
1.0 Build 149
- First test version
Download
You can download a test version here. It only includes the Canvas Controller widget for now. Please do not use the DXCanvas plugin in your own objects and widgets yet. This version of the plugin will expire on the 10/01/2008.
Implementation
Under the hood, it's using Cairo, a 2D vector graphics library that also powers the Mozilla and Yahoo Widgets implementations. Right now, the Cairo library is dynamically loaded at runtime, but I hope to have it statically linked into the plugin for the final version.
Here is a list classes with their attributes and functions and the state of their implementation
Canvas
| Name | Implemented | Comment |
|---|---|---|
| width | YES | |
| height | YES | |
| debugMode | YES | Invalid input will raise an error instead of being ignored. |
| getContext(type) | YES | |
| toImage(path) | YES | Saves to a PNG file (replaces toDataURL) |
| suspendDrawing() | YES | |
| resumeDrawing() | YES |
CanvasRenderingContext2D
| Name | Implemented | Comment |
|---|---|---|
| globalAlpha | YES | |
| globalCompositeOperation | YES | |
| strokeStyle | YES | |
| fillStyle | YES | |
| lineWidth | YES | |
| lineCap | YES | |
| lineJoin | YES | |
| miterLimit | YES | |
| shadowOffsetX | YES | Shadows are not implemented yet. |
| shadowOffsetY | YES | Shadows are not implemented yet. |
| shadowBlur | YES | Shadows are not implemented yet. |
| shadowColor | YES | Shadows are not implemented yet. |
| font | YES | |
| textAlign | YES | |
| textBaseLine | YES | Hanging and ideographic baselines are treated as alphabetic. |
| canvas | YES | |
| save | YES | |
| restore | YES | |
| scale(x, y) | YES | |
| rotate(angle) | YES | |
| translate(x, y) | YES | |
| transform(m11, m12, m21, m22, dx, dy) | YES | |
| setTransform(m11, m12, m21, m22, dx, dy) | YES | |
| createLinearGradient(x0, y0, x1, y1) | YES | |
| createRadialGradient(x0, y0, r0, x1, y1, r1) | YES | |
| createPattern(input, repeat) | YES | |
| clearRect(x, y, w, h) | YES | |
| fillRect(x, y, w, h) | YES | |
| strokeRect(x, y, w, h) | YES | |
| beginPath | YES | |
| closePath | YES | |
| moveTo(x, y) | YES | |
| lineTo(x, y) | YES | |
| quadraticCurveTo(cpx, cpy, x, y) | YES | |
| bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y) | YES | |
| arcTo(x1, y1, x2, y2, radius) | YES | |
| rect(x, y, width, height) | YES | |
| arc(x, y, radius, startAngle, endAngle, anticlockwise) | YES | |
| fill() | YES | |
| stroke() | YES | |
| clip() | YES | |
| isPointInPath(x, y) | YES | |
| fillText(text, x, y) | YES | |
| strokeText(text, x, y) | YES | |
| measureText(text) | YES | |
| textAlongPath(text, stroke) | YES | Adds (or draws) the specified text along the current path |
| pathText(text) | YES | Adds the strokes from the specified text to the current path |
| loadImage(path) | YES | |
| drawImage(input, dx, dy, dw, dh) | YES | |
| drawImageRegion(input, sx, sy, sw, sh, dx, dy, dz, dh) | YES | |
| createImageData(sw, sh) | YES | |
| getImageData(sx, sy, sw, sh) | YES | image data uses the BGRA format |
| putImageData(imageData, dx, dy, dirtyX, dirtyY, dirtyWidth, dirtyHeight) | YES |
Gradient
| Name | Implemented | Comment |
|---|---|---|
| addColorStop(offset, color) | YES |
ImageData
| Name | Implemented | Comment |
|---|---|---|
| width | YES | |
| height | YES | |
| data | YES |
PixelArray
| Name | Implemented | Comment |
|---|---|---|
| length | YES | |
| XXX5(index) | YES | |
| XXX6(index, value) | YES |
TextMetrics
| Name | Implemented | Comment |
|---|---|---|
| width | YES |
Reply #62 Wednesday, September 17, 2008 11:22 PM
Had a crash with both Build 214 & 217 but, not when I built a gadget from your widget.
