SoundPackager 0.9.0.0 BETA Feedback

Wednesday, September 12, 2007 by ZubaZ | Discussion: Stardock Support General

First pass:
  • Let me skin it (Although that's some nice branding you got going on there)
  • Let me set it not to open to the welcome screen after first load
  • Make the SD logo a hyperlink to SD.com
  • Tool tips are friendly
  • Lower right corner of the pakcage information looks square instead of rounded ("This sound package is a collage . . .")
  • I would call the edit button Orange, not yellow as stated in the text above. I'd go with yellow if it weren't for the very yellow note icon to the left.
  • Got some sentences combined in the text of the "More Packages" Tab
  • It would be cool to see something like skin browser for Sound Packages on the "More Packages"tab. Otherwise seems like a lot of tab with little funcionality
  • I accidently deleted the first sound my trying to lower the volume level by clicking the red minus button. That's all me. I'm a doofus.
  • A "System default" package on the "Packages" tab might be intuitive.
  • A "Package curent theme" might be useful too if possible
Oh . . restoring failed (but I didn't have a sound scheme in place [Vista Business]). But nice reporting feature.
SoundPackager (Control + C to copy)
Restore Windows Default Error

SoundPackager cannot continue setting the Windows sounds to their Default settings.

Please include the following information when reporting this error.

Line 5

Now to go out collecting sounds. I think my first pass will be my kids. Too bad there's not a recording function in this thing. Might not be used much . . but could be fun.
First Previous Page 2 of 3 Next Last
yrag
Reply #21 Thursday, September 13, 2007 1:01 AM
Open WB config and hit "Apply my Changes'. Now try the Explorer and browser sounds.
WebGizmos
Reply #22 Thursday, September 13, 2007 5:04 AM
What works best for me is just opening Control Panel...Sounds & Audio Devices and changing what I want...works like a charm!
BigDogBigFeet
Reply #23 Thursday, September 13, 2007 8:57 AM
What works best for me is just opening Control Panel...Sounds & Audio Devices and changing what I want...works like a charm!


Right, that's exactly what is not working on my system and I don't know why.
ArileenDesign
Reply #24 Thursday, September 13, 2007 9:57 AM
Now it's looks/sounds awesome

well maybe i'm the only one to notice it due the fact i had to reformat my PC in past weeks (WIN XP PRO SP2) but i got an error to launch it. Well i open the debug file to see what happened and ....


"---- 13/09/2007 15:36:42 ----
Unhandled Exception
Exception Message: La police 'Segoe UI' ne prend pas en charge le style 'Regular'.......
....."


Well Segoe UI was not installed in this PC so, i downloaded it, installed it and it's run perfectly and i can said that i prefer the Baseball one
andrew_
Reply #25 Thursday, September 13, 2007 1:16 PM

RE: Line 5 Error

Thanks for the reports. We have like a bazillion of them now, no need for any more. (We also have it fixed for the next update). Restore Windows Default Sounds will work after the update. I cannot comment on when the update will be available.

Revision: Let me apply a skin to it.

No, zubaz The client UI will not be skinnable. It's part of a new standard we're trying out. I'm afraid I can't discuss that topic beyond what I've put in this reply. If you would like to discuss that point, please create a new post for that topic so that the proper people can participate on topic as they have time to reply.

Chef Garry
Reply #26 Thursday, September 13, 2007 2:08 PM
Right, that's exactly what is not working on my system and I don't know why.


Check in Windows/media and see if the default sounds still exist. They'd be a whole bunch of files like Windows XP . . . (example Windows XP Balloon.wav). If those files are there, its just a matter of picking the right ones.
BigDogBigFeet
Reply #27 Thursday, September 13, 2007 3:18 PM
Check in Windows/media and see if the default sounds still exist. They'd be a whole bunch of files like Windows XP . . . (example Windows XP Balloon.wav). If those files are there, its just a matter of picking the right ones.


I've tried that, it's not working, it keeps erasing my choices. I make the corrections with the windows events default sounds, click save as and save it as a theme file, but my changes aren't saved. Seems like a system malfunction of some type to me. Also, my windows default theme file is corrupted now. So, some type of bad software interaction occured. I'm waiting for the update to see if that helps.
Zargon
Reply #28 Thursday, September 13, 2007 4:35 PM
A fix is going up tomorrow for this.  Thanks for your patience.
BigDogBigFeet
Reply #29 Thursday, September 13, 2007 7:50 PM
A fix is going up tomorrow for this. Thanks for your patience.


And, thanks for your rapid response. I'm experienced working with computer systems for a number of years in systems - not an expert in Windows XP, but I learn. With regard to my numerous posts it was to convey to those who reponded I had 2 problems first, a sound packager issue which has been identified and will be corrected in the update(thanks ); and second a control panel sounds and device sound theme configuraton issue. I'm thinking this second issue is something has happened to a Windows XP program and this probably happened due to possibly other software not being nice to XP. I have a typical configuration AC '97 (onboard) using the AC97 Codec ALC658 Audio Driver Version 5.10.0.6220 with DirectX 9.0c. Soooo up to date there and functioning.

