LookingGlass Weather Suite
Average Rating: 6
Yours: -1
File Size: 17.38MB
Downloads Today: 0 Downloads Total: 7870

LookingGlass Weather Suite

Updated Oct 13, 2004 by Will Rose

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Comment #1 Thursday, August 26, 2004 4:47 PM
Thankie kindly. I sure am tickled with all the good work y'all been a doin'!
Will Rose
Comment #2 Thursday, August 26, 2004 4:48 PM
I expect exclamations of delight when you get it downloaded and see that moon, Tex.
Comment #3 Thursday, August 26, 2004 5:23 PM
Awesome weather object Works great , well worth the download IMO ...Thanks for putting this together and sharing and thanks to Martin for him helping you He is an incredible asset to the desktopX community and can't be thanked enough for his continuous contributions Again thanks to both of you
Comment #4 Saturday, August 28, 2004 4:40 PM
WOW. this is VERY good. incredible work and thanx so much for sharing w/the community!!
Comment #5 Saturday, August 28, 2004 11:20 PM
It's quite a feat to make a weather object that stands above the many others, but you have done it!

You even added the little things like the way the detail window slides out and back smoothly, etc...

Very nice work......

10 from me.....
Comment #6 Saturday, August 28, 2004 11:32 PM
i found a small problem that i'm hoping you can fix. after i initially run it and choose my city and then config the radar the extended forcast stops working. the semi transparent window that shows the 5 day forcast is totally empty and the surrounding frame that allows you to minimize it again is missing. i'm using DX v2.2 w/the latest nvidia drivers. any ideas on what could be causing it?
Comment #7 Monday, August 30, 2004 12:51 PM

The work you have done here is plain incredible. Functional and awesome looking...you can't ask for much more. Thank you.
Will Rose
Comment #8 Monday, August 30, 2004 3:15 PM
Still only at a 9???
Will Rose
Comment #9 Monday, August 30, 2004 3:16 PM
(can't believe his eyes)
Will Rose
Comment #10 Monday, August 30, 2004 3:19 PM
Roger, thanks very much! I'm glad you like it.

I'd love to know what people's favorite feature is. I know a lot of people are partial to the customizable background (or "skinning" feature) but for me it's the animation and the moon.
Will Rose
Comment #11 Sunday, September 05, 2004 3:32 PM
I just heard from Stardock about a solution to performance problems with LookingGlass.

You should use Regedit and set HKEY_CURRENT_USER\Software\Stardock\DesktopX\DynBitmapCaching=1

This turns on Dynamic Bitmap Caching. On the machines I have tested this on that had "memory allocation issues" with LookingGlass before, setting this value to 1 reduced DX memory usage by 60-85%. It makes a HUGE difference. One machine went from allocating 317MB to 46MB. If you are not having any such problems, it is probably because this is already set properly in your version of DX. I am told it will be turned on by default in the next release.
Will Rose
Comment #12 Friday, September 10, 2004 3:24 PM
Jeff: No problem at all. Let me try to shed some light on the issues.

1.It has been true for a long time that saving a DX theme with very complicated objects will sometimes mangle execution of whatever is currently running. Usually the theme is saved correctly, and if you just delete everything and then load the newly saved theme, all will normally be well. This is a DX issue, and you can experience it with many objects, not just LG.

2. The Z-order of my objects does not "change on their own". Z-Order management is solely the responsibility of DX. The code for the object NEVER, EVER modifies Z-order. If you want to change the Z-order, you'll need to change it for all the objects, and then use "Z-up/down" to get them in the right Z-order (study it first). DX doesn't really do a good job of changing the overall Z order of a compound object. You can't click on the zip because you have something in front of it after messing with the Z-order, probably "FrameGlass". It's the "FrameGlass" object that is that "foggy look" you describe. Pay attention to the image files of what you're modifying, and keep frameglass in the back.

3. For whatever reason, when running a large complicated compound object with multiple parent/child relationships (like LG) DX seems to have fits when you modify any properties of any of the members. This is a DX issue. If you want to do a whole boatload of modifications, I would suggest stopping all the scripts first, then re-enabling them when done. That seems to make DX happier.

4. Let me reiterate: LGW (the code) does not know or care what (for example) the color or font of the "big_tmp" object is. However, if you modify the color, there's a big pause, DX resets the object, and magically changes the Z-order of "FrameGlass". This has zero to do with LWG, and is something going on with DX (in all versions).

