DesktopX 4 Beta Bug reports

Thursday, November 12, 2009 by ZubaZ | Discussion: OS Customization


Another Desktopx 4 beta has been released.  The standard and the professional version have both gotten the same updates   This build focuses the feedback that has been recieved after the initial release last week.

Post anything that looks odd.  Make sure to give us system information like your OS (including 32 or 64 bit), and if it's hard to explain (or even if it isn't) a screenshot.

First Previous Page 3 of 15 Next Last
c242
Reply #41 Saturday, November 14, 2009 12:29 PM

Spoke too soon...

 

RAM use above 100 %

DrJBHL
Reply #42 Saturday, November 14, 2009 12:40 PM

I would definitely hold off with this update until folks at SD can check out what the prob is.

Unfortunately, that won't be until Monday.

sViz
Reply #43 Saturday, November 14, 2009 1:00 PM

c242, is that Physical Memory?

Wizard1956
Reply #44 Saturday, November 14, 2009 1:07 PM

Standard or Pro?

Standard. I'll stick with 3.5 until they get this sorted out. I have no problem with waiting for repairs.What I have is working fine except for RAM on bar graph style meters and I need it to test for RND. I'm sure SD will straighten things out soon.(right now it's a real train wreck)

c242
Reply #45 Saturday, November 14, 2009 1:19 PM

sViz : Yes.

skyzyk
Reply #46 Saturday, November 14, 2009 5:07 PM

I am having the same problem. I transferred plugins and widgets. Every time I sign in I get the ODzip.dll error message. Also when trying to use most old gadgets.

 Are we to delete the DesktopX file in Stardock Program Files now?

@sViz, YES I AM HAVING THE SAME PROBLEM.

Win 7 HP, x32, DesktopX Pro

DaveRI
Reply #47 Saturday, November 14, 2009 7:30 PM

 

Is everyone having this problem using Standard or Pro?

Getting ODzip.dll error on XPHomeSP3, DTX Standard

I'll put this out in case it's helpful, sorry but it's gonna get wordy:

My DTX desktop is basic, mainly a bunch of launcher objects with timer scripts, there are not meters or clocks or such embedded in it.  It loaded fine.

Got the error from a (my hacky little) widget I had loading at startup.  Widget used plugins: digital clock using text states, analog clock version 2, date using text status, Graphical Performance Meters.  Tried isolating any of the plugins by deleting and saving, didn't have any luck.

Imported the widget using DTX Builder mode.  Ran fine. Saved it in its entirety as an object.  Runs fine when launched as an object.  Saved as a widget - get the same error.

I've copied all the plugin .dll's to C:\Docs&Settings\All Users\Application Data\Stardock\DesktopX\SDPlugins which is where it's pulling them from now as far as I can tell.

There it is for what it's worth.

Mark Lieberman
Reply #48 Sunday, November 15, 2009 11:06 AM

Just adding my quick 2c that I also get that dll error. Also FWIW, I keep going back and forth with Right Click not installed correctly and to run update. It's in a loop on this. I run the update, seems all is well, then at some later point in time, Right Click doesn't work and verifying install has me run the update again. Using Ultimate 7 64 bit here.

Mark Lieberman
Reply #49 Sunday, November 15, 2009 1:02 PM

Update, I ran system restore to yesterday when I was NOT having this ODzip.dll error. DX4 now works with no errors. Very strange. But, I still get that Right Click not installed correctly error after running the verification. I then install the updates and all is well till a reboot for example. I then go thru the same scenarion of installing the update and it works. I have this happen also with WB7. Same scenariothat it's not installed correctly and prompts to run updates. Only difference is then you have to reboot after the updates run. Which then runs me back into the right click scernario of not correctly installed.

Grrrr

Win7 Ultimate X64

RedneckDude
Reply #50 Sunday, November 15, 2009 3:19 PM

It's that widget thingy with all the DesktopX commands...the DesktopX Helper.

Oh, no wonder it has never worked, I usually delete that...lol!  

 

I have Windows & Home Premium and Vista Home Premium and I no longer have the DLL problem on either rig.

skyzyk
Reply #51 Sunday, November 15, 2009 9:16 PM

Still having the same problem. ODZip.dll error for a lot of objects and widgets.

skibadee
Reply #52 Monday, November 16, 2009 3:51 PM

no fix yet?

RomanDA
Reply #53 Monday, November 16, 2009 4:16 PM

still holding off.. for now..

milksama
Reply #54 Monday, November 16, 2009 7:06 PM

skyzyk: Try download this to your desktop (you will need to open this link within Internet Explorer) and run this file as administrator

http://sd.stardock.com/mike/apps/fixup_odzip.bat


Mike

RedneckDude
Reply #55 Monday, November 16, 2009 7:09 PM

No probs at all here! 

Philly0381
Reply #56 Monday, November 16, 2009 7:47 PM

milksama, will that work on a Win 7 Home Premium 64 bit system?

DanDaBear
Reply #57 Monday, November 16, 2009 9:45 PM

It says it only works on x86 systems.  What does that mean?

I have Win7 64 on AMD Phenom Quad core.

 

DaveRI
Reply #58 Tuesday, November 17, 2009 2:30 AM

Hey Mike-  Tried your batch file, I'm on XPHomeSP3 here.  Sorry but it didn't do the trick.  When it was adding the registry entry it prompted me that the entry already existed, I let it overwrite.  When it downloaded the dll, I went to the common file directory where the batch prompt indicated, the file was already there, I let it overwrite.  Rebooted, still getting the ODZip.dll error.

I get the error when I try to load DTX in client mode (and client mode won't load) but not when I try to load it in builder mode (and builder mode loads).  Also get it when I try to run (double click) any widget I've tried and the widget won't run. (I just now made a widget that was nothing but a single layer object, got the error.)  I don't get the error when I double click on an object (.dxpack) or a desktop (.dxtheme) to load it, even if I'm running in client mode, and those load.  Also don't get the error when I'm in builder mode and import a widget, and the widget runs.

Thanks for trying of course.

I'm wondering how Redneck got rid of it?

Ausvet
Reply #59 Tuesday, November 17, 2009 6:16 AM

It says it only works on x86 systems. What does that mean?
x86 on its own is 32 bit, a historical confusing reference.

More here

RedneckDude
Reply #60 Tuesday, November 17, 2009 3:07 PM

Well, I may have spoken too soon. I dunno if it's connected, but since Stardock added the DX parts to the right click menu, I get a locked up explorer when I right click on a file. Pre DX4 it wasn't happening.

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