Was copying over top of previous build's. So when I deleted the old version folder & the gadget cache folder (each time) then build's 211,214 and 217 all ran perfectly.
Reply #63 Wednesday, September 17, 2008 11:38 PM
Good to hear! I'm waiting for CaptainBeaker to test it on his Vista computer before uploading it on WC.
Build 217 is a release build and won't expire, so if you're confident it will work, you can start building and distributing things based on it.
Reply #64 Thursday, September 18, 2008 11:35 AM
Littleboy,
Unfortunately I still get the Null error on this line:
Set ctx = canvas.getContext("2d")
The DXCanvas log is empty. I did hovever notice this. I went into the plugin configuration and unchecked 'use per-pixel alpha blending and I get a black box (in the dimensions I set in the plugin) instead of the context. After I get the Null error and select 'Disable and Edit' or 'Continue' the black box remains. If I select per-pixel alpha blending and try to run the script again, the black context box does not show up.
?????......
Reply #65 Thursday, September 18, 2008 12:38 PM
My bad, the log was disabled in release mode. I've uploaded a new build. Can you try it and see what appears in the log?
If that doesn't work, can you try another scripting plugin and see if it works? There is DXVolumeControl or the scriptable email plugin included with DesktopX. If none of those two work, then it's probably a problem on your side or DesktopX acting strange...
Do you run any antispyware or anything that could cause scripts to be blocked?
The behavior with the black box seems to be normal. Since you cannot use the context and paint anything on it, it appears as fully transparent black in per-pixel mode and opaque black otherwise.
Reply #66 Thursday, September 18, 2008 3:01 PM
You might want to lock down a layer. Specifically the list box. At the moment I'm looking at the list box control and the rest of the gadget has gone AWOL.
Reply #67 Thursday, September 18, 2008 3:52 PM
Yeah, it seems to be a bug with DesktopX. The listbox will move no matter what. The only way to prevent it from moving is to lock movement on the main object, which AFAIK is not possible from script. I tried locking the object, adding a new layer and locking that layer in addition to the object, but with no luck. If I add OnMove, OnDrag, OnLButtonUp callbacks, I get called alright when dragging the object, but then if I call Object.Move it doesn't do anything. DesktopX seems to think the listbox is still at the previous coordinates (shows them in objects list and object properties), even though the listbox clearly moved.
I'm probably going to have to remove the lock option ![]()
Reply #68 Thursday, September 18, 2008 5:43 PM
Littleboy,
I tried your Vistavolume control and get the same (null) error that I do with the Canvas plugin. I think there must be something going on with my Vista systems. I'm using Avast! AV on each of them. I'll unistall Avast and see if the plugins start working. I have no problems running any of the scripts I add to objects and the DXmeter plugin works for me. It looks like something is stopping the scriptable plugins as you suggested. I don't think there is a problem with your plugin.
Thanks for your help...
Reply #69 Thursday, September 18, 2008 7:06 PM
Scripting plugins are registering as COM components (in HKCU, so it works as a standard user). Avast might be blocking registry access in some way.
Reply #70 Thursday, September 18, 2008 8:57 PM
I've been working with UAC turned off. I turned it back on tonight and I do not get the (Null) error. I'm able to run Canvas scripts in an object and see output. However, if I crash my script with a syntax error or an undefined variable, when I select 'Cancel and edit' or 'continue' the context flashes on and of very rapidly like it's flickering and my CPU(s) max out. I have a hell of a time killing the object.
I'm getting closer, but something's still up.
Reply #71 Thursday, September 18, 2008 9:28 PM
This one might be a problem with my code. Can you send me an object that exhibits this behavior (max CPU and flicker)?
