How to modify a .tga image ?
Monday, September 11, 2006 by neophil78 | Discussion: OS Customization
I'd like to know how to modify a tga image:
- I want to move the right border of an image (border_top_alpha image) with X pixels to the right and copy and paste X pixels from another part of the image just before what i moved ...
- i get Paint Shop Pro 8, but i can't manage to do it (it seems to me the alpha channel is not moved correctly, because when i save the new image the size is much less than the original one, and the image does not work properly ... )
Anyone for suggestion ?
Reply #2 Monday, September 11, 2006 5:01 PM
Reply #3 Monday, September 11, 2006 5:16 PM
Reply #4 Monday, September 11, 2006 5:25 PM
Reply #5 Monday, September 11, 2006 5:26 PM

Reply #6 Monday, September 11, 2006 5:46 PM
Reply #7 Monday, September 11, 2006 6:32 PM
| after modifications on PNG, saving it, saving the skin in SKS, i see that the new TGA file is not good ... |
In PSP 8 go to File > Preferences > File Format Preferences > PNG tab > disable "Load and save transparency from / to alpha channel" > OK.
If it's already disabled, then I don't know what's wrong, unless it's what Cavan1 suggested.
Reply #8 Tuesday, September 12, 2006 6:01 AM
| In PSP 8 go to File > Preferences > File Format Preferences > PNG tab > disable "Load and save transparency from / to alpha channel" > OK. |
Yeahhhhhhhhhhhhhhh, that was it, it worksssssssssssss
Now the problem is that i wanted to expand the border_top image to be able to add buttons ( like roll/unroll or Ontop button ...).
Everything's ok now for the normal border_top.bmp, OK for the perpixel caption border top, OK for the perpixel maximized caption top, Ok for the buttons i want to add, but how to add perpixel for these new buttons ???? Everything's well shown in SKS preview, but not when applying the skin. It seems SKS is not able to let add perpixel "other"buttons...
Reply #9 Tuesday, September 12, 2006 7:49 AM
Reply #10 Tuesday, September 12, 2006 8:40 AM
| Per-pixel window frames can only have the standard minimize, max/restore, and close buttons. |
So it means that WB5 is no more able to add other buttons in titlebar ? or is there a way to get round that ?
Reply #11 Tuesday, September 12, 2006 11:11 AM
Reply #12 Wednesday, September 13, 2006 11:35 AM
(Well BTW, in my opinion, the perpixel is not extraordinary to be used for the Window Titlebar ... )
As i speak of it, i noticed, using per-pixelWindow frames for the top bar, makes the soundable function not working properly.
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Reply #1 Monday, September 11, 2006 4:21 PM
Now when you choose a TGA to edit, SkS will convert it to PNG, and open it in PSP. Make your changes, and save. When you save the skin in SKS the PNG will be converted to TGA.