DesktopX 4 Beta Bug reports

Thursday, November 12, 2009 by ZubaZ | Discussion: OS Customization


Another Desktopx 4 beta has been released.  The standard and the professional version have both gotten the same updates   This build focuses the feedback that has been recieved after the initial release last week.

Post anything that looks odd.  Make sure to give us system information like your OS (including 32 or 64 bit), and if it's hard to explain (or even if it isn't) a screenshot.

First Previous Page 2 of 15 Next Last
Kinger
Reply #21 Friday, November 13, 2009 4:55 AM

I tried to load Flicker Weather and several other of Jim's weather widigits, I get a warning that says " the package you are loading contains objects whose object ID is already used in the curant theme (ID=Weather_Images). This could cause some issues related to the movement and the parent/children relations. Do you still want to load it? Be sure at least that you fix the objects IDs."

When I double click a widgit I get the ODZip.dll not found error also. Running XP SP3

WebGizmos
Reply #22 Friday, November 13, 2009 5:09 AM

"ODZip.dll not found in the DesktopX directory or the Stardock common files directory."

Getting this now as well. Some widgets work but most cause this prompt.

Vad_M
Reply #23 Friday, November 13, 2009 7:11 AM

Failure again.   I'm still using dx 3.50...

sViz
Reply #24 Friday, November 13, 2009 7:53 AM

Windows Vista Ultimate 32 bit, DX Pro.

I'm not having any of the problems mentioned above. Except Impulse does show both DX Pro and DX (regular), and that they are both installed.

Coupla things, for now:

-Using the Welcome screen, Load Desktop/Objects goes to the old locations, whereas the r-click menu/import goes to the new locations. Seems inconsistent.

-Switching to client produces the 'DX didn't exit properly' dialog, and then both Builder AND client run side by side (both icons in my systray.)

-R-clicking in explorer windows (or on an item in the folder tree) puts the DX options in the context menus...I thought it was just for r-clicking on the desktop. I don't really need DX options in an explorer window.

-And now Toggle Object Palette no longer works; it only shows up if I restart builder.

DrJBHL
Reply #25 Friday, November 13, 2009 8:10 AM

I think after reviewing all this, that I'll wait before updating.

PoSmedley
Reply #26 Friday, November 13, 2009 8:45 AM
I think after reviewing all this, that I'll wait before updating.
I already updated. Hadn't seen this. I'm afraid to start it now.
RedneckDude
Reply #27 Friday, November 13, 2009 11:26 AM

And now Toggle Object Palette no longer works;

I know this will sound stupid, but Toggle Object Palette has never worked for me, so , what the hell is the object palette? Is it the import object dialog?

 

I realize that  I should know this by now...lol.  

sViz
Reply #28 Friday, November 13, 2009 12:28 PM

It's that widget thingy with all the DesktopX commands...the DesktopX Helper.

Grayghost2348
Reply #29 Friday, November 13, 2009 1:04 PM

A total failure

RickJP
Reply #30 Friday, November 13, 2009 1:19 PM

yes updated to 4 but cant run it error as below

Phoon
Reply #31 Friday, November 13, 2009 1:34 PM

Is this a beta test or an alpha because it seems to me that quite a bit of this would have been evident upon inital testing prior to beta release..

c242
Reply #32 Friday, November 13, 2009 2:15 PM

Hm, ObjectLister is without any function for me... I have tried to fire up this old skinnable objects of mine and it all hangs with the weather script, which is totally acceptable as that one has changed but I have NO chance to stop any scripts via the object lister as that one is without any function apart from listing the objects...

c242
Reply #33 Friday, November 13, 2009 2:35 PM

On a positive note old widgets run right memory meter wise on Win 7 64bit.

Aussie007
Reply #34 Friday, November 13, 2009 2:42 PM

Wizard1956
I just tried it with Windows 7 64 bit. It wouldn't run, saying that ODzip.dll was missing. I looked in Program files x86/Stardock/DesktopX and it IS there. Ditto for Program Filesx86/Common files/Stardock.

Same here. Vista 32 bit home premium

skibadee
Reply #35 Saturday, November 14, 2009 12:57 AM

Aussie007

Quoting Wizard1956, reply 1I just tried it with Windows 7 64 bit. It wouldn't run, saying that ODzip.dll was missing. I looked in Program files x86/Stardock/DesktopX and it IS there. Ditto for Program Filesx86/Common files/Stardock.
Same here. Vista 32 bit home premium
same here too

DaveRI
Reply #36 Saturday, November 14, 2009 1:58 AM

Anybody tried clearing the cache's to shake the ODzip.dll error?  I didn't think of that till now, I've already gone back to the prior version, not in the mood to start all over at the moment.

p.s. meh, nevermind.  Had to go back and try it, got me nowhere.  On the plus side the Impulse Restore Archive function is coming through like a champ.

RickJP
Reply #37 Saturday, November 14, 2009 3:27 AM

JFI

  If I go into program files and start from there by DesktopX Builder.exe can run it ok.

  If click on DesktopX Helper. exe or DesktopX Welcome exe then get the ODZip.dll error.

  If DL object from here and doubleclick it to load get the dll error but if save it then Import an object via builder works ok.

sViz
Reply #38 Saturday, November 14, 2009 12:14 PM

skibadee



Quoting Aussie007,
reply 34

Quoting Wizard1956, reply 1

I just tried it with Windows 7 64 bit. It wouldn't run, saying that ODzip.dll was missing. I looked in Program files x86/Stardock/DesktopX and it IS there. Ditto for Program Filesx86/Common files/Stardock.
Same here. Vista 32 bit home premiumsame here too

Is everyone having this problem using Standard or Pro?

Philly0381
Reply #39 Saturday, November 14, 2009 12:17 PM

I'm running Win 7 Home Premium 64 bit and the Standard version, I get the error but DesktopX 4 is running and seems to be okay.

Philly0381
Reply #40 Saturday, November 14, 2009 12:22 PM

Ooops, sorry.

 

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