Clock Hands

Analog clock plugin

Monday, July 28, 2008 by PuterDudeJim | Discussion: DesktopX Tutorials

Analog Clock 3
(SDAnalogClock3.dll)

by Stardock

Version 102

Supports DesktopX

Supported platforms:
Windows 95
Windows 98
Windows ME
Windows NT4
Windows 2000
Windows XP

I must be missing something!!!  I need help! The hands just do whatever they want. I can't seem to create a pivot point so they stay lined up.  Help!!!

First Previous Page 1 of 3 Next Last
WeatherBound
Reply #1 Monday, July 28, 2008 12:47 AM
I gave a go at it. There must be a bug in it.
normally there are hands built in as default. not sure why they are not there.

I would take it to Stardock support.
superman
Reply #2 Monday, July 28, 2008 11:01 AM
You can make one based on Slica Clock.....
RomanDA
Reply #3 Monday, July 28, 2008 8:13 PM
Make a circle.. put the hands inside that circle (in a graphic) and see if that works.
For the KewlKlock i made multiple sets of hands, the hand has to be from the CENTER of this "circle" going up to 12 noon. If i remember right.

The trick is to make the circle transparent in the graphics program but keep its size for it and the HAND.

Good luck.
WeatherBound
Reply #4 Monday, July 28, 2008 8:26 PM
Thanks RomanDa!

Its always good to know. I tried the center part but did not add it to a graphic.

I will give it a try.
superman
Reply #5 Monday, July 28, 2008 8:54 PM
Thanks RomanDA, i will also try.
Wizard1956
Reply #6 Monday, July 28, 2008 9:05 PM
The hands just do whatever they want.


Maybe they're ticked off!ROFL 5
RomanDA
Reply #7 Monday, July 28, 2008 9:10 PM
Here is one of the images for the KewlKlock

theAVMAN
Reply #8 Monday, July 28, 2008 9:32 PM
from the CENTER of this "circle" going up to 12 noon. If i remember right.

Roman da is correct
also
If your hand is 50 pixels tall then you also need 50 pixels blank space below the bottom of the hand. ex..from center of clock to 12 oclock =50 then your image would be 100pixels tall
RomanDA
Reply #9 Monday, July 28, 2008 9:48 PM
Open the image i posted and see how it looks.. AvMan is right
WeatherBound
Reply #10 Monday, July 28, 2008 11:05 PM
I have got to say. What happend to the simple Dx clock.
They were easey to work with.

The hands always did what you wanted them to do.  
PuterDudeJim
Reply #11 Monday, July 28, 2008 11:42 PM
I have got to say. What happend to the simple Dx clock.
They were easey to work with.

The hands always did what you wanted them to do.


That is still there. A different plug in. It only allows you to change the size and color of the hands. I need fancier graphics as hands.
WeatherBound
Reply #12 Tuesday, July 29, 2008 2:11 AM
If your hand is 50 pixels tall then you also need 50 pixels blank space below the bottom of the hand. ex..from center of clock to 12 oclock =50 then your image would be 100pixels tall


Thanks. worked like a charm
theAVMAN
Reply #13 Tuesday, July 29, 2008 5:55 AM
Thanks. worked like a charm


No Problem!
RomanDA
Reply #14 Tuesday, July 29, 2008 8:03 AM
its not that you need 50 pixels below the image it has to be a BOX.

ie, if my hand is 20x175 then my image needs to be 350x350 with the hand centered at the top/middle of that box or else it moves all around. if you please look at the image i posted above it shows how this should look.
theAVMAN
Reply #15 Tuesday, July 29, 2008 8:41 AM
its not that you need 50 pixels below the image it has to be a BOX.

ie, if my hand is 20x175 then my image needs to be 350x350 with the hand centered at the top/middle of that box or else it moves all around. if you please look at the image i posted above it shows how this should look.


Roman DA you are the man and I would not dispute you at all but on the last few clocks I made my clocks were 140 pixels tall and 140 pixels wide .My clock hands were 140 pixels tall 13 pixels wide for hour and min and 140x5 for sec. hand .they seemed to work fine but if I did this wrong then I am glad to know .

Below is a link if you would let me know I would like your insight very much!

WWW Link

so if I did this wrong then I am glad to know


and I apologize for giving mis information!
RomanDA
Reply #16 Tuesday, July 29, 2008 9:08 AM
im not sure, but when i tried them at that setup, they didnt work. Also, PuterDudeJim sent me something to look at that was setup like you say, and the hands moved all over the place. When i made the images 350x350 and centered the hands at the top, it cleaned this up. I can only go by what i have made work. if you made it work the other way, than i dont know what to tell you... DX is strange.
theAVMAN
Reply #17 Tuesday, July 29, 2008 9:24 AM
im not sure, but when i tried them at that setup, they didnt work. Also, PuterDudeJim sent me something to look at that was setup like you say, and the hands moved all over the place. When i made the images 350x350 and centered the hands at the top, it cleaned this up. I can only go by what i have made work. if you made it work the other way, than i dont know what to tell you... DX is strange.


Well from now on I will do it your way as I am still getting my feet wet in in DX.
Note I did have to set the image as a child of the base before applying the image or it ran on me also.After doing that it worked but I now know so thank you RomanDA
WeatherBound
Reply #18 Tuesday, July 29, 2008 9:42 AM
PuterDudeJim sent me the same thing. I resized his face plate to 500X500Pxls.
Then I made a new seconds hand and made it the size 500X12.
I then filled in 250pxls with color.
I added it as parent to Face plate. It worked like a charm. I decided to switch left to center at 250pxl and switched top to center at 250pxls. Still worked like a charm.

Thanks RomanDa and theAVMAN
WeatherBound
Reply #19 Tuesday, July 29, 2008 9:45 AM
Forgot to add that I adjusted the width of it it properties to 350pxls because its the seconds hand.

It stayed centered and work perfect.
PuterDudeJim
Reply #20 Tuesday, July 29, 2008 3:20 PM
I tried weatherbounds setup and it did not work for me....DX IS strange. RomanDA's setup did work, however. Thanx to all that helped with this post.   

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