Real Capital Ships V1.11
Average Rating: 6
Yours: -1
File Size: 4.17MB
Downloads Today: 0 Downloads Total: 28314

Real Capital Ships V1.11

Updated Dec 05, 2008 by Grottenolm85

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Comment #21 Tuesday, December 23, 2008 5:04 PM
great mod. I love the 5 stage research depth, but the game still unlocks the next level after only 2, allowing you to bypass the 3-5 stages of the first 2 levels of the research.
yes i agree. i end up researching only 2 of each to unlock the next stage to gain an early advantage. i hope it gets fixed. love this mod so much. combined it with bailknight GFX and volumetric explosions. it rocks! edit:I fixed the research tree exploit myself. lol.
Comment #22 Friday, December 26, 2008 1:27 PM
Will it work with Entrenchment?
Comment #23 Saturday, December 27, 2008 7:29 PM
Comment #24 Saturday, December 27, 2008 7:29 PM
I can't get this mod to work. When I try to activate it, the game takes a crap.
Comment #25 Friday, January 02, 2009 8:42 PM
yes too have this for 1.12 would be great
Comment #26 Saturday, January 03, 2009 11:36 AM
yes too have this for 1.12 would be great
this works for 1.12, not for entrenchment though
Comment #27 Saturday, January 10, 2009 10:01 PM
how do you activate mods once you install them
Comment #28 Monday, January 12, 2009 6:37 PM
Sorry this may sound nooby but i need to know how i can actually get the mods on to my game. I have made a mods file in my impulse file and cut and pasted in there, is this correct? Also how i do activate it?
Comment #29 Saturday, January 17, 2009 10:24 AM
I just installed this mod about a week ago - and agree it makes the game more interesting. Nice to have level 10 carriers running around with an armada of fighters and bombers and know that is all i need to send to destroy an enemy. I did notice a bug since installing. In the tab where you see your relationships to the other civilizations, whoever in the first one - the one in the first slot, I seem to loose a couple of points over time. NOT due to failing a mission. I may be at 50%, then in a couple of minutes look again and I'll be at 47%. I did not notice that behavior prior to installing the mod. It only happens with the first civ on the list.
Comment #30 Saturday, January 17, 2009 10:27 AM
[quote][/quote] To Activate a mod, from the main menu, select OPTIONS then select MODS. Select the mod and click enable (or maybe its activate). If you don't click the option to automatically load it, well, I'm not sure what happens, but I have mine clicked
Comment #31 Saturday, January 17, 2009 10:42 AM
[quote][/quote] True, but this has a double effect. Yes, you can get through the levels to the higher tech faster, but if you just want the upgrades for its bonus to damage, it is more cost- and time-efficient to max out the lower one.
Comment #32 Monday, January 19, 2009 4:07 PM
[quote][/quote] Along with what Slayer stated - the next level of upgrades usually costs more metal or crystal but less money whereas the lower level upgrades are more $$ but lest metal/crystal. To me, which one I use is based upon how my resources are sitting.
Comment #33 Monday, February 02, 2009 12:37 AM
I like this mod!
Comment #34 Saturday, February 21, 2009 1:02 PM
id love to see this mod for 1.14 and entrenchment if possible...
Comment #35 Tuesday, February 24, 2009 9:04 PM
Great Mod. Installed no problem. Really improved game play. Not just the Capital Ships, but the other tweeks, such as extra research levels. THANKS!!!!!
Comment #36 Wednesday, February 25, 2009 7:42 PM
Grottenolm, This is a great mod. PLEASE consider doing one for Entrenchment -- it's hard to go back to the 'regular' capital ships after playing your mod! PLEASE PLEASE PLEASE!
Comment #37 Saturday, February 28, 2009 6:10 AM
does this work for entrenchment?
Comment #38 Monday, March 02, 2009 8:50 PM
Where do you unzip the data to, what file exzactly.
Comment #39 Monday, March 02, 2009 11:11 PM
what do i do if when i activate the mod the game freezesand if i check task manager it says it had to shut it down in an unusual way. it is pissing me off.
Comment #40 Saturday, March 14, 2009 6:31 PM

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