The "This Game works with Windows Vista" Thread
Wednesday, February 7, 2007 by LittleBearJason | Discussion: Windows Vista
Well anyway, If you come across something that works fine in Vista that worked in XP List it here... We all want to be smart game shoppers
Reply #3 Saturday, February 10, 2007 11:13 AM
i've read lists in other forums and it seems most games work fine in xp, however the video drivers arnt proper yet, march time frame is when nvidia expects to whql 8800's and sli setups
Reply #4 Saturday, February 10, 2007 7:50 PM
Reply #5 Thursday, February 15, 2007 1:34 PM
So I kept digging and found that the issue stems from the way the game makes calls to the DirectSound Hardware Acceleration Layer in Windows, which doesn't apparently exist in Vista. The DirectSound HAL has been replaced by something new for DirectX 10, but breaks compatibility with some older games.
If you have a SoundBlaster XFi card, though, it can be fixed by using an application that reative currently has in development called "Alchemy". This not only fixes the issues with procedure calls to the DirectSound HAL in earlier games, but also allows current games to use the EAX features of their XFi cards. The rub is, it only works with XFi, nothing prior, so no Audigy cards.
Just thought I'd bring it up in case anyone is experiencing something similar.
Reply #6 Monday, February 19, 2007 1:10 AM
Reply #7 Tuesday, February 20, 2007 1:13 PM
Quake 4
FEAR
Doom III
HL2
HL2 EP1
Supreme Commander (SHWEEET!)
...all in 1440x900. Smooth as glass.
7800GTS 512MB Video
AMDx2 4600@ 3Ghz
2GB RAM
Reply #8 Saturday, April 21, 2007 4:55 PM
My experience with Total Annihilation on Vista hasn't been so great.
Does anyone have any suggestions as to what might be causing Total Annihilation to crash after 15 or 20 minutes of game-play on Vista? I installed TA, CC, the File Universe "All in one patch" (i.e. 3.1 patch, all Cavedog units, TA demo recorder and the improved battleroom). I also installed the File Universe 5000 unit patch.
Everything seems to work just peachy (with TA performing better than I've ever seen it, even against 9 AIs) until it gets 15 or 20 minutes into the game. At that point, the game just cuts out and I get an error window saying "Total Annihilation has stopped working".
Here are the error details from the crash window.
Problem signature:
Problem Event Name: APPCRASH
Application Name: totala 5k NoCD.exe
Application Version: 3.1.0.0
Application Timestamp: 35c0b9e5
Fault Module Name: totala 5k NoCD.exe
Fault Module Version: 3.1.0.0
Fault Module Timestamp: 35c0b9e5
Exception Code: c0000005
Exception Offset: 000b0bc1
OS Version: 6.0.6000.2.0.0.256.1
Locale ID: 1033
Additional Information 1: 3916
Additional Information 2: 30718eb68308fa30b4abd97618bd8b89
Additional Information 3: b1a3
Additional Information 4: cc625ec5c7caade4ed563c2b15018d56
Does anyone have any suggestions as to how I can debug this? Could this be caused by video driver issues? Should I just apply the 3.1 patch and nothing else? Running with elevated privileges, and turning off sound hasn't helped.
Sorry, but I am not about to setup a dual-boot XP partition on my system, so I need to find out a way to get TA working with Vista.
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Reply #1 Friday, February 9, 2007 7:07 PM
Of course, these progrmas seem to work just fine, but there could be compatibility issues with video drivers that would halt either of them, and any game, dead in its tracks. I run an ATI X1950, which didn't give me any problem once I'd uninstalled the XP driver and installed ATI's beta Vista driver. But I had to do that all manually; Vista wouldn't load Aero or run any graphics intensive software until I had. The upgrade Advisor didn't mention any potential problems beforehand, and the Solutions applet didn't offer any help either.
There are a lot of other programs I haven't tested out on my Vista system yet, but I'll let you know of anything I find that does or doesn't work.