Anamation Problem I think

Sunday, August 20, 2006 by Hilbillyoct19 | Discussion: DesktopX

I just made a small desktop for a friend nothing big which is why this problem suprised me so much.  it had an object that was full screen just a jpg, 4 - 100 x 100 png for short cuts and a 550 x 400 layer that was anamated with 14 frames.  pretty simple right.  Well that all worked fine it was not until I tryid to change the hue of the objects with a timer that the anamation started skipping.  I could use the time with one object but when I added it to all of them it just got worse.  I even tried just haveing one object with the script to change all of them but no use.  Just looking for some advise on how to fix it.  I was just looking to make the objects all fade through the rainbow.

 

PoSmedley
Reply #1 Sunday, August 20, 2006 10:01 PM
If it were me, I would adjust the colors in my Graphics editing program the way I wanted on each frame. I'm not sure what you are doing without seeing. I am new to the DXTheme thing as well, and have found, with a lot of advice and encouragement from people here, that you can do a lot without having to script. If you are animating the entire wall/background as well as the object attatched to it, I may have a suggestion. Depends on what you are doing.

I recently tried an animted wall in my 2 latest DXThemes. I ended up with an ENOURMOUS
21MB file for the theme (22 png's at 1024x768) and the animation wasn't what I envisioned. I ended up solving the problem by NOT animating, but still getting an animated wall. And I knocked 14MB off the file size of the theme and have background music looping through my non-animated animated object.

Hilbillyoct19
Reply #2 Tuesday, August 22, 2006 5:13 AM
I don't understand all what you did but on mine I had a croos (layer object) that spins in the center on the screen that needs to be anamated. I then wanted to change the hue shift of all the other objects together on a timer so the hue shift was uniform acroos the desktop and it faded nicely from one color to then next. However then spinning cross would freeze everytime the Object_OnTimer1 sub was activated (i.e. if I made timer 1 for a two sec then every two sec it would pause for a sec) which made for a choppy anamation.
PoSmedley
Reply #3 Tuesday, August 22, 2006 6:50 AM
all the other objects together

Shouldn't be a problem as long as the spinning object is not a child of the the hue shifting ones or part of their group. You 'might' try this....Try saving the spinner OR all the other's as their own pack or widget.

My last DXTheme has a timer on the animated wall and I have 4 spinning icons that work fine when run together. I built the animated wall first/seperately and saved it as it's own object. I then added it as I was building the entire theme.

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