Using the control panel in XP and selecting Sound and Devices and manually selecting event sounds does work temporarily it's just when I do a save as to save my manual changes in a new theme file that all my manual sound changes I MADE are changed to no sound for explorer and internet events and some others as well. This second problem I am thinking is a result of very possibly more than one software program malfunctioning. Sooo, since correcting this problem is not a major issue to me, and the only certain correction for it is do a complete XP reinstall, it just ain't gonna happen. Not for a problem this small. Besides, when SoundPackager applies a theme it does work and I will have (I hope) fully functioning sounds through SoundPackager again. I may eventually be able to track a solution that will allow my manual sound corrections to be saved as a fully working theme file agian. Based on prior experience, I will have to try unloading lots of software, stop it from restarting and do a reboot. Then try making manual sound changes. This method will only work if my XP program files that manage sounds and devices haven't been corrupted.

SOUNDS like a fun future project and a great way to learn more. Later.
ZubaZ
Reply #30 Friday, September 14, 2007 8:17 AM
On the Package editor screen there's an Import Sounds button.
I had nothing selected and pushed it.  I then browsed to a *.wav and hit Open.
What did I do?

I then selected an element and did the same steps . . thinking that maybe it was an alternative way to assign a sound.  Nothing.

Wazzup with that button?
eieio
Reply #31 Friday, September 14, 2007 8:35 AM
Zubaz

After you import the wav, you'll find it in the drop down list of sounds to choose from for the different events.

It does about the same as the 'plus' button, only the imported sound is not the selected one for a particular event.

I haven't tried importing multiple wavs, if it works, that would be a quick way of getting all your wavs associated with the package. Then it would just be a matter of assigning sounds to events.
ZubaZ
Reply #32 Friday, September 14, 2007 8:41 AM
Thanks Pictorus!
And yes, you can import many sound files at once.

Very useful.
andrew_
Reply #33 Friday, September 14, 2007 9:27 AM
We're planning a contextual help system for the application. Questions like those are proof that it's needed.
ZubaZ
Reply #34 Friday, September 14, 2007 9:35 AM
We're planning a contextual help system for the application.
   
ZubaZ
Reply #35 Friday, September 14, 2007 11:40 AM
Wow.

I just created my first soundpackage. So very easy with the import sounds function.
[Unfortunatly, it *is* Star Wars Ep. IV licensed sounds and I can't upload it. But trust me . . it's wicked cool]

Windows start = Obi Wan "Well hello there"

Zubaz fires up Fett

Thanks Stardock.
Chef Garry
Reply #36 Friday, September 14, 2007 1:47 PM
I've done like Zubaz with some Bugs Bunny wav's I've downloaded. It works great for me but isn't uploadable either. Fun for me though.   
ZubaZ
Reply #37 Friday, September 14, 2007 1:55 PM
Garry . . I've been thinking . . fair use might apply here.

There was a similar situation with the dream files.  I wonder if it can apply to some degree here

Additional rules on fair use of video clips:
Fair Use allows for the limited reuse of copyrighted material so long as it is not done for financial gain of the person reusing the work, nor does it financially harm the original author by denying them sales etc.  In the case of Dream animated wallpapers, users can make limited reuse of video files created by other authors provided they meet the following requirements:

  1. The animations used in the .Dream file is either 15 seconds in length of shorter OR less than 25% of the original video file in length (whichever is shorter).  So if you found a 20 second video you want to use in a Dream, you can use no more than 5 seconds of that video.  Anything else, you are limited to 15 seconds.
  2. You provide credit to the original author in the skin comments AND provide a link to your original source.
  3. Understand that if the original owner of the work asks us to take it down, provided proof of ownership, we will comply immediately.
Hmmmm . . . .
Chef Garry
Reply #38 Friday, September 14, 2007 2:17 PM
I'd like to get SD's opinion then Zubaz. If that works, I might fill in a few holes in my Bugs soundpack and run it through. I'd sure like to try your StarWars pack. An Indiana Jones theme might be cool as well. In fact, I think the website for the new movie has clips. Checking . . .

nope.
Zoomba
Reply #39 Friday, September 14, 2007 2:34 PM

The modification to Fair Use Rules posted by Zubaz above are as follows:

Additional rules on fair use of sound clips:
Fair Use allows for the limited reuse of copyrighted material so long as it is not done for financial gain of the person reusing the work, nor does it financially harm the original author by denying them sales etc.  In the case of SoundPackager sound collections, users can make limited reuse of audio created by other authors provided they meet the following requirements:

  1. The sounds used in a SoundPackage are 3 seconds or less. 
  2. You provide credit to the original author in the skin comments AND provide a link to your original source.
  3. Understand that if the original owner of the work asks us to take it down, provided proof of ownership, we will comply immediately.

SoundPackage remixes do NOT fall under fair use.  You may not take an existing SoundPackage and rearrange sound assignements, or take an existing one and just add a small number of new files.

ZubaZ
Reply #40 Friday, September 14, 2007 2:39 PM
Great news Zoomba! Thanks!
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