Reply #72 Thursday, September 18, 2008 9:58 PM
I just made a new object and pasted a simple script which draws concentric circles. The script has no errors and the object starts flickering and then maxing out the CPU. I have to kill DesktopX to get rid of it. I packaged the object but need your e-mail again to send it.
Reply #73 Thursday, September 18, 2008 10:08 PM
I just found your e-mail and sent the test object.
Reply #74 Friday, September 19, 2008 12:51 PM
Littleboy,
I just tried the latest build on my work computer (XP Pro). The flickering and pegged CPU is occuring on this computer also when I run the test scripts. The Canvas Controller has been working consistently on this machine until this build.
Reply #75 Friday, September 19, 2008 1:14 PM
The flickering is most pronounced when I run this script. I pasted it as is in case there is something about the script that is causing the flicker, but it might just be the size of the context causing the problem. I tried running the script with different context sizes. I start to see the flicker when the context gets around 800 X 800 and it gets worse as it gets bigger. Looks like the context is having a hard time refreshing as it gets bigger. When I noticed the problem on my Vista machine, I was using a context of 800 X 800.
Hope this helps.
- Option Explicit
- Sub Object_OnScriptEnter
- Dim ctx
- Set ctx = canvas.getContext("2d")
- Dim L
- Dim F
- Dim Dist
- canvas.width = 1000
- canvas.height = 1000
- ctx.strokeStyle = "crimson"
- ctx.lineWidth = 1
- drawRectangle ctx,0,0,1000,1000,false
- drawGrid ctx,0,0,1000,1000,10
- End Sub
- Sub Object_OnScriptExit
- End Sub
- '************************************************************************************
- 'Converts angles to radians
- '************************************************************************************
- Function inRadians(angle)
- Dim PI
- PI = 3.14159265
- inRadians = (angle * PI) / 180
- End Function
- '******************************************************************************
- 'Usage: drawLine context,startx,starty,endx,endy
- '******************************************************************************
- Sub drawLine(ctx,x1,y1,x2,y2)
- ctx.beginPath
- ctx.moveto x1, y1
- ctx.lineTo x2,y2
- ctx.stroke
- End Sub
- '************************************************************************************
- 'Usage: showImage(context,locx,locy,path)
- '************************************************************************************
- Sub showImage(ctx,x,y,path)
- Dim img
- Set img = ctx.loadImage(path)
- ctx.drawImage img,x,y
- End Sub
- '************************************************************************************
- 'Usage: drawArc(context,locx,locy,radius, startangle - in degrees, endangle - in degrees, direction)
- ' - direction = anticlockwise (true) clockwise (false)
- '************************************************************************************
- Sub drawArc(ctx,x,y,radius,startAngle,endAngle,anticlockwise)
- Dim startA
- Dim endA
- startA = inRadians(startAngle)
- endA = inRadians(endAngle)
- ctx.beginPath
- ctx.arc x,y,radius,startA,endA, anticlockwise
- ctx.stroke
- End Sub
- '************************************************************************************
- 'Usage: drawPieSlice(context,locx,locy,radius, startangle - in degrees, endangle - in degrees, direction, filled)
- ' - direction = anticlockwise (true) clockwise (false)
- '************************************************************************************
- Sub drawPieSlice(ctx,x,y,radius,startAngle,endAngle,anticlockwise,filled)
- Dim startA
- Dim endA
- startA = inRadians(startAngle)
- endA = inRadians(endAngle)
- ctx.beginPath
- ctx.moveTo x,y
- ctx.arc x,y,radius,startA,endA, anticlockwise
- ctx.lineTo x,y
- ctx.stroke
- if filled = true then
- ctx.fill
- end if
