SkinStudio 6 Beta Feedback
Tuesday, August 7, 2007 by Neil Banfield | Discussion: Stardock Support General
Please post general feedback about SkinStudio 6 here.
You must have WindowBlinds 6 beta installed to use SKS6, but any skins made with it should work with WindowBlinds 5 as well.
This is a beta so you should expect missing sections and bugs. If you find SKS is missing support for a specific section, please let us know!
If you are working on a new skin it would be best to ensure it is backed up before using SKS6. Remember in this beta all changes are saved instantly!
Reply #82 Wednesday, September 26, 2007 12:05 PM
Sad = ( : (
(spaces added to prevent conversion)
Reply #83 Thursday, September 27, 2007 4:50 PM
When it came to the progressbar I got confused.
Block
Red Block
Yellow Block
Blue block
But not description to what they do. Quentin helped me out fortunately. But it'd be nice if the descriptions gave some indication for their purpose. I mean, I guessed the Red was for error and Yellow for Pause, but I had no idea the difference between the green and Blue.
And for vertical there doesn't seem to be anywhere to edit Red, Yellow and Blue, even though the preview displays these variations.
Reply #84 Thursday, September 27, 2007 11:29 PM
I was told that wouldn't be being implemented, more's the pity.
That sucks.
No Code View. No 'click preview to edit'. And we still don't have adequate Help/Image Criteria info (see thomassen's post #83).
These are "improvements"? The few intuitively logical parts of SKS5 got scrapped in SKS6. SKS6 is certainly prettier, but I don't yet see how it makes skinning "easier." Hate to be contrarian, but... Maybe if we beg loud & long enough, some of those intuitive features will be re-implemented. It is still beta...
Reply #85 Friday, September 28, 2007 4:36 AM
Another thing: Not all elements now show each possible state. Scrollbars for instance. Only the normal state. How can I see how it looks like without applying the skin to test it? (Is there a test window anymore, like in SKS5-) If the preview had been interactive it wouldn't be much of an issue that each state isn't displayed at once.
And from SKS5- I remember that some controls had optional images. But how do you know which one these are in SKS6? I see I can set the image count, but I don't which images I can adjust. And if I remove or add images, which element states does it affect? SKS5- did describe this for most of them, though I'd often wished for a better description. But no description makes it harder.
And when I edit a section, the window that pops up is modal. I can't go back to the main window to for instance go and look at the Full preview. Or do a quick edit to another section. Not without closing the one I got up at the moment. Why not let the user open multiple windows to work in?
And how do you edit classic widgets' fonts and colours?
The UI is SKS6 is cleaner, and in some way better than SKS5, but there's also other cases where SKS6 is more awkward than SKS5 and doesn't provide the same help and functionality.
I've throw myself into this discussion a bit late, I've not skinned for a long time. But I'm just throwing in my few cents into this.
Reply #86 Friday, September 28, 2007 4:40 AM
I wonder if two option boxes would be better? It's only two options, and it'd make it easier to discover the them.
I still don't see where to set system fonts. Or are these automatically defined by the skin? For instance, what defines the desktop font?
Reply #87 Friday, September 28, 2007 4:48 AM
Reply #88 Friday, September 28, 2007 6:20 PM
The two groupbox subimages are 1) for a group box with a header ("labelled" in SKSese), and 2) a group box without a header ("unlabelled" in SKSese). They should be tiled side-by-side & have the same overall dimensions, though the tiles can vary in appearance. Most of the time, a simple 1px- to 2px-thick border is the best option, using magic pink trans for the rest. Varying the top border location within the 1st subimage controls where the groupbox topborder intersects with the groupbox header image.
Reply #89 Saturday, September 29, 2007 5:45 AM
So the groupbox border is fixed? max 2px? And the max height of hte groupbox height? I remember having trouble with this before.
Reply #90 Saturday, September 29, 2007 1:00 PM
Reply #91 Saturday, September 29, 2007 1:04 PM
Reply #92 Saturday, September 29, 2007 1:08 PM
Reply #93 Saturday, September 29, 2007 1:23 PM
Sorry, I should have mean more clear.I was wondering how many pixels the border can be.
Reply #94 Saturday, September 29, 2007 1:42 PM
3 pixels by default on the edges (15 or so on the top)
There is also a mode to switch this to show 5 pixels on the borders (see groupbox header extras page in SKS6)
Reply #95 Saturday, September 29, 2007 3:46 PM
Oops. English is way too economical in allowing multiple meanings for individual words.
Reply #96 Saturday, September 29, 2007 4:18 PM
Reply #97 Wednesday, October 3, 2007 11:37 AM
thanks!
Reply #98 Thursday, October 4, 2007 11:21 AM
thebleedingedge: At the moment, I do not believe that is an included feature.
-Mike
[Stardock Support]
Reply #99 Friday, October 5, 2007 9:15 AM
Try to look at the reverse of this though. In this case you would be extremely mad if someone had taken elements of your work as their own. This walks a fine line. This would be even more compounded if the new skin created got a higher score or download count. Don't forget in the art world plagiarism is considered the equivalent of baby killer. The rules are there to project the integrity of everyone and to keep that clean and safe it must be applied in all instances.
Reply #100 Friday, October 5, 2007 2:02 PM
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Reply #81 Wednesday, September 26, 2007 11:53 AM