Animating in Desktop x
Tuesday, February 24, 2004 by Richard Mohler | Discussion: Stardock Software
Reply #2 Wednesday, February 25, 2004 12:27 AM
Reply #3 Wednesday, February 25, 2004 12:47 AM
1)make the png (the animation). animations are made in frames. each object in dx will only take one image and no animation files like avi (I think gif will work but I am not sure). so to facilitate images in dx, it can divides a single png into frames. if you have a 200x100 png and set the number of frames to 2 you will have 2 100x100 frames. So if you want an animation with 8 frames each of the size 50x50 you would make a png with the size 400x50. The trick to this is to make sure that each image of the frames in the png is lined up.
2) in the dx options import your image to be used as the image in the states tab. then in the animation tab set the number of frames to the number of frames in your png.
a good way to think about this is to think of the animated png as in tiles. if you want an animation of the size 50x50 with 8 frames you would need 8 tiles of 50x50. so you put the tiles right next to each other in one png of the size 400x50
I hope this helps
[Message Edited]
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Reply #1 Tuesday, February 24, 2004 10:46 PM
also will work with a bmp.