- End Sub
- '************************************************************************************
- 'Usage: drawRoundRectangle context,Leftx,Lefty, width, height, corner radius, filled
- '************************************************************************************
- Sub drawRoundRectangle(ctx, x, y, width, height, radius, filled)
- ctx.beginPath
- ctx.moveTo x, y + radius
- ctx.lineTo x, y + height - radius
- ctx.quadraticCurveTo x , y + height, x + radius, y + height
- ctx.lineTo x + width - radius, y + height
- ctx.quadraticCurveTo x + width, y + height, x + width, y + height - radius
- ctx.lineTo x + width, y + radius
- ctx.quadraticCurveTo x + width, y, x + width - radius, y
- ctx.lineTo x + radius, y
- ctx.quadraticCurveTo x, y, x, y + radius
- if filled = true then
- ctx.fill
- end if
- ctx.stroke
- End Sub
- '******************************************************************************
- 'Usage: drawCircle context,centerx,centery, radius, number of segments, filled
- '******************************************************************************
- Sub drawCircle(ctx,cx,cy,radius,num_segments, filled)
- Const PI = 3.14159265
- Dim X
- Dim Y
- Dim theta
- Dim dtheta
- Dim seg
- dtheta = 2 * PI/ num_segments
- ctx.beginPath
- ctx.moveto cx+radius, cy
- theta = 0
- For seg = 1 To num_segments
- theta = theta + dtheta
- ctx.lineto cx + (radius * Cos(theta)), cy + (radius * Sin(theta))
- Next
- if filled = true then
- ctx.fill
- end if
- ctx.stroke
- End Sub
- '******************************************************************************
- 'Usage: drawAngleLine context,startx,starty, length of line, angle in degrees
- '******************************************************************************
- Sub drawAngleLine(ctx,startx,starty,linelength,angle)
- Const PI = 3.14159265
- Dim theta
- theta = (2 * PI/ 360) * angle
- ctx.beginPath
- ctx.moveto startx,starty
- ctx.lineto startx + (linelength * Cos(theta)), starty + (linelength * Sin(theta))
- 'drawLine ctx, startx + ((linelength-200) * Cos(theta)), starty + ((linelength-200) * Sin(theta)), startx +
- (linelength * Cos(theta)), starty + (linelength * Sin(theta))
- ctx.stroke
- End Sub
- '************************************************************************************
- 'usage : returns distance from point x1,x1 to point x2,y2
- '************************************************************************************
- Function distance(x1,y1,x2,y2)
- distance = sqr( ((x2-x1)*(x2-X1)) + ((y2-y1)*(y2-y1)))
- End Function
- '******************************************************************************
- 'Usage: drawRectangle context,startx,starty,endx,endy, filled
- '******************************************************************************
- Sub drawRectangle(ctx,x1,y1,x2,y2, filled)
- ctx.beginPath
- ctx.moveto x1, y1
- ctx.rect x1,y1,abs(x2-x1),abs(y2-y1)
- if filled = true then
- ctx.fill
- end if
- ctx.stroke
- End Sub
- '******************************************************************************
- 'Usage: drawGrid context,startx,starty,endx,endy, grid size
- ' - Draws grid by specifying the grid size in pixels
- '******************************************************************************
- Sub drawGrid(ctx,x1,y1,x2,y2,gridsize)
- Dim L
- Dim Width
- Dim Height
- Width = ABS(x2-x1)
- Height = ABS(y2-y1)
- For L = 1 to (width+gridsize) step gridsize
- drawLine ctx,x1+L,y1,x1+L,y2
- drawLine ctx,x1,y1+L,x2,y1+L
- Next
- drawRectangle ctx,x1,y1,x2,y2,false
- End Sub
- '******************************************************************************
- 'Usage: drawGrid2 context,startx,starty,endx,endy, num of divisions along x, num of divisions along y
- ' - Draws grid by specifying the number of divisions per direction
- '******************************************************************************
