What about vector graphics?
Tuesday, December 21, 2004 by Thomas Thomassen | Discussion: OS CustomizationI'm seeing that the wish for alpha transparent skinning is increasing. d3adz0mbie recently wrote an article where he pushes on for alpha transparency because it'd be an easy solution to get new quality skins. While I'd very much like to see alpha transparency into WB I am not sure it'll automatically boost the quality of skins. I'd think that most likely we'll see a large amount of OSX skins with that title bar finally transparent, and Longhorn skins with transparent frames. Then a few refurbishing of existing skins to feature anti aliased edges and shadows. (Being able to integrate shadows into skins without WFX is another argument to get alpha transparancy into WB.)
However, do we really want the SD developers to spend much time and effort into forcing alpha transparancy into XP (and 2000?) when the next version in the Windows series codenamed Longhorn most likely allow this with allot less effort? True, Longhorn isn't expected until the end of 2006, but how long will it take to have it working without suffercating the computer? I personally would like to see other more usable features getting more attention. But of course, if it's something that doesn't take too much effort then by all means; Bring it on!
There is something I'd really like to see from Stardock. Something I wish for more than alpha transparancy. And that is support for vector graphics. Imagine being able to scale and stretch you graphics without any loss of quality. And in most cases the file sizes will be smaller as well. Imagine that a widget is a little bit too big for your taste; solution: just scale it up and it still looks smooth and crisp. It just appears to be that making a huge bitmap and then have the render engine scale it down is a bit of waste of resources and an awkward way to do it.
I'd like to see vector graphic handling in most of Stardock programs as I believe it'd allow for better individual control of the GUI. The ultimate would be able to scale up or down any window, but I don't see this happening until Longhorn. (Yes, I've seen the tiling feature in WFX, but it's not quite there.) I have have more faith in vector graphics to give skins a quality boost than simply alpha transparent window frames.
What's your thoughts?