5. Those "object required" messages are because DX re-initialized an script (like weather_cc) that referred to another ScriptObject, before initializing the object it referred to (WeatherFrame). The easiest way is don't immediately dismiss the error- wait for LG to initialize and show the current conditions, then just click continue.

6. Regarding Mannlister's issue with the Frameglass showing while the object is in compact mode and it becoming unresponsive, I've confirmed that this is a bug (essentially in DX) whereby DX in certain circumstances (having largely to to with load on the explorer.exe process) re-activates a state transition without invoking OnStateChange or OnStateChanged in the object. The original cause is a DX bug, but it provokes a bug in LWG. This is like the situation where the code is provably correct, but there's a compiler bug. Bottom line is the program doesn't do what you want... This problem is impossible to completely eradicate progamatically with current DXScript limitations, but I will be releasing a new version in a few days that makes it "almost" impossible to occur, as well as adding some new functionality.

Finally let me say this: LookingGlass is the most complicated weather object ever made for DX, and it is a lot more sophisticated in its construction than any other weather object you've worked with. If anyone is going to modify it for their own use, and still wants it to work correctly, they need to study it carefully first. It is not constructed in the same way as other weather objects you may have modified. For example, the "Layered Weather Effects" comprises multiple objects with multiple states and image files in a mandatory (and carefully structured) Z-order. That being said, I encourage people to tweak it to their liking, which is not at all difficult if they're careful. But LGW pushes DX pretty hard, and sometimes you will encounter issues you'll need to work around.

*whew* that was long... I tried to explain everything... I hope it helped you, and anyone else reading who wants to tinker.


Comment #13 Friday, September 10, 2004 5:05 PM

I can't thank you enough for the thoughtful (and patient!) response.

I now understand the DX issues that you've pointed out, and I'm trying to work around them. FrameGlass is indeed the object that produces the "foggy" appearance and covers the zip text. Easily fixable with a context menu z-order change now that I know what's causing it. Version 2.21.029 has helped too - saving is much smoother and all I have to do to resolve the "type mismatch" error is re-enter the zip code. It seems also to have fixed the issue with frameglass showing in compact mode and being unresponsive. At least I haven't seen it since upgrading.

I'm still having trouble with reboots so I posted the steps to reproduce in the NGs. I'm also going to try stopping the scripts before I modify the object.

I actually don't want to make wholesale changes - your original object is too good for that! I really just wanted to use the overlay keys and customize the wx object and the radar object for my local area. Saving a theme and rebooting without script errors would be nice too. Your post was *very* helpful.

Thanks again!

Comment #14 Thursday, September 16, 2004 9:32 AM
This object is awesome. I am having trouble with the clock portion. It does not display the correct time for my city. Which is in Arizona. Any suggestions?
Will Rose
Comment #15 Thursday, September 16, 2004 12:13 PM
Well this is a first. Umm, perhaps that's because it doesn't HAVE a clock portion? It's displaying the time the weather forecast was observed at the weather station, as reported by weather.com. Perhaps you might have noticed that the time only changed every 15 or 20 minutes??? You've probably seen the same "clock problem" with every other weather object...
Comment #16 Thursday, September 16, 2004 1:38 PM
Hey Will, a simple explanation would have been fine. You need to get out more and enjoy life you arogant SOB.
Will Rose
Comment #17 Friday, September 17, 2004 4:28 PM
I'm very sorry I offended you! I've re-read what I wrote, and here's the "simple explanation" version:

"That's because it doesn't HAVE a clock portion. It's displaying the time with weather forecast was observed at the weather station, as reported by weather.com. Notice that the time only changes every 15 or 20 minutes. One sees the same "clock problem" with every other weather object."

I hope that makes you feel better. I certainly didn't mean to upset you, especially to the point you felt you needed to stoop to insults and harsh language. I write these objects (not to mention patches and answering questions) as a gift to the community, not so that you could be abusive if you became unhappy.
Will Rose
Comment #18 Thursday, September 30, 2004 1:51 AM
Hey, I see LookingGlass is "Download of the Day"! I suspect that may be a random-automated thing, but still nice.

Anyway, I thought people might like to know there will be an update to LookingGlass in a few days that fixes some issues and adds some cool new features (one I _think_ that no other weather object has...)
Comment #19 Thursday, September 30, 2004 5:51 AM
feels so good to be alive.
Comment #20 Thursday, September 30, 2004 10:55 AM
Cant wait for the update. I have been using this for awhile now and it is just flat out fantastic. Great job! Beyond great, Greatabuloustic!
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