- Sub drawGrid2(ctx,x1,y1,x2,y2,xdivisions, ydivisions)
- Dim L
- Dim Width
- Dim Height
- Dim xgridsize
- Dim ygridsize
- Width = ABS(x2-x1)
- Height = ABS(y2-y1)
- xgridsize = round(Width/xdivisions)
- ygridsize = round(Height/ydivisions)
- For L = 1 to width step xgridsize
- drawLine ctx,x1+L,y1,x1+L,y2
- Next
- For L = 1 to height step ygridsize
- drawLine ctx,x1,y1+L,x2,y1+L
- Next
- drawRectangle ctx,x1,y1,x2,y2,false
- End Sub
- '******************************************************************************
- 'Usage: draws a line on the x-axis with ticks on it, could be used for graph axis
- '******************************************************************************
- Sub tick_x(ctx,x1,y1,x2,xdivisions,ticklength)
- Dim L
- Dim Width
- Dim xgridsize
- Width = ABS(x2-x1)
- xgridsize = round(Width/xdivisions)
- For L = 0 to width step xgridsize
- drawLine ctx,x1+L,y1,x1+L,y1-ticklength
- Next
- drawLine ctx,x1,y1,x2,y1
- End Sub
- '******************************************************************************
- 'Usage: draws a line on the y-axis with ticks on it, could be used for graph axis
- '******************************************************************************
- Sub tick_y(ctx,x1,y1,y2,ydivisions,ticklength)
- Dim L
- Dim Height
- Dim ygridsize
- Height = ABS(y2-y1)
- ygridsize = round(Height/ydivisions)
- For L = 0 to height step ygridsize
- drawLine ctx,x1,y1+L,x1+ticklength,y1+L
- Next
- drawLine ctx,x1,y1,x1,y2
- End Sub
- '******************************************************************************
- 'Usage: drawEllipse context,centerx,centery, radiuswide, raiustall, number of segments, filled
- '******************************************************************************
- Sub drawEllipse(ctx,cx,cy,radius1,radius2,num_segments, filled)
- Const PI = 3.14159265
- Dim startX
- Dim startY
- Dim theta
- Dim dtheta
- Dim seg
- dtheta = 2 * PI/ num_segments
- ctx.beginPath
- ctx.moveto cx+radius1, cy
- theta = 0
- For seg = 1 To num_segments
- theta = theta + dtheta
- ctx.lineto cx + ((radius1) * Cos(theta)), cy + (radius2 * Sin(theta))
- if seg =1 then
- startX=cx + (radius1 * Cos(theta))
- startY=cy + (radius2 * Sin(theta))
- end if
- Next
- ctx.lineto startX, StartY
- if filled = true then
- ctx.fill
- end if
- ctx.stroke
- End Sub
Reply #76 Friday, September 19, 2008 1:23 PM
Also, I'm not sure if this is possible or desireable , but if the script crashes for some reason, I'm thinking the context should be killed. When my script died last night because of an undefined variable, the CPU pegged and the context flickered until I killed the process. If the context was killed when the syntax error was found, the whole thing would exit gracefully.
Just an idea.
Reply #78 Friday, September 19, 2008 2:27 PM
Confirmed - this is fixed on my XP Pro machine. I'll test on Vista shortly.
Reply #79 Friday, September 19, 2008 6:18 PM
Confirmed - this is fixed on my Vista Home Premium machine. I also introduced some syntax errors in my script and it crashed without any crazy stuff happening.
Reply #80 Monday, September 22, 2008 7:05 AM
Littleboy,
I messed around with the plug-in all weekend and everything seems to be working well. Here is an observation that might help someone else:
Since shadows are not yet implemented, I wanted to see what would happen if I tried to set the shadow properties of a DX object using the Canvas plug-in (and my script). Well, no shadow, and an immediate crash of DXBuilder.exe
Littleboy - is there some way to make your plug-in grey out (deactivate) state properties that can't be set thru the DX UI?
- Looking forward to the release!!!![]()
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Reply #61 Wednesday, September 17, 2008 6:32 PM
Hopefully last build before releasing it on Wincustomize. It should feel